It’s a simple game, but it was definitely entertaining, and made me laugh at times.
You’re the leader of a trio of comically incompetent criminals, and will have to guide their efforts in robbing a bank, while engaging in less serious banter in between breaking in and dealing with security. The entire game takes place through a group chat where you guide their efforts. Of course, these robbers have a knack for screwing things up in the worst way possible, but it’s definitely entertaining to read.
Whatever chat platform they used doesn’t seem to have an ‘edit’ feature, so there are plenty of times where someone will misspell a word and correct it with a second reply and an asterix. There are also some instances of uncorrected spelling errors, but this game takes place over a group chat, so it earns itself an unlimited pardon for any typos. (Since real life group chats have plenty of that.)
Despite countless instances of criminal incompetence, my group was able to successfully complete the heist. The ending comes fast and quick when it comes, but I was thoroughly entertained.
There is a good bit of content here, and it’s definitely worth it for an entertaining read.
All Cats are Babies appears to be a kinetic VN. You do not make any choices, not even fake ones, from the start to the end, and basically read a conversation between two people in a system which sorts cats, and the fate of one cat which could be bound for something terrible.
The dialogue is fairly interesting, with cute references to the things pet cats do, some talk on AI and its impact on work, as well as the ideals of standing up for something. On the VN side of things, there’s some simple art and music which fits the vibe. Still, it’s also quite basic as far as VN features go, with just simple backgrounds for each scene, and on the audio side, what I think is just one music track for the entire game.
It’s a simple linear VN project which provides a short and good read.
It's straightforward. A conversation between someone and a monster, with the option of playing both perspectives, one after the other. As you play through the content, it seems that more options get unlocked.
There is an undo button, but it's not really needed as the option to return to an earlier point to try another option always appears once you finish a playthrough.
It is a pretty short experience which you can probably finish in a few minutes, even if you're planning to explore every nook and cranny. Still, as far as the jam requirements go, long playtime isn't one of them, so I won't be judging the game based on that. The writing scares you a little, makes you think a little, and provides entertainment for the short time you play. I can grant four stars based on that.
Lone Signal is a good example of how to get a lot done with a few words. You play as a probe, venturing through the depths of space and encountering different civilizations, with their story told through meetings or transmissions. It's simple, but each story feels deep and really gets you thinking.
The game's biggest flaw is that it's largely linear in design (the game acknowledges this at the end). Still, I think the writing is good enough to justify a look.
There is also some simple but nice art in the game, with a star map to the left which shows your progress. The course of the game is laid out on the star map and is pretty predictable, but the game does throw a few surprise encounters at you every now and then.
I would recommend taking a look.
You're taking a long roadtrip on the outback. Sadly, nothing seems to go right as bad luck, vehicle problems and nature throw all sorts of challenges at you.
This is a short but fairly entertaining twine game, where you make decisions on how best to navigate the difficulties you face out in the wilds on your roadtrip, away from food, water and wifi. You get some choices every now and then, and bad ends are possible. Still, this game has a back button, so nothing stops you from rewinding to an earlier point to change your course.
There are some interesting pictures which add some color to the game. I think these are photographic images with a filter applied to make them look like color prints. It's a nice touch. There is also some music as well, which was mildly entertaining, although I think it detracted from the mood of the game at times.
It's free on itch and a good way to pass a bit of time.
A Pirate’s Pleasure presents solid writing and well written romance, set during a time where the Golden Age of Piracy is showing signs of coming to an end. You play the game as the female captain of your own pirate crew, boarding ships and seizing the loot while enjoying pirate pleasures in pirate havens with your (hard earned?) money.
Still, much of the game’s main mission takes place on dry land, where you wander an unknown place with a mysterious (in a bad way) item, trying to figure out what to do. That portion of the game gives you plenty of time to figure out your relationships with the various love interests while everyone works out how to get out of the tormented situation they have found themselves in. This item doesn’t feel very well-explained by the game as a whole, and the whole plot resolution where you return the item to where it should be also feels very contrived as you just seem to know where exactly you should go, right down to the very building and inside location. It just left me scratching my head when all was said and done.
Still, the romance elements are well done, even if each RO just seems really drawn to you by default. There are plenty of romantic moments and flirting even if this title doesn’t have anything explicit, and I liked it a a lot. I ended the game romancing the Governor and getting a pardon, moving on from a life of piracy. The game does give you the option to be a ruthless or honorable pirate (in the earlier missions, at least, since you’re not much of a pirate for the main mission), and also dangles the opportunity to officially move on from the life of piracy during the game. There are plenty of options to be good and evil, and decide your relationships with various characters, another part which I liked.
If you’re strictly here for a romance book, with a female lock and male RO lock, this game gets my recommendation. While the writing is generally good, plot and story are the game’s weak spots, and not something I’d recommend in the same way.
Choice of Kung Fu is a pretty enjoyable game, with strong writing, featuring plenty of adventure and a sense of progression. It provides a good amount of content for the word count.
There was plenty I was able to do, despite failing an initial three-part test in the game. I managed to set up my own school to train in the combat arts, avert a conflict, meet the Dragon Sage and romance a lovable fox spirit. Overall, there was plenty to like here. Despite my initial failures, I was able to overcome most of the game's challenges. Additionally, another part I liked was that you always had the option to display magnanimity and honor towards your enemies.
Still, some things grated on my nerves. I'm no professor of Chinese linguistics and culture, but I did notice that some names seemed to combine pinyin and wade-giles romanization systems, such as Bao Ho, a character, and Kuei Xian, a city. I would recommend using pinyin in general for a story like this. What I wouldn't recommend is using both together without consistency.
