Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Breakfast in the Dolomites

by Roberto Ceccarelli profile

(based on 7 ratings)
2 reviews8 members have played this game.

About the Story

It is the mid-1990s. On a Friday evening in the summer, a guy and his girlfriend leave work for a short holiday in the Dolomites.

You play as Francesco, about 30 years old, blond hair. Francesco works as a software engineer, he like photography and hiking in the mountains. Monica is his beautiful girlfriend: tall, slim, with lots of slightly reddish frizzy hair and sparkling green eyes: could he not fall in love with her? She loves strolling around looking in shop windows; a peppy girl, she won't forgive him for anything he does that she doesn't like, but deep down her heart beats for him. What a strange thing love is...

There are no treasures to be found, there are no mysteries to be solved; remember, you are on holiday: have fun!

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(2)
3 star:
(1)
2 star:
(3)
1 star:
(1)
Average Rating: based on 7 ratings
Number of Reviews Written by IFDB Members: 2
2 of 2 people found the following review helpful:
Eat breakfast in Italy!, September 15, 2024*
Related reviews: about 1 hour

This is a parser game set entirely in real life. You are an Italian man on a weekend vacation with a beautiful young woman. Your goal is to check into a hotel and eat breakfast. And that's the game!

The game is both polished and unpolished. On one hand, many things are implemented smoothly, and there is quite a large number of background objects in different containers and so on that work right. The screen has some color to it, and special characters are used to show good and bad reactions to things.

On the other hand, I had a runtime error (moving 'nothing' into a bin). Several important objects were not in the descriptions and had to be guessed that they are present. So it's a mixed bag.

The girlfriend is highly interactive. She will constantly comment on what you do, and will suggest what you should do next. If you are not fast enough to please her or do behavior that she dislikes, she will chastise you and you will receive a negative symbol (represented by a spade). If you do what she wishes she will praise you and give you a heart symbol.

Just as in real life relationships, I find myself constantly on the hook for many faults, such as leaving a bathroom door open or not sitting while eating. My day was a series of never-ending criticisms, which only multiplied as I fumbled around trying to satisfy her unending list of demands. Perhaps the genre of the game should be 'social horror'!

In any case, the game is good at several things that many other games are not good at, like providing a realistic and detailed hotel setting. On the other hand, I found myself at odds with both the parser and my girlfriend. So some good, some bad. Overall it wasn't long and not too difficult; I used the walkthrough once in order to find the newsletter.

* This review was last edited on October 16, 2024
Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

1 of 1 people found the following review helpful:
A cold collation, November 14, 2024
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2024

I’ve vacationed in Italy a few times, and when people ask me my favorite part of those trips, it’s usually something about some ancient site or other that comes to mind – often I’ll name my visit to the Castel Sant’Angelo, a set of Renaissance-era papal apartments built atop a medieval fortification built atop the Emperor Hadrian’s tomb, or the time I had a beer on a patio overlooking the Mausoleum of Augustus, or winding my way down St. Patrick’s Well in Orvieto, a shaft dug two hundred feet into a hill-town’s rock to reach the water that would allow the town to outlast a siege. My wife, though, will usually talk about the hotel breakfast buffets: pillowy bread, unlimited Nutella, fresh-squeezed juices, eggs that had been inside a chicken just a day or two previous, and (I am told) high-quality coffee and cured meats worth risking heart disease for.

EDIT: my wife, having read the above paragraph, wishes it to be known that 1) she liked many things about Italy much more than the breakfasts; 2) most days she just had half a croissant since breakfast isn’t her favorite meal anyway; and 3) I am exaggerating for the bit, which, guilty as charged.

The author of Breakfast in the Dolomites thinks my wife has the better of this difference in priorities. While the blurb promises a fizzy romantic comedy on a romantic hiking trip to the mountains (and the AI-created cover art suggests slightly-melted plastic versions of Emma Stone and David Duchovny will be playing the leading roles), the title is actually a more accurate guide: while there’s a bit of prefatory matter and a brief lavatory-based denouement, obtaining and eating breakfast is the main course.

