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Postgrad. Chapter one (beta)
by Smith Geursen
Bel should be studying but, with companies to build, debts to pay, a business partner and friends who need help, she just doesn’t have enough time.
As mysterious cats, a plot for revenge, a sinister network and circling authorities compete for her time, she has to decide what to do next.
This is a Timescale story. In Free-play mode, the story can be played at your own pace and takes hours to finish. In Timescale mode, the story unfolds across a real-life timescale and takes weeks to finish. Developed to be read on a phone but it is browser based, so is compatible with desktop etc.
Dark comedy, slow-burn sci fi, neo-noir, mystery.
For mature audiences.
Content warning: Mature content: Strong language, drug use, mild horror themes, brief disturbing animal imagery, threats and intimidation.
This game will, eventually, be a live-time game, like Lifeline once was, where you have to wait in real-time to unlock new events and things.
You play as Bel, a young graduate student who is part of a startup for medicinal drugs. She also is involved with investigations into drugs and dead cats.
The game is played on a map of the world, with events placed at different times of day (in this Beta version, you can click to advance time at any time). All events in-game are in one part of, I believe, New Zealand.
The game is unfinished (which is the main reason I'm giving it a lower score). It is also long. The game ends at the end of Ch. 1. Some plot threads are well-developed by then, but almost all of the climaxes and so on are missing. I have been planning on not playing any of the unfinished games this competition, but I somehow walked past the glaring 'Chapter One' and 'Beta' in the title.
The presentation is professional. The images consistently have a nice-looking black finished image with a blue sketch layer under or over or something; it looks like a talented professional artist worked extensively on the game. The writing is professional, with real-sounding dialogue.
Plot-wise, if this game is meant to be played over an extended period of time, I'd strongly suggest adding a journal or recollection feature. I got confused as it was with all the plots running. Some, like the status of our theater we're working/squatting in, were easy to follow and gripping. Others were less so; I honestly could not remember who the person was that we were trying so hard to stalk with Paige. Looking back, was it the CEO of the company charging her $2000? Or something? I genuinely don't know. A recall feature would help with stuff like that.
I'm not sure if choices have an effect here. You often have the choice of which storylet to play, but most that I skipped came up again later. Is it mostly just picking the order you read it in? The quality of the dialogue and graphics mean that the game can kind of coast on that alone, but it would be good to know if we can adjust the story.
The game has frequent strong profanity, which I personally didn't enjoy but which is very clearly laid out in the intro. Our protagonist has a kind of crappy life. I've seen people go through almost all of these things (mostly relatives); trying to hide a non-certified or otherwise illegal business from others; hiding a drug farm; living in a building not intended to be lived in and keeping it from others; having funding pulled from a company and being muscled out; trying to move biohazards around without it getting flagged; etc. Bel seems to have the opposite of a charmed life. It makes the story more interesting; how boring would it be to have the main character just exit the business, stop committing crimes and focus on grad school? Watching everything fall apart is definitely the right choice for telling this story.
Take the content warning on disturbing animal imagery seriously; this is not a good game for those who dislike text-based animal abuse.
IFComp 2026 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2026 IF Competition have geoblocked some of the entries based on their content, such that they cannot be played from a network connection appearing to originate...