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Requires an ADRIFT version 4 interpreter. Visit IFWiki for download links.

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House

by Matthew Wiltshire

2003

(based on 1 rating)
1 review

Game Details


Awards

3rd Place - ADRIFT Spring Comp 2003

Editorial Reviews

Delron Review Compilation
Different. The dark side smacks you right in the face with this one. Although the beginning was a little rough, once I made it to the end of the road, things started to pick up. The descriptions flourished, and although it was tough at times, I managed to figure a few things out. I liked the way that hints were implemented, and they way that they were not always available. This game is out of the ordinary, and proves to be a great challenge. Even though you were left guessing some of the time, examining certain objects would provide a rough hint to point you in the right direction. It's not a game for everyone, but I enjoyed it. Nice job!
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Member Reviews

Average Rating:
Number of Reviews: 1
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2 of 2 people found the following review helpful:
Lovingly crafted Lovecraftian horror marred by some amateur design decisions, September 11, 2022

Don’t be fooled by the gentle introduction, this game quickly ramps into gear. At it’s best it can be incredibly bleak, atmospheric, and eerie.

The biggest problem is probably Cathy, our NPC companion. As well implemented as she is, her cheerful, gung-ho attitude undermines the Lovecraftian vibe. It’s hard to be intimidated when you’ve got her by your side throwing out quips and gunning down monsters. Which is a shame because it’s a stark reversal of the hopelessness you face at the start of the game. Frankly this game is better when it’s being eerie than when it’s trying to be funny.

There’s also a few problems in gameplay. House is, for the most part, a traditional puzzle-based IF. But the puzzles are difficult, and the hints are cryptic, so there’s a lot of bumbling around, examining objects, and wondering what you’re supposed to do next.

Not that I have a problem with that. The problem is the time limit. Take too long figuring out what to do, and Michael will suffer a horrible death. Find out how to dodge that fate, and you’re still facing constant attack by monsters with only a finite amount of ammo to dispatch them with.
As thematically appropriate as this is, it means you’ll be dying a lot, restarting a lot, and replaying a lot until you figure out what you need to do. Even with the extra life the game hands you, it can be a bit of a slog.

There’s an impressive level of attention to detail and it’s one of the things I truly admire about the game. There’s a lot of well-crafted descriptions. Every object can be shewn to Cathy to get her thoughts (or at least her quips).
Almost every object has an alternate “garden version” (I won’t spoil that by explaining).
And for the morbid among us, there’s a ton of unique death scenes packed away here and there. The game even alters the scenes slightly if Cathy’s with you when you die.
It maybe could have done with another round of bug-testing, but I certainly can’t accuse the author of being lazy.

I wish I could justify giving it 4 stars. This game left a genuine impression on me. It’s flawed, it has an uneven tone, but when it strives to be horrific, or eerie, or bleak it often succeeds.
It’s not an easy game to stick with and finish, but as an experience in hopelessness it’s well worth playing.

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