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The
dropbox link should work for now, but I want to put it on my
itch.io site as well.
I wasn't able to get in as much as I hoped post-comp, and the solution is still the same as it was for the comp.
But I did include enough to tip the game from Z-Machine to Glulx. Changes include:
--100 more good guesses
--another Last Lousy Point
--better cluing for the start (to get you that first point) and the tricky Ditch room
--more silly fake-death rooms
--many bug fixes, mostly because I wrote more detailed test scripts which helped me find some interesting stuff
--more lenient recharges for the lurking lump (5, 6, 7, 8, 9, then 10 further out)
The full list of fixed things is
here.
Release 3 is due 12/12. I have ideas to speed the parser up if you make a bad guess, and I also didn't get to put in the narrative that accompanied scoring points. But I have a lot of technical fixes in, and I've filled in details after a successful action.