Two that come to mind, which I haven't played in years and may be remembering wrong, are Moebius and All Things Devours. Games with fail states, by their nature, fit the bill from a mechanical level, but I'm curious about games where that's actually the focus of the plot. One-move games probably fit the bill too, but I'm also looking for examples of games that are maybe a little more complex, and where the repeating loop is used in clever ways.
(This is for an ongoing discussion topic for my podcast, where we've been talking about Groundhog Day plots in games. There are a few examples in video games, but I got to thinking that the best use has probably been in interactive fiction.)
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