In another part of the game, the player can note that eight is a lucky number, nine is a symbol of longevity but eighteen is supposedly neither lucky nor unlucky. For that, check the wikipedia article on the number 18 and scroll down to the part on chinese tradition. (Although the number 18 could also have a certain negative interpretation.)
That said, I liked this one. It's definitely good for an easy and substantial read.
Charming and endearing choicescript stories are pretty hard to come by, and don’t always get the vibe right. Nevertheless, Demon Mark creates this fairytale feel pretty well, in a setting said to be inspired by Russian folklore.
The plot isn’t entirely a new concept. A family member has been abducted by the big bad, and we’re off to rescue them. On the way, we meet the nobility and royalty to possibly obtain some help, fight various mythological creatures and eventually take down the villain and rescue our family member. But what I really enjoyed was how the game had managed to weave the charming fairytale feel into the story, starting from the player’s childhood days and continuing into the main story. That said, with scenes of violence and horror, this isn’t entirely a game for children.
On my playthrough, I managed to beat most stat checks and complete the game successfully, while being careful to avoid using the demon mark if possible. I got a pretty good ending, and as a causal player, I suppose the difficulty was just right.
I don’t think there is any romance in the game, although I didn’t quite mind, and it might have detracted from the plot to save your family member, in any case.
On a negative note, the game does have a good number of ‘how are you feeling?’ choices, but a lot of these seem to be pure fake choices and felt meaningless. There were also times where the game presented skill checks, and I was struggling to figure out which choice was supposed to correspond with which skill.
Overall, minus a few complaints, I liked the writing and the charm of the story in this fairytale setting.
I have mixed feelings about this one. It’s a very interesting concept, where you play as someone gifted with psychic powers, with the ability to take control of other humans with a touch. However, when your own body is taken from you, you find yourself caught up in a larger plot as you try to recover it, with plenty of opportunities to jump to another person and take control of their body.
The writing is good and the game also asks some thought-provoking questions about motivations and morals every now and then. However, the story’s pacing is fast and tends to jump from one point to another quickly. I found myself losing track of the story at several points.
The stat system is another strange beast. I picked the skills I wanted to specialize in early on, but I saw very very few choices which appeared to be skill checks. Maybe there were more… but in that case, the signaling could have been clearer. Also, halfway through, I found all my stats reduced to minimum levels. I’m not sure if this was a glitch, a penalty for some bad choices made, or a storyline thing, but when I finally did find some choice which I thought was a skill check and returned to check the stat screen, I found all my skills at minimum levels, basically meaning my character was now useless.
There is a character whom I romanced in the game. She was fairly interesting, and I had a mixed relationship with her. That said, I got her (Spoiler - click to show)killed at the end due to a miscalculation, and wasn’t quite in the mood to replay the game again to see if things could have turned out differently.
I don't think this game is bad, just that it probably wasn’t the one for me. That said, I think the pacing and plot points could have been more forgiving.
Werewolves exist alongside other humans. Also, they have certain demands in terms of rights and laws. Still, all is not well with that group. Some folks see werewolves as a threat which requires a tighter leash.
You begin this tale as a junior staffer for a congressman or congresswoman, but get a quick promotion when something unfortunate happens to your boss. (A higher-ranking staffer, not the congressman or congresswoman.) Once that happens, it is up to you to tackle mountains of paperwork, phone calls, late nights and stress, all to bring the campaign to an electoral victory.
There are four candidates you can choose to work for, two republican and two democrat. I ultimately picked one by trying to translate their description to gameplay stats, and trying to guess which would work best with my character build. Speaking of which, unlike other CoG games, this title keeps your gender ambiguous rather than allowing you to specify it up front. Personally, it wasn't something I minded.
There is a simple but pretty interesting management minigame, where you decide to how you will allocate campaign funds towards different endeavors. Interestingly, I removed the pollster to save money halfway down the line, and stopped receiving reports on predicted results. (You'd think I couldn't find at least one news website which does that for free.) I did run dangerously low on funds twice without being a huge spender, so the challenge is there.
You'll need to tackle the issue of werewolf related legislation, along with a ton of other bread and butter issues like the economy and unemployment. Annoyingly, especially at the start of the game, people will ask/ambush you about different positions your candidate has, but you can only give them a solid yes/no or a solid brush off. Some way to say 'I'll need to discuss this with my team' or 'I'm not sure yet' should have been available even if it might not have pleased the other side fully.
There is some romance in the game. Still, I did betray the trust of that RO (I was trying to do the right thing for someone else, and the game suggested I could be discreet about it), but I got caught anyway and sent our relationship to the bottom of the sea. But eh... that's life, I guess.
The ending was somewhat unsatisfying. After a personally horrifying incident which put my character out of commission towards the end, my congressperson still won the election by a wafer-thin margin. However, there is little detail on what happens later, whether people got the jobs they were promised, how said congressperson made things better/worse and so on. There were a few loose ends such as decisions on certain bills and a personal secret of the congressperson which were also seemingly unresolved. I did not speak to the congressperson later, so I'm not sure if they followed up with me or helped me secure future opportunities. (C'mon, I helped you win this. Shouldn't I at least get a B+ on my report card?)
It's an interesting story with an interesting concept, just that I wasn't quite satisfied with some parts of it. The writing is good, and also conveys some really harsh realities of the job. But if you're into politics, go ahead and give this a try.