There can be a meditative kind of charm to playing a game whose subject matter is so relentlessly quotidian, but rather than the parser equivalent of those European art films that just follow someone doing their everyday chores in real time, Breakfast in the Dolomites has more in common with slapstick games like Octodad or QWOP where the joke is that a weird bendy alien is trying to act like a regular human and flailing badly. While the game uses your girlfriend, Monica, to prompt you as to the next required course of action, and I didn’t run into any significant bugs despite an impressively deep implementation, my transcript still reads like a comedy of errors. When the desk clerk at the hotel asked for my ID card, for example, I checked my inventory to confirm that I didn’t have my wallet; after Monica prodded me again I thought it might be in my pocket. I was on the right track, but typing X POCKET spat out the kind of response that gives parser-phobes nightmares:

"Which do you mean, the left back pocket, the right back pocket, the left front pocket, the right front pocket, the left leg pocket or the right leg pocket?"

Fortunately I found the wallet on the third try, and thought I had things sorted, except then I ran afoul of the inventory limits that objected to me trying to carry my wallet, ID card, and two keys all at once. This minor inconvenience was as nothing to the hijinks that ensued when I reached the buffet the next morning, though: look, in my IF career I’ve stared down mad scientists thousands of meters deep beneath alien seas, used the last of my strength to perform rituals of banishment abjuring abhorrent gods, and endured painfully-immersive narratives of abuse, but rarely have I felt as stressed as I did juggling a bread plate and a scrambled egg while trying to work a juicer.

> put carrot in container

The juicer bowl is closed.

> open juicer

You open the juicer bowl.

> put carrot in container

“You cannot put a whole carrot in the machine, you have to chop it first.” — Emma suggests you.

> chop carrot

You should specify what you cut it with.

> chop carrot with knife

It is better to lean on a chopping board.

The level of granularity here is frankly incredible; there are easily a dozen different kinds of food, many with different options like choosing lemon for your tea or different kinds of jam for your toast; meanwhile the waiter, waitress, and cook are flitting about, and your girlfriend is making up her own plate. It’s impressive stuff, but I’m at a loss to explain why the author went to this much effort for such a mundane series of set pieces. It’d be one thing if deep conversation or sparkling banter were playing out alongside the banal action, but the hotel staff are blandly efficient, and Monica is too focused on giving you instructions with the patience and level of detail you’d typically associate with a preschool teacher catechizing a bunch of distractible toddlers to have much of a personality. Meanwhile, the charm of what seems like it must be a beautiful setting is smothered under goopy prose that reads like ChatGPT ate a real estate agent:

"This charming little hotel welcomes guests with its cosy reception area: the inviting atmosphere is immediately apparent, with a blend of rustic elegance and modern comfort. The reception of this little hotel in the Dolomites serves as the perfect introduction to the unique blend of comfort and authenticity that awaits guests throughout their stay, promising a memorable and rejuvenating experience in this picturesque mountain retreat."

For all that, I was disappointed when the game ended so prematurely – the technical chops and attention to detail on display made me feel like the author could have implemented a very special nature hike, or a nicely open-ended conversation with Monica that would get me invested in their relationship. I’m not sure if this small slice of narrative was always the plan, or if the effort of coding up these early sequences with such fidelity wound up eating all the development time allotted for what would have been a larger story. Either way Breakfast in the Dolomites doesn’t quite live up to its billing, whether you’re in the mood for seeing the sights or just a rich meal – but here’s hoping the author takes that impressive ambition and level of effort and turns them to different ends next time.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment 

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

Language: English (en)
First Publication Date: September 1, 2024
Current Version: 1.00
License: Creative Commons BY-NC-SA
Development System: Inform 7
IFID: 474ADE09-5062-4B5D-889C-F85BC5C30AE2
TUID: 6t7reqb9bvw4wcu

Breakfast in the Dolomites on IFDB

Recommended Lists

Breakfast in the Dolomites appears in the following Recommended Lists:

New walkthroughs for October 2024 by David Welbourn
On Tuesday, October 29, 2024, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works...

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 10 of this page, edited by David Welbourn on 30 October 2024 at 3:30am. - View Update History - Edit This Page - Add a News Item - Delete This Page