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Short verse poetry made for NeoTwiny Jam. Make your own game for it and help contribute to charity! A completely off the cuff drawing and poem based on my recent experiences reading about modern art history, thinking about bombardment/spectacle/hypernormalisation, kill gameplay, and the way I've been using The Binding Of Isaac as a mindless distraction from the state of the world. Its really fascinating to me that it's initially very provocative aesthetics and narrative become completely background noise as the gameplay drives on and on.
Entrant - Neo-Twiny Jam 2025
Once you start this game, prepare to be bombarded by flashing colors and loud arcade music. You are given a pixel character to control, with basic 2D movement controls, and will have to navigate this flashing landscape, picking up some odd objects (leaves?) which will reveal a line of a poem each time.
The poem makes some references to the strobe effects and the constant bombardment on the senses. Still, I wouldn't blame you if you were too distracted by the flashing colors and blaring sounds to take in those words. The description talks about wanting to explore the themes of bombardment/spectacle/hypernormalisation, and it was certainly done here. Be warned, your eyes and ears might not thank you for it.
It's a game with a message, told to you via an indirect message with a blaring loudspeaker at full power. You can give this a go if you like, but please close the game if your eyes start to hurt, or you might be seeing strange colors even after you're done playing.