I'm looking for IF with puzzles that are solved by literacy in a non-IF software tool. The story should communicate an experience that the user might have a hard time experiencing themselves without the IF providing a guiding narrative for the non-IF tool.
I'll throw in extra bonus points if the game actually calls the non-IF tool in the code through a shell call or a shared library, rather than re-implementing the tool in an IF-specific language or simply using canned responses that are hard-coded into the story.
Lists and Lists, by Andrew Plotkin 2 votes "a working Lisp compiler with a tutorial genie" [+]"a working Lisp compiler with a tutorial genie" ( ![]() | |
Return to Ditch Day, by M.J. Roberts 1 vote "learn how to track down ip addresses" [+]"learn how to track down ip addresses: Maybe not what you want, but you use hex-to-decimal converters and network diagnostic tools to track down a spy camera's source" ( ![]() | |
Future Boy!, by Kent Tessman, Derek Lo, Dan Langan, and Nate Laguzza 1 vote "false dos shell that you navigate and disable processes of" [+]"false dos shell that you navigate and disable processes of" ( ![]() | |
Poll created on December 5, 2015