Astronauturon: A Mission in Time, by Soso Average member rating: In the year 20XX, humans had to live in outer space because of the radioactive waste left on Earth. After 100 years of living in space, they can eventually visit the Earth again, but they can't live there... |
Asuria Awakens, by Stuart Lloyd Average member rating: In the remote Orlandrian coastal town of Casporur, home to the giant statues that rise out of the ocean called the Children of Asuria, something is amiss. The emissary from Orlandes City has been sending... |
Asylum, by William F. Denman Jr. and Michael O. Haire Average member rating: |
Asylum, by cpuguy89 Average member rating: A simple "Escape the room" style game. It is the first of my games that is actually worth publishing. It is not intended to be difficult, and was created for those who are just getting into interactive... |
at 3am, I didn't think of you, by Tai Jia Xuan Who do you think of at this time? It’s late and you should be in bed. But at 3am, sometimes you find things that you can’t seem to forget. |
At King Arthur's Christmas Feast, by Travis Moy Average member rating: One Christmas at Camelot in charged a strange fellow, a giant man all green, great axe in hand, and called out a challenge in the court of King Arthur: "Bequeath me one blow, behead me clean, and then, in... |
At Night, by Oscar Martinez Average member rating: When bedtime comes, you never know what will happen in the course of the next few hours. Dreams can turn into nightmares, you may not distinguish dreams from reality ...Sounds can fool us. |
At The Beach, by Drorgo Average member rating: You are at a beautiful Thai beach, looking for your lost book, on your quest you meet a few local people and explore the beach you are at. This is a classical 80s-like text-based adventure, with multiple... |
At the Bonfire, by Finny Average member rating: Semi-autobiographical game about interpersonal conflict. |
At the Poison's Edge, by Natasha Luna Average member rating: You and Vincent were lovers. Now you are at death's door with his hand-mixed poison flowing through your veins. ... |
At the Strike of Twelve, by One Boat Crew Average member rating: A micro game made at a creative studio session by a student who was given a set theme/title. |
At Wit's End, by Mike Sousa Average member rating: "A case study of Murphy's Law in action. In-game hints available." [--blurb from Competition Aught-Zero] |
Ataraxia, by Lauren O'Donoghue Average member rating: Ataraxia is a neighbourhood simulator in text adventure form. Inspired by folk horror, mystery and landscape narratives, you play as a newly-arrived traveller on a remote island. Explore the world. Settle... |