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Un village gaulois assoupi sous la neige, blotti au sommet d'un colline.
Jouez le rôle d'Isara, une apprentie barde vive d'esprit.
Dans le secret d'une terrible nouvelle, vous n'avez pas d'autre choix que de passer à l'action ! Résolvez le mystère avant que la colère des dieux ne s'abatte sur votre village.
Les enquêtes Open adventure ne sont pas spécialement difficiles. Il n'est pas nécessaire de faire plusieurs "run" pour parvenir à la "bonne" solution.
Alors lisez avec attention, suivez les bonnes pistes, faites marcher votre déduction, et... prenez plaisir à parcourir cette enquête :-)
3rd Place overall; 5th Place, Meilleur Usage du Thème; Winner, Prix d’Excellence en Design Narratif; 2nd Place, Prix d’Excellence Technique; Winner, Prix d’Excellence Littéraire - French Comp 2024
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 3 |
This is my first time playing an OpenAdventure game, and it was interesting. I didn't get it at first, so I tried a tutorial game, and then it made more sense.
This game at first appears highly non-linear, but it becomes apparent that everything is laid out for you step by step. The way the game works is that you have a map, a list of places on it, a list of people, and rumors on the bottom. You can click on many of these things. Each time you do, you get a paragraph or two of information. Very occasionally, you can click within that paragraph to unlock more areas, or type in a password of sorts to get to a new area or even an entirely new map (there are 2 maps in this game).
At the end of each map there is a self-graded quiz where you type in the answer to various questions. Then, instead of checking your answer, it tells you the truth. I've seen this way of doing mysteries before and it works fairly well here, although it limits your opportunity to correct yourself when wrong or to work on improving a partial answer.
The storyline is that a goddess has a magic cauldron in your village that has an awful curse put on it against any villager who steals it. Yet, it has been stolen. You, a bard, have to figure out who did it and why!
There was a lot of text in this game. I try to avoid using google translate but leaned on it at some points. It seems well-written in french. Due to the quirks of language translation, I had to laugh at google's attempt at translating this (to no fault of the author):
Original: "Il semble que vous allez devoir mouiller vos braies pour continuer la traque..."
Translation: "It looks like you're going to have to wet your pants to continue the hunt..."
Overall, this format seems like it has some clear advantages for mystery games. I'd be interested in seeing how it would work for other genres.
Dans cette histoire, nous incarnons une apprentie barde qui est chargée de partir à la recherche de l'artefact sacré du village. De nombreuses pistes s'ouvrent à nous dès le début, et certaines en débloquent de nouvelles.
La solution de l'histoire est donné à la fin, ce qui permet de comparer ses réflexions avec la vision de l'auteur, même si cela enlève la possibilité de se tromper et d'en voir les conséquences.
Le chaudron d’Anaritium is an interactive mystery made in Open Adventure (the author and system is one), set in a Gaul village at the dusk of a dreary winter. You play as Isara, a bard-in-training tasked to find a missing artefact before the gods turn on the village. Will you find the artefact and its thief? and figure out the why and the how?
On the Open Adventure platform, you are introduced to the mystery at hand, and the different paths you can investigate, whether it be visiting locations or talking to other characters. As you find more clues, new paths may be open to you. Along with two large maps, some paths are also illustrated, in a watercoloured comic-style.
Every path taken is listed one below the other, in a way that you can re-read them with ease. The engine also lets you know when you’ve already visited a section, and only puts forward on the main page the most interesting location for you to visit.
The prose is quite lovely as well, bringing to life an atmospheric setting, filled with mysticism and legends.
And when you believe you’ve solved the mystery, you can fill in your answers to the different questions in a text box, before how correct you were and get the epilogue. But, because of how the game is set up, you’ll never truly be wrong at the end. The website collects the answer and gives you the solution right away, regardless of how close you were to the truth. So while the mystery was interesting, and fairly simple to figure out, I wished there would be a bit of a consequence to who you accuse of the crime or explain how you think things happened.
French Interactive Fictions played on streams by Lilie Bagage
Fictions interactives francophones testées à plusieurs durant des sessions de streaming sur ma chaîne Twitch. French interactive fictions played during streaming sessions on my Twitch channel.