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A short hypertext adventure story about a dragon kidnapping a princess and a hero trying to rescue her.
But it's also a joke about how silly the typical "you" character is in most IFs. And a commentary on how do we tend to perceive the "main" versus "secondary" character structure.
Originally in Spanish (en el juego hay un enlace a la versión castellana).
There's political stuff in it too! Like, about kingdoms and what do they mean as a common scenery for adventure stories. Nothing too serious though.
It has 4 different endings, depending mostly on whether the reader chooses the good side or the bad side. But quite frankly the game's also a joke about how silly the typical "good" versus "bad" moral structure is.
For Your Consideration: Games from 2012 that should be nominated for the XYZZY Awards by Molly
There were a lot of great games released in the past year, and now that the XYZZYs are coming up, it seems like a very good idea to take a poll of all the games from last year people would like to see nominated. The management has asked...
Unreliable narrators by verityvirtue
I'm interested in games which hinge on the 'unreliable narrator', from amnesia to a plain distorted worldview. The more this distortion affects the storyline, the better.
Narrator as a Separate Character by jaclynhyde
Games where the narrator is a distinct character from the PC whose actions you're controlling.