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change is death, reinvention is burial, and the body is a trail of slightly larger bodies shed and left under piles of leaves in the woods.
Astrid Stoon's dear friend Emile is missing, with no clue as to his whereabouts. Maybe this is stressful. A coffee drink will help her cope. Maybe he's gone forever. Astrid should take her pills. Maybe he's dead. Astrid should sleep. Maybe he's coming back as something altogether worse. Astrid should talk it out.
Hungry Ghost(s) is about the people we leave behind to get where we're going.
A few years before this came out, there was an explosion of Twine games around mental illness, and the trans experience. This is a game in this mode, with a range of adroit textual effects— mostly cleverly arranged sequences of links. At their best, these effects help you enact the protagonist's experience and mindset.
There are some sets of imageries that seem somewhat derivative of early works like Porpentine's, and the whole writing approach is to raise many more questions than it answers. Overall, it's well worth playing for a few well-crafted microscenes.