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A game about rooms, people and vases.
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 2 |
This is a clever one-room escape done in Twine. The room, it seems, is a hypercube/klein bottle of some sort and figuring out the physics involved with a button, a lever, falling, and meeting yourself present up a mystery. I didn't solve it after about twelve minutes and gave up. I'm curious if there might not be an ending, which would be valid for this walkthrough hypercube simulator.
I deduct a star for using the default display CSS because the text is so hard to read at minuscule size. But it is a neat little puzzle box and worth playing with for a bit. I'd love this sort of conceit expanded into a fuller experience.
I loved the idea behind this choose your own path story. But that's all. The descriptions didn't really invest me into this world of being trapped inside a hypercube, which was most likely inspired by one of my favorite movies Cube 2: Hypercube. But whatever it was meant to do, I would say it did it. Because I kept trying and trying to escape the room. I think it is impossible however. I say I think, because I never solved it. But I kept trying. Every path seemed to circle back to the start, kill me or cause me to pass out. I would like to see this idea expanded upon and perhaps made into an actual Interactive Fiction.