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The Bible Retold: Following a Star

by Justin Morgan profile

Episode 2 of The Bible Retold
2010
Religious
Inform 6

(based on 15 ratings)
3 reviews17 members have played this game. It's on 9 wishlists.

About the Story

You are Balthasar, a magus from Babylon. You and your companions, Gaspar and Melchior, are about to embark on a journey to Judea, a client kingdom of the Roman Empire, to venerate a newborn king. You'll need to bring gifts.

Awards

13th Place - 16th Annual Interactive Fiction Competition (2010)

Nominee, Best Individual NPC; Nominee, Best Individual PC - 2010 XYZZY Awards

Ratings and Reviews

5 star:
(3)
4 star:
(3)
3 star:
(7)
2 star:
(1)
1 star:
(1)
Average Rating: based on 15 ratings
Number of Reviews Written by IFDB Members: 3
3 of 3 people found the following review helpful:
Almost certainly *NOT* what you're expecting, March 22, 2025

Let's be honest: You're probably assuming that this game is a low-quality (if sincere) effort riddled with technical problems and poor writing, written in a misguided attempt to proselytize. You are so, so wrong. I know, because I know how wrong I was about it.

This game was nominated for the People's Champion Tournament, and my first suspicion was that it was a troll entry. Glancing through reviews by MathBrush and Rovarsson convinced me to give it a try with an open mind, and I was consistently pleasantly surprised.

Although the setting for this game is the biblical tale of the three wise men, this seems almost entirely incidental other than defining the goals of the PC's quest. It's a pure comedy puzzler, with a wacky/zany vibe that is totally at odds with its religious framing, and the game is technically sophisticated for its era. Written in Inform 6 and making use of the Onyx Ring library, it is loaded with detail touches -- including some that require an expert knowledge of Inform to implement -- to a degree that's almost astonishing.

I played it hesitantly at first, and I was stuck for quite a while in the main puzzle portion. The breakthrough was realizing that, against what might be natural expectations, progress depends on PC actions in the classic mode of lying, cheating and stealing your way through. The puzzle design is competent, and there is plenty of non-essential but entertaining interaction to amuse you while you work out the solutions. Core puzzles required to advance the plot are fair and frequently seem to allow multiple solutions. The two most rigid puzzles are rooted in arithmetic and grammar, and like others I thought that these clashed with the prevailing tone. However, neither was a major obstacle, and they don't stick out enough to ruin what was overall a very smooth and polished experience.

The humor is a strong point; the style is a blend of offbeat and deadpan that often prompted a chuckle from me and those with whom I played the game. The author walks a fine line here, maintaining a consistently light-hearted and irreverent stance toward the subject matter but never (as far as I saw) resorting to mockery. I found myself scratching my head at what the author was trying to accomplish, but it occurs to me that perhaps the goal was to convince religious types of the value of IF instead of the other way around.

The execution of the ASK/TELL conversation model is extensive, but much of the interaction comes in the form of semi-randomized non-answers, and only a few conversations are actually necessary. In fact, quite a bit of what's present in the game is optional; I didn't score anything close to maximum points, and it seems like that's typical. The author-provided walkthrough doesn't show how to reach a full score, either, so I wonder if anyone has ever uncovered every secret. A little digging into the game file shows that there are whole layers of elaboration that I missed entirely -- almost a secret game, which to some degree seem to hinge on finding an unusually-placed rubber duck.

This game seems to have become almost entirely forgotten in the 15 years since its release, but if you enjoy the old school style then coming across this one will feel like finding secret treasure. My initial inclination was a high three stars, but it stands out as a highly-developed example using the rare Onyx Ring library, and it's certainly the first "religious" game that I would recommend to anyone who asked, so I'm going with four. Don't be put off by the blurb; you won't regret trying this one.

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3 of 3 people found the following review helpful:
A slapstick version of the three kings story. Many sidequests, March 1, 2016

This game is a sequel to the first Bible Retold game. In it, you play as one of the three kings as you travel west, finding gold, frankincense, and myrrh, and visiting Jesus.

The game's take on the Bible is sort of a slapstick comedy. You have to impersonate priests, steal, dupe guards, etc.

The puzzles are varied and odd, and I had some trouble with the parser sometimes, especially during an complicated math problem involving an astrolabe and latitude calculations.

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2 of 2 people found the following review helpful:
Pomegranate jam, for heaven's sake..., June 20, 2022
by Rovarsson (Belgium)
Related reviews: Slice of Life

After much consulting of the prophecies and calculating the trajectory of the new, bright star in the heavens, it is confirmed. The foretold King of Jews is born! You must travel west to the land of Judea to lay precious gifts at his feet.

The first part of Following A Star is a puzzleless preparation of the journey ahead and an introduction of the main characters.

Melchior is the wise and knowledgeable one, the natural leader.
Gaspar is a boisterous and forward military man.
That leaves you, Balthasar, as... Well, especially in the first part you're mainly there for comic relief while you try to get on your camel only to fall off again three commands later. No worries, you get to show your true potential in later parts where you are given the responsability of obtaining suitable gifts for the prophecied child.

Melchior, Gaspar and a large number of other NPCs are deeply characterized. Even in the short descriptions and the limited conversation topics, each and every one of them has a few idiosyncratic properties and independent actions to set them apart.

The game hardly ever breaks character in its reponses. Many, many nonessential actions still get a customized reaction, often very funny. (Try walking into a wall in the presence of the camels...)

After the introduction, you arrive in a small town in Judea. This is where the game proper begins. You, Balthasar are tasked with finding three gifts to present to the child who we all know is Baby Jesus. The only necessary puzzles in this part all have to do with obtaining the gifts. These are relatively easy.
However, while looking around the town you will recognize a bunch of sidequests. Part of the motivation for completing these is that you gain points. The real motivation for any adventurer is of course that they're there. They're also more challenging and more fun than the necessary puzzles. (See if you can help the instrument vendor clean out his trumpet...)
I finished a handful of these sidequests and I still only got an endscore of 25 out of 42. Room for improvement and enticement to replay.

Having acquired the gifts, you must find your way through the desert to Jerusalem. To do so, a tricky mathematics puzzle stands in your way. Here, Following A Star is brilliant in wrapping up the puzzle in the context of the journey. You are given an astrolabe and an abacus and must deduce your position by observing the bright star. An otherwise dry calculation becomes an interesting and pressing navigational question that is justified in-game.

Less successful, I found, was a language puzzle where you have to decline the English nouns in your commands to a guard into garbled Latin. I studied Latin and Greek in high school, and the utterly unfunny pseudo-Latin phrases the game wanted me to construct drove me to just copying them from the walkthrough. (Compare constructing "Spanish" words by sticking "-os" at the endos. For realos...)

Fortunately, the finale redeemed the game brilliantly in my opinion. An ever sillier chase through the desert that reminded me of some of Monty Python's finest sketches.

Genuinely funny, some challenging puzzles, very good implementation and characterization. Recommended!

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Game Details

The Bible Retold: Following a Star on IFDB

Recommended Lists

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People's Champion Tournament 2025 by Hidnook
A fan-driven competition hosted by @otistdog, featuring 64 player-nominated games. See the intfiction.org thread for more information.

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Christianity in IF by strivenword
Sam Kabo Ashwell's statement in his recent review of Cana According to Micah that "the best works dealing prominently with Christian themes are written by non-Christians" made me curious. Perhaps a list of games with serious Christian...

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