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As the ruler of a province in the Western Peninsula, it will be expected of you to hold court and make yourself available to petitioners, settling disputes and delivering justice to the land and its inhabitants.
The War for the West is a grimdark 485,000 word interactive medieval fantasy novel by Lucas Zaper.
Among your duties will be to administer the money collected from taxes and see that it is well spent, be it in improvements to the local infrastructure or in purchasing personal objects and services. You will also need to manage your relationship with other powers and arrange a proper suitor for marriage, which will serve both to ensure the continuation of your lineage and consolidate your alliances.
But even if diplomacy fails, the military will always be at your command, ready to suppress rebellions and defend your fief against foreign invaders. To guarantee their supremacy in the field of battle, you must keep a steady flow of recruitment and enforce constant training.
Alas, not all problems can be dealt with by soft words and sharp blades. In such circumstances, one may find that there is little a few drops of poison or a well-placed agent cannot solve.
This all may appear overwhelming at first, but you will count with the assistance of your counselors, each with their own specialties. Their advice will prove invaluable as you navigate through the dangerous dynamics of the realm’s politics.
If you can keep their treachery in check, that is.
Play as a Lord or a Lady, and find pleasure wherever you see fit.
Fight in the open field, withstand a siege, join your enemy or avoid conflict entirely.
Marry for love, power, or convenience, and use lovers to settle your lust if necessary.
Bow to the church or defy it by joining the northern heresy or making your own religion.
Uncover the secrets of your lineage and the ancient mysteries of the world, as well as many hidden endings.
Make allies and enemies as you visit neighboring provinces and interact with other nobles.
Decide over a vast number of random events that might happen as you hold court.
Build your army and test it in battle against your enemies.
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
I was given a review copy of this game.
This is a long simulator Hosted Game, similar to Life of a Mercenary, which I played recently. In this game, you are a medieval lord who has recently ascended to the throne.
You have 3 main stats (combat, knowledge and social), a revenue stream, soldiers, and four advisors, one for each main area of interest in your life.
Most of the game consists of a free-form ruling sandbox where you can visit the temple, train or recruit soldiers, read books in the library, or, most often, just hold court.
Holding court causes random events to occur. Frequently you have the chance to pass judgment in trials or decide how to invest your money.
Occasionally there are big story moments. One includes a mysterious meteorite. Others allow opportunities for marriage (I went for a political alliance marriage with a neighboring lord's daughter).
Near the end, the story becomes more prominent and sandbox options decrease. In the early game, it feels much more 'game' than story; in the end it switches and is almost all story.
This is labelled as a grimdark game but I would say it's fairly mild for grimdark. The grimdarkness comes from the opportunity to do things like cheat on your spouse or be villainous by killing peasants, and story elements involve differing amounts of blood and gore. The content warnings include rape but I didn't encounter that in my playthrough.
Overall, I generally understood what stats did and story elements seemed fairly clear. I did at first think it was going in a pretty boring direction with religion (the standard 'haha we're enlightened medieval people who realize that religion is fake even though our world has supernatural elements'), but near the end it took on a lot more creative role which I liked quite a bit.
I did feel like I was meandering a lot in the middle, having exhausted every single book in the library. There were numerous opportunities for big spending early on that I skipped and few in the middle. Overall, though, I liked the money balance in the game.
Compared to the most similar hosted game that I've played, Life of a Mercenary, I'd say that this game gives you more power, authority and agency, while Life of a Mercenary has a lot more character focus.
Glad I played this game; I spent around a week on it, and instead of binging it I just popped it open to play through a few days in-game, and I found it great as a time-spender when bored.
Best Hosted Games from Choice of Games by MathBrush
Sobol suggested having a poll just for Hosted Games, as they have a greater variety in quality and receive less attention.