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"Have you ever dreamt of playing a game in which you could control just everything (the plot, the setting, the way it reacts to your commands, the score you get, etc.)? If you have, your dreams are fulfilled now! (Well, sort of...)
The experimental work Suprematism* in IF by Andrey Grankin deals with problems of non-linearity in text adventures, and ways the player perceives them. It actually consists of two pieces, each of them representing one of the two extremes of interactivity.
[...]
* The Soviet Encyclopaedic Dictionary defines suprematism as a "variety of abstract art introduced in 1913 by the Russian artist K. S. Malevich: a combination of coloured fundamental geometric forms (square, circle, triangle), later also so-called "architectons" - three-dimensional shapes applied to planes." -- Valentine Kopteltsev
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v.2: 23-Nov-2010 22:01 -
Emily Boegheim
(Current Version)
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v.1: 07-May-2010 22:48 - Emily Boegheim
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