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The spectral raids took everything from Jonas but his life. He came home to the boglands expecting to bury what remained of the old one, and found his son gone instead, carried off by a mage in white into a kingdom where prophecy is carved on roadside stones and paid for in blood.
He goes after the boy. That is the whole of the plan.
What follows is a road through a realm rotting under its own faith: a witch who remembers older gods, demons wearing the sigils of noble houses, a sellsword who cannot stop talking, and things that come at night to collect the lives of men marked by doom. Every mile asks Jonas what he is willing to spend, and nothing on this road is free.
The Red Tomorrow is choice-based interactive fiction. There is no parser and there are no puzzles: you read, and you choose. The story runs to 181 illustrated chapters and 15 endings, and it remembers. Which set of Nightslayer talismans you take from the witch changes how Jonas survives what comes later. Who travels beside you decides which roads exist at all. Coin spent in one chapter is coin you do not have in the next. Seven crossroad checkpoints let you return to a fork and walk the other way without starting over, and a full playthrough runs several hours.
Mature content: violence, sexual content, and cruelty of the ordinary human kind. Written for adult readers.