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It is your first day on the job at Titor & Associates Financial Forecasting. You applied here to gain access to their offices after hours to steal their valuable information off of their computers. They have state of the art cyber security preventing any digital leaks of the information so you are here to physically take it.
It is easy to set up a laboratory network for students to practise system intrusion techniques, and organise "red team" vs. "blue team" competitions. It's far more difficult to create any sort of lab practical for physical security situations.
Since we can't quickly spin up an example office building to break into, the next best thing is an old-fashioned "text adventure".
This is a throwback-style, very easy, old-school "text adventure," just as it claims to be. It is apparently a group effort, and it bears the mark of first-timers at work, earning a Coyne Quotient of 6 according to Michael Coyne's First-Timer Foibles (for items 4, 7, 9, 10, 12 and 14).
You play someone committing industrial espionage at a company that apparently uses time travel to make accurate predictions for purposes of wealth management. That's not really important, though -- your job is just to collect several items of information or artifacts containing them and get out. The stand-out feature is the collection of yesteryear's computer technology on display in the simulated office.
This game could use a lot more polish, but it's quick to play and comes off as sincere in the Charles Schulz sense. If you're a fan of Scott Adams games or magazine type-in games, then you might find the exercise of solving this to be a welcome diversion. (It took me about 30 minutes to finish with a full score.) For anyone else, you would probably be happier with a more developed "light heist" game... perhaps Inside the Facility?