I'm looking for IF with puzzles that are solved by literacy in a non-IF software tool. The story should communicate an experience that the user might have a hard time experiencing themselves without the IF providing a guiding narrative for the non-IF tool.
I'll throw in extra bonus points if the game actually calls the non-IF tool in the code through a shell call or a shared library, rather than re-implementing the tool in an IF-specific language or simply using canned responses that are hard-coded into the story.
Lists and Lists, by Andrew Plotkin 2 votes "a working Lisp compiler with a tutorial genie" [+]"a working Lisp compiler with a tutorial genie" ( - Full review) --MathBrush... "Learn to program LisP through IF" [+]"Learn to program LisP through IF: When I saw the poll heading, this came immediately to mind. Play a little IF, read a few tutorials, solve the exercises, then have the genie check your work. It's surprisingly fun, if you're a budding programmer." ( - Full review) --mjhayes... Vote for this game | |
Return to Ditch Day, by M.J. Roberts 1 vote "learn how to track down ip addresses" [+]"learn how to track down ip addresses: Maybe not what you want, but you use hex-to-decimal converters and network diagnostic tools to track down a spy camera's source" ( - Full review) --MathBrush... Vote for this game | |
Future Boy!, by Kent Tessman, Derek Lo, Dan Langan, and Nate Laguzza 1 vote "false dos shell that you navigate and disable processes of" [+]"false dos shell that you navigate and disable processes of" ( - Full review) --MathBrush... Vote for this game | |