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One Way Out is a short interactive story that will change the way you look at the world when you get to the end.
This is a short experience of death, repeated endlessly.
Puzzle-less and lacking exposition or plot, the game places you in a room, where you will die repeatedly. The main theme is how your character dies--each object you examine is a different death.
I think the story could use more connections and meaning layered into the deaths--and a bit of editing. I caught several typos. Currently each death seems to be at random, with no real connection to other events. There isn't a strong human element, nor is there an emotional connection to make with the character.
This game reminded me of Machine of Death, which I highly recommend. Machine of Death added a real human element to the narrative; the choices you made had real meaning, although you knew your ultimate fate, the narrative played with concepts of predestination and meaning in the face of death.