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Venus Meets Venus

by kaleidofish profile

2014

About the Story

Two women meet in a bar. This is not a love story.

(Mature content warning.)


Game Details

Off-Site Reviews

Emily Short's Interactive Storytelling
Venus Meets Venus is a largely linear Twine story about a romantic and sexual relationship (though it is very clear on not being a love story). I read it through to the end.
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These Heterogenous Tasks
‘This is not a love story,’ begins Venus Meets Venus (kaleidofish), continuing this year’s trend of Twine games that start out by unconvincingly defining themselves. I will grant, I suppose, that ‘love story’ might be taken by some people as something more specific than ‘a story centrally involving love’ (I’m obviously committed to similar positions re: ‘interactive fiction’), but I still can’t help reading this as a rhetorical denial.
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The XYZZY Awards
Xyzzymposium 2014: Gabriel Murray on Best Story
Venus Meets Venus is written in second-person present tense, like many games, though it asserts itself to be “a chronicle of all your past fuck-ups.” For the most part, it sticks to conventional spelling and grammar, though sometimes it drops to lowercase to denote drunkenness or emotional desperation. The tense choice is interesting, given this: presumably the story is a pained play-by-play of the narrator’s relationship with Macy, her romantic interest, told in present tense because she experiences her mistakes over and over again in present tense. If you keep this in mind while you read, the experience is even more painful, because what’s going to happen is prefigured. Inhabiting the mind of a person who’s beating themselves up over past mistakes over and over in lifelike detail is very different from inhabiting the mind of a person who’s living their mistakes in the present. The effect is compelling from the get-go.
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Renga in Blue
I find dividing interactive fiction into “choice-based” and “parser-based” a little troublesome, in part because there are other options for an interface (like Ice-Bound or 18 Cadence) but also because point and click games can reflect different gameplay styles: the inventory-and-puzzles of The Contortionist inhabit a different universe than the strategy choices of Begscape. Half-Life 2 and Portal are considered to be in entirely different genres even if they are both first person using the same engine.
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Anya Johanna DeNiro
Building the Player-Character: A Case Study through 4 Interactive Fiction Games
And, right, much of the choice in Venus Meets Venus is taken away from the player. Which makes sense because of her ambivalence towards commitment. What makes this so bracing is that the courtship between a cis woman and a trans woman, with its back and forth — the coupling and later uncoupling — doesn’t have a clear throughline about what Lynn wants. Lynn wants to get on the rollercoaster. She doesn’t like choosing, and we are signaled right from the beginning that this is going to go badly. The linearity of the story, then, is largely a match with Lynn’s own psyche.
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Some Strange Circus
Circus Reviews - Venus Meets Venus
Venus Meets Venus follows a disillusioned college girl named Lynn who struggles through studies and sleeps around at the local bar. One night, she meets a girl named Macy and finds herself oddly drawn to her. Her attraction doesn't go away when Macy reveals that she's transgender, but it does complicate things, as this is a culture with which Lynn has no experience. That plus alcoholism plus standard relationship issues breeds a whole bunch of problems for the new couple. And, after all, the game warns you that this isn't a love story.
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Page Update History

  v.8: 05-Jan-2021 04:36 - autumnc (Current Version) - Edit Page - Normal View
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v.7: 05-Jan-2021 04:27 - autumnc
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v.6: 22-Nov-2014 23:03 - Jason McIntosh
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v.5: 12-Oct-2014 16:26 - Kake
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v.4: 12-Oct-2014 16:24 - Kake
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v.3: 09-Oct-2014 14:56 - Mr. Patient
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v.2: 09-Oct-2014 14:42 - Mr. Patient
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v.1: 09-Oct-2014 14:21 - Mr. Patient
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