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A short hypertext adventure story about a dragon kidnapping a princess and a hero trying to rescue her.
But it's also a joke about how silly the typical "you" character is in most IFs. And a commentary on how do we tend to perceive the "main" versus "secondary" character structure.
Originally in Spanish (en el juego hay un enlace a la versión castellana).
There's political stuff in it too! Like, about kingdoms and what do they mean as a common scenery for adventure stories. Nothing too serious though.
It has 4 different endings, depending mostly on whether the reader chooses the good side or the bad side. But quite frankly the game's also a joke about how silly the typical "good" versus "bad" moral structure is.
Narrator as a Separate Character by jaclynhyde
Games where the narrator is a distinct character from the PC whose actions you're controlling.
Split-up PC functionality by baf
In a normal game, there is a single fictional entity that is considered to be: - The protagonist: the character that the player is meant to identify with, and whose goals you are trying to achieve - The viewpoint character: the character...
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I'm interested in games which hinge on the 'unreliable narrator', from amnesia to a plain distorted worldview. The more this distortion affects the storyline, the better.