Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
"Take a Walk" is a contemplative journey made for the Neo-Twiny Jam 2025, and was completed with a total of 407 words.
Content Warning: Exploration of depression and intrusive thoughts, including self-erasure.
Notes on the Art: Photos oftrails and nature were taken by the author on her many walks. All of the "thoughts" collages were created using art and images found in the Public Domain Review.
Enjoyed this experience and want to support my work? You can donate at Ko-Fi or sign up for my free creativity-focused newsletter, where I discuss the creative process for all my writing and game projects, as well as news and book recommendations.
Entrant - Neo-Twiny Jam 2025
I'm pretty prone to overthinking. If my life were a choicegame, the only option present most of the time would be to let thoughts run wild. Anyway, right here, we have a relaxing walk in the beauty of nature. You can choose to take a pause, keep walking, or let your thoughts run wild (like I do). Still, this adventure ends happily either way as you arrive at your destination.
Minus the choices, it is largely a straight road. You have the option of overthinking or doing something besides that. Your thoughts will run wild in another scene if you choose the former, although either way, you'll wind up at the next scene. This game is appears to be linear, and no matter what you pick, you'll still head down the same path where you're eventually too tired to overthink, and enjoy the scenery before you.
Still, it is an interesting read, exploring the idea of overthinking and how to resist it during beautiful moments in nature. I believe the art is mostly photographic images with a filter applied, which is good for consistency and effect. If you're feeling up to it, take a walk and try not to think too much, although nothing really bad happens if you do over here.