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by David Welbourn

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by Taro Ogawa

Cave crawl/Zorkian

About the Story

"The intrepid Adventurer has escaped the caverns. Nought remains to block a successful escape but this troll here. Hmmm. A one-room adventure.
The author recommends this for people who grew up on Zork II and Advent, and begs people choosing their first piece of IF to play to look at other IF (preferably good IF!)."
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: Release 7
License: Freeware
Development System: Inform 6
Baf's Guide ID: 250
IFID: ZCODE-7-981001-1DB4
TUID: fn8r65rg7upfff0o

Off-Site Reviews

>INVENTORY - Paul O'Brian writes about interactive fiction

You've already overcome dozens of obstacles, collected lots of treasures, and scored 240 points out of 250; now there's just the little matter of getting past a canonical troll bridge and scurrying out of the caverns with your loot. But how? In the game's words:

If only you hadn't used your Frobozz Magic Napalm on that ice wall...
If only you hadn't used your TrolKil (*Tm) to map that maze...
If only you hadn't sold your Frobozz Magic Tinning Kit.
If only you hadn't cooked and eaten those three Billy Goats Gruff...
... or that bear ...

If ONLY you'd checked the bloody bridge on your way in.

This brief excerpt is representative of the writing in the game: it is both a very funny parody of the Zork tradition as well as an enthusiastic participation in that tradition. In fact, as you can see from the above quote, the game actually features some familiar parts of the Zork universe, such as Frobozz Magic products, rat-ants, and even certain slavering lurkers in dark corners... Sly allusions and in-jokes abound, but they're never what the game depends on, so if you don't catch them, you're not missing anything important. Of all the one-room games I've seen this year, Enlightenment is definitely the best-written.
See the full review

Jay Is Games
The most common drawback of these one-room works is a tendency to go overboard, offering so many layers of detail that the player is forced to examine every part of every object, and search an assortment of highly-detailed furniture—which becomes just as much a test of patience and memory as mapping a large area. Enlightenment avoids that excess, and manages to offer a lot of interaction depth without turning gameplay into a chore.
See the full review

[...] there is a certain unity to the puzzles that justifies the one-room framework, and they are difficult enough to tax the player's mental energy, even within the confines of the room.
-- Duncan Stevens

This game is well coded - I didn't find any errors - but too complex for my taste, and I suspect a lot of other people.
-- David Ledgard
See the full review

I found it a witty and enchanting game to play, until I reached the point where I had to dispose of the troll. Gulp. Call me faint-hearted, or burdened with too many scruples, but I found the sudden change from lighthearted problem-solving to a frankly brutal dispatch of the troll horribly jarring.
See the full review

Page Update History

  v.12: 06-May-2022 01:13 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
v.11: 29-Mar-2022 12:36 - David Welbourn
Changed download links
v.10: 17-Dec-2018 19:40 - kgarlow
Changed description
v.9: 21-Mar-2013 13:01 - Edward Lacey
Changed external review links
v.8: 24-May-2009 01:13 - Ghalev
Changed download links
v.7: 04-Jun-2008 09:18 - Emily Short
Changed external review links
v.6: 13-May-2008 01:22 - Emily Short
Changed cover art
v.5: 07-May-2008 16:29 - Paul O'Brian
Changed external review links
v.4: 01-Mar-2008 21:17 - David Welbourn
Changed description
v.3: 01-Mar-2008 21:15 - David Welbourn
Changed description
v.2: 01-Mar-2008 21:15 - David Welbourn
Changed description
v.1: 16-Oct-2007 01:48 - IFDB
Created page