Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Maximilien

by Yohan Dupuy profile

2026
Horror
Twine

No reviews yet - be the first

About the Story

Boston, 1926.
You wake up with a name that feels borrowed.

A city on edge. A serial killer they call the Ogre of South Boston.

A past you can't entirely explain.

And something — something that doesn't belong to daylight — pressing against the edge of your thoughts.

A psychological horror novel that takes itself seriously.
MAXIMILIEN is a literary interactive novel set in 1920s Boston. Part investigation, part occult descent, part something you won't have a word for when it's over.

You play Maximilien Cornwell, a psychology student trying to understand what's happening to the city — and what's already happened to him.

The more you look, the less certain you become of what you're seeing.

What awaits you
A branching narrative — over 500 passages, 1,755 conditional story states

4 routes, 8 endings — different routes reveal fundamentally different truths

A real investigation system — clues, objects, a hand-drawn map of Boston, intuitions

Mental health mechanics — your sanity affects what you see, what choices appear, what version of events reaches you

A police suspicion system — the Ogre investigation runs parallel to your own

Day/night cycles, limited action economy — time is pressure

Original score by Gaëtan Larant, illustrated sequences by Nicolas "Solynk" Thonney

Set in 1920s Boston
The city breathes occultism. Prohibition-era streets, university halls that smell of old paper and older secrets, the harbor, the tenements of South Boston, the places that don't appear on any official map.

The writing is dense, literary, and precise — psychological horror in the tradition of slow dread, not gore. Influences run through Lovecraft, Poe, and the French roman noir. But this is something of its own.

If you have played Vampire: The Masquerade — Night Road and others sequels, or found yourself unable to sleep after a short story with no obvious monster — this was made for you.

Seven years of work
I'm Yohan Dupuy. I spent seven years writing and developing Maximilien — including three weeks in the Massachusetts state archives researching real cases that fed two of the four routes. The game is in Twine/SugarCube, written in French, fully translated to English by Lucia Desogus, illustrated by Solynk, scored by Gaëtan Larant.

It is unapologetically literary. It will not be for everyone. If it's for you, you'll know within the first hour.

Technical
Available in English and French

Playable on Windows and Linux (Android version coming after release)

Keyboard and mouse — no controller required

Approximate playtime : 4–6 hours per route, 15–20 hours for full completion

Age rating : 16+

No AI-generated — all writing is made by human authors

Content warning : psychological horror, themes of dissociation, occultism, criminal violence (non-graphic), mental illness

The investigation begins October 26, 2026.
Wishlist now — and don't play it too late at night...

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Edit Tags
Search all tags on IFDB | View all tags on IFDB

Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):

Delete Tags

Game Details

RSS Feeds

New member reviews
Updates to external links
All updates to this page


This is version 3 of this page, edited by JTN on 18 June 2026 at 5:07pm. - View Update History - Edit This Page - Add a News Item - Delete This Page