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Orfeo works as a waiter. Euridice is a successful entrepreneur. They haven't seen each other in two years.
A chance encounter in a narrow hallway, between the kitchen and the bathroom, forces them to face what they've been avoiding: the truth about why it ended, what they wanted from each other, and whether "I love you" was ever really said.
This is a dialogue-only interactive story where you guide the conversation through critical choices. Orfeo can be defensive and sarcastic, or vulnerable and open. Euridice can admit her mistakes, or defend the life she's built.
Every choice shapes the tone of their final exchange.
Two narrative paths. Two different endings.
One where they say what they never could.
One where love isn't enough.
Made for (No) Dialogue Jam 2026
- The assets, the logo, were produced by me with Photopea.
Entrant - (No) Dialogue Jam 2026