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Eser is the only human left alive.
Gods and monsters, blessings and curses, an island ruled by giant insects — and in their midst: a reluctant human priest. Grief-stricken and bound by oath to obey the Queen’s newest divine decree, Eser will seek advice, encounter strange visitors, draw the attention of powers beyond comprehension, and surely make mistakes.
As a baby, they were brought to Achthoven to save their life.
As an adult, they must decide what kind of life is worth living.
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v.13: 14-Mar-2025 12:54 -
JTN
(Current Version)
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Changed IFIDs, description, download links |
v.12: 22-Feb-2023 01:04 - EJ | |
v.11: 17-Sep-2022 10:20 - autumnc | |
v.10: 11-Dec-2020 18:18 - JTN Changed IFIDs | |
v.9: 28-Jul-2020 06:55 - Zape Changed download links | |
v.8: 02-May-2020 20:27 - G.C. "Grim" Baccaris Changed cover art | |
v.7: 06-Jan-2020 14:27 - G.C. "Grim" Baccaris Changed Web site URL | |
v.6: 06-Jan-2020 14:26 - G.C. "Grim" Baccaris Changed description, genre, download links | |
v.5: 29-Nov-2019 14:16 - G.C. "Grim" Baccaris | |
v.4: 29-Nov-2019 14:02 - G.C. "Grim" Baccaris Changed external review links | |
v.3: 18-Nov-2019 14:16 - G.C. "Grim" Baccaris Changed download links | |
v.2: 02-Oct-2019 11:03 - wisprabbit Changed genre | |
v.1: 02-Oct-2019 11:03 - wisprabbit
Created page |
Last Pylon
Clerics and Carapaces
Starting off, I became high priest of a religion I didn’t believe in, and improvised a prayer to crowd of enormous insects. [...] I fist-fought a bee. I … enjoyed this game. A ton. [...] It’s one I could see myself playing again in the future, making different decisions, for the hell of it.
Also, I got to give a benediction to some maggots at the behest of a face-stealing bugman. What more could I ask for in a game, I tell you?
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IF Comprehensive
[...] it’s well-paced, consistently interesting, and takes place in an original setting. [...] It’s difficult to anticipate exactly how the conversation branches will affect the development of the plot, but there are definitely branch points in the story and meaningful choices to make. There are also three different mentors from which the player can choose, encouraging replaying the game. The custom interface for the game is both beautifully designed and easy to use. The polished and professional writing is consistently strong throughout, conveying the utter alienness of the world and its inhabitants.
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EJ's Interactive Fiction Reviews
[...] [I]t employs its weird fiction tropes in service of a story that felt fresh and unusual for the genre. Heretic’s Hope is, as I read it, a sort of allegory about the experience of growing up as an Other, specifically in the situation where everyone around you belongs to the dominant culture and you have no community of your own people for support. [...] I found it a well-written story that felt emotionally real despite the fantastical aspects of the situation, and while I can generally take or leave graphics and sound/music in IF, both the visual and sound design were well-done and helped to enhance the foreboding atmosphere.
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Comfort Castle
The presentation is as gorgeous as Devotionalia. The visual styling is great [...] – I haven’t seen anything else like Baccaris’ games. This game also comes with profile pictures and scene-setting pictures to dress up the text. Music is used throughout, with appropriate music selected to raise tension or fill quieter moments. [...] This is a dialogue-heavy game, and something I love is that each dialogue choice comes with a little stage-action telling you what the protagonist means by it (“Evade,” “Agree,” “Deflect”…). [...] Honestly, what I read into this game wasn’t about being a human, but about being made an alien. There’s a strand of imposter syndrome – being forced to fake it and hope you make it, feeling like an outcast, feeling like everyone mistrusts you.
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These Heterogenous Tasks
This is a very polished piece: the writing is at a professional level, and a very thorough job has been done with presentation. But it didn’t really click with me [...] It was not for me, but I feel it deserves high placing.
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Iris Colt — Interactive Fiction
I enjoyed this a lot more than I thought I was going to at the beginning. I was a little hesitant about how fantasy with nice interface it was, but this is a strange and alien exploration of what it means for two dying races to flourish once again through a new found and tentative symbiosis. (Well, it is more about facing realities, and that those realities are complex and not always easy to untangle.)
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Stephen Granade
Let's Play Interactive Fiction Ep 6: Heretic's Hope
I play G.C. Baccaris's "Heretic's Hope," in which I am the religious leader for a bunch of giant insects. I also get a chance to punch a bee.
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