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"We need to save the kingdom! But...where is the kingdom? What are its bounds? Can history be distilled? Why do ghosts feign friendliness? We will make a quest of questions!" [--blurb from Competition Aught-One]
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v.5: 07-May-2022 16:40 -
Paul O'Brian
(Current Version)
- Edit Page - Normal View
Changed external review links |
v.4: 17-May-2008 19:17 - Emily Boegheim Changed author | |
v.3: 24-Apr-2008 17:59 - Paul O'Brian Changed external review links | |
v.2: 29-Feb-2008 15:04 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:49 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
For me, a narrative layer a little more grounded in reality would have done wonders for my emotional connection to the game. As it was, I could admire the prettiness of the words, but only from a remove.
See the full review