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The game page now has links to a new binary with a lot of bug fixes, smoother puzzles and a few added puzzles. I wanted to put in a lot of alternate ways through and clues.
There will be a third release. My testers found some good stuff I didn't have time for, and I have an idea for a new (non-puzzle) area which will be a sort of director's cut. I'll want to roll up the bugs and miscellaneous ideas there. But I wanted to get something stable in by the end of the year. And I have fixed a few hundred bugs and features since the original release.
There's too much to list here so I'll point people curious about just the changes to this document: https://www.dropbox.com/s/wffrnmaxklt1wx6/roiling_release_2_notes.txt (minor spoilers)
You can also play the new area by typing
(Spoiler - click to show)ROVE OVER.
Thanks to the testers who helped along the way and also to David Welbourn's walkthrough which provided things to look at and fix. His reward for all his work is, his well-done walkthrough is now outdated! But it really spurred me to work at this game again after getting frustrated with making changes.
http://www.plover.net/~davidw/sol/r/roili13.html‎