80 DAYS, by inkle, Meg Jayanth dtaggart919's rating: Average member rating: (100 ratings) 1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel,... |
Beneath Floes, by Bravemule; Pinnguaq dtaggart919's rating: Average member rating: (14 ratings) Qikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children:... |
Queers in Love at the End of the World, by Anna Anthropy dtaggart919's rating: Average member rating: (39 ratings) |
Sorcery!, by Steve Jackson and inkle dtaggart919's rating: Average member rating: (38 ratings) An adaptation of a print-based game book originally published in 1983, updated for modern touch-screen devices. The player quests across a fantasy map, dealing with all sorts of encounters using a text-based... |
Sorcery! 2, by Steve Jackson and inkle dtaggart919's rating: Average member rating: (21 ratings) Per the first game in this series, this is an adaptation of a print-based game book originally published in 1983, updated for modern touch-screen devices. The player quests across a fantasy map (this time of... |
Sorcery! 3, by Steve Jackson and inkle dtaggart919's rating: Average member rating: (11 ratings) The land of Kakhabad is a wilderness - a ruined desert, a tangled forest, cruel mountains and fissures, all guarded by seven fearsome serpents. But you must cross this land if you are to reach Mampang and... |
Sorcery! 4, by Steve Jackson and inkle dtaggart919's rating: Average member rating: (7 ratings) You have reached the gates of Mampang, the ancient Fortress of Sorcerers. It is guarded by Birdmen, mutants, traps and ancient, wild magic. But inside is the Crown of Kings and the only hope for peace in the... |