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| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 1 |
It's quirky, and often frustrating, and you are somewhat at the mercy of the random number generator when it comes to being able to win the game with a perfect score, but I did really, really enjoy this game and think it deserves more attention and love.
I can definitely see how many people abandon the game, which is a real shame.
My hints and recommendations to get the most out of this game are to:
1) Learn how to win the game without the 100 move limit. When you get game over for 100 moves, you should hopefully immediately see a potential step you can take to make that limit irrelevant.
2) Read everything you can. There are elements to the game that would be easy to overlook and not even consider without some idle mentions of seemingly random things here and there.
I shall consider writing a walkthrough/invisiclues at some point.
SPAG
"Slice of life" this is not.
In the end, then, this is an exuberant, slightly old-fashioned puzzle-fest, probably taking several hours to play without outside help. Some of those hours will be spent retracing your steps. Players in the mood for that kind of experience will enjoy this piece. Those looking for a strong story or a deeply implemented setting would be best advised to look elsewhere. "There's a Snake in the Bathtub" is not for the impatient -- though if you find yourself replaying endlessly to make that 100-move deadline, do consider ways to make the deadline go away.
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From the author
When it comes right down to it, "There's a Snake in the Bathtub" is probably not the sort of game that I'd really enjoy playing. So it's hard to get too upset about the lack of attention the game has gotten. I've been thinking of rewriting it in Inform 7 as a practice exercise, but when it comes right down to it, I doubt I have anything meaningful to contribute to interactive fiction as an artform.
Still, it would be nice to think that someone out there decided to try this game out on a whim, had the patience to reach the "lightbulb moment", and thought to himself, "Hey! I see what he did there! Huh, neat."
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