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The Sandman Cometh

by Paul Jeffries, Mike E. Turner, and Justin Middleton

1984

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About the Story

This is an “adventure” type game, but it's very different from any other adventure you’re ever likely to see. Despite a very corny line in humour at some points, the theme has a serious side. Not so much a computer game, more a total philosophy!

The adventure takes you through a series of dream sequences each containing clues and logic puzzles. It has a tendency to ‘tighten up’ on you, by which I mean that the game starts to get harder as you progress. The object is to locate the Hourglass of Infinity, and by so doing conquer your dream.

It took five of us over a year to get this together, and we’ve tried to make it as pleasant to use as possible. After all games should be fun, even if they may be difficult. We’ve laid down some amazing surprises, so be prepared for anything. Above all else, the message of the program is to keep an open mind about everything and remember that anything may be important.

There is a competition in the program. The prize is a weekend for two in Paris. (The kind of city dreams are made of.) More details are given further on in this booklet.


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This is version 2 of this page, edited by Eq on 1 June 2013 at 8:27pm. - View Update History - Edit This Page - Add a News Item - Delete This Page