Reviews by ChanceOfFire

View this member's profile

Show ratings only | both reviews and ratings
Previous | 51–60 of 137 | Next | Show All


Ice Cream For Love!: Gone Phishing, by Ursine Vision Atelier
Adorable art, humorous dialogue and something dark around the corner, May 30, 2025

Having to download this game versus just playing it in my browser felt like a lot of work at first. (I'm lazy.) Still, I think it was worth it at the end.

Pretending to be the bear lover of a yandere type character, you discover his curse and decide to go on a romantic outing. There is plenty of funny banter here, partly of the scathing variety, and reading this was entertaining. There is also plenty of great art and sound to accompany this, as well as to convey the cute vibe. It's really good romantic comedy to start out with.

Still, the game has multiple endings, depending on the choices you made. You might get a short and easy ending, or you may find yourself plunging into a darker place. All in all, I felt this was a pretty entertaining and good game as a whole.

Perhaps I'll also check out the main story this game is based on...

You can log in to rate this review, mute this user, or add a comment.

WAITING FOR THE DEATH WIND, by roman_hyacinths
A final word with the Goddess, May 30, 2025

Waiting for the Death Wind is the second game I've played in the Dialogue Jam which features very high production values for the event. With excellent art and sound, which fits the theme of the game, you will really feel immersed in the story. There is also voice acting, which is another huge addition, although I have much more mixed feelings about it.

The story is strong, the final words of a dying warrior with his Goddess. You get a few choices too. Nevertheless, this game is also on the very short side, and ends before you know it. Still, the content you do get is excellent in terms of the writing and the atmosphere produced all around by the visuals and sound.

You can log in to rate this review, mute this user, or add a comment.

Tea Haus, by J.R. Timmerman
Tea and talk, May 30, 2025

Gentle and charming. You step into a teahouse, make your order and sit with one of four folks for a conversation. I only played three times, and only managed to unlock two of the folks you can talk to. It seems that the game makes this choice for you, and I'm not sure if it's random or based on some choices made before.

One interesting touch is that you can order certain dishes, and the subsequent scene will show the dishes you had ordered. Still, there was one occasion where I tried to order everything (and had to pay by credit since I lacked the cash on hand), but only some dishes appeared to show up.

You get to have an interesting conversation, talking about different topics depending on who you get. You get a few choices, and the game ends when the convo does.

It's short, with nice writing and art, good for an easy playthrough to pass the time.

You can log in to rate this review, mute this user, or add a comment.

AI Dungeon, by Nick Walton
My experiences with AI dungeon, May 29, 2025

As AI is a very controversial topic, I will decline to leave a star rating for AI dungeon. Much has been said about how AI could destroy jobs and undermine human labor. I agree that these are legitimate issues which need discussion. I don't have the solutions. In any case, starting here, I will stick to approaching this as a reviewer evaluating a product.

AI dungeon has been revised with different models over the years. When I first tried it, Dragon and Griffin were pretty crappy, while GPT-3 was at least somewhat competent. With the release of later models like Mythomax, Mistral, and so on, I will admit that it has gotten better, although it's still not good for creating a lengthy story.

AI dungeon does require a bit of 'effort' to use, in the sense that you will have to type out the starting paragraphs if you do not want to use a preset beginning, and if you want to guide the story or modify existing outputs, you'll need to type out the sentences in full. For folks who are just used to tapping on choices, some effort is needed here to make the story work for you.

AI Dungeon is better at writing scenes than coming up with long plots, as it merely examines the chunk of text before it, depending on context lengths, and comes up with what it thinks is a statistically appropriate follow up passage. If you want to play around with scenes, AI Dungeon will work for that, and can be quite good at that. However, it's pretty useless for telling long stories, unless you don't mind a long story which goes in some random direction without a care. Due to the nature of AI, plotting is still something it can't do, although anything is possible in future with this rapidly changing technology.

Personally, I prefer it to Novel AI.

It's good for a bit of free entertainment, and the free models can be used to trial the software before deciding if paying for a premium subscription is your thing. Personally, I got bored with it in a month or so, but I might come back if something new comes up.

You can log in to rate this review, mute this user, or add a comment.

Tamago Sando And The End Of The World, by Rinoaskyes
We've seen Google Form IFs, and now we have another idea, May 29, 2025

We've seen IF games in Google Forms, and now we have something in Google Slides. Looks like I'll need to get to that excel-macro IF I've always been daydreaming about.

At it's core, this is largely a VN with a small amount of choice and branching. Some of the choice links didn't seem to work, as one booted me back to the first slide, but it could be an issue with my browser and not the game itself. You play as a someone stepping into a Japanese convenience store and running into all manner of eccentric encounters. There is also a stat bar, introduced partway through your misadventures inside, but it's largely a storytelling mechanic and not a gameplay one.

It's good for a short read, and the art is nice, but I really enjoyed the creativity of seeing someone using yet another unusual platform to create an IF game.

You can log in to rate this review, mute this user, or add a comment.

Starlight and Her Iron Duke, by Eidolethe
The guests are gone, and the truth is out, May 28, 2025

A short VN where you play as someone in a not quite happy relationship. Despite appearances the two of you put up for others, things are revealed to be tense when the power couple happens to be alone.

I haven't played every game in the Dialogue Jam, and might not have time to actually do so, but this game definitely has the highest production values I have seen in the jam so far, with detailed and beautiful art, fittingly melancholy music and character sprites. There are also a substantial number of choices in the game, with multiple endings depending on your pick.

The writing is solid, just well... on the sad side. Still, it's a good read as you explore this broken relationship as well as the mixture of art and sound that suitably accompanies it.

You can log in to rate this review, mute this user, or add a comment.

Moments Like This, by Pilvi_fawn
A charming title with a unique style of interactivity, May 28, 2025

After playing through a couple of choice-based twine games in the jam, with different takes on the execution, Moments Like This does things a lot more differently.

It's a simple game, but with a good bit of charm. After some conversation, you pick different objects in the room, with the two characters discussing how it relates to them. The sound fits the tone of the game and the art's simplicity also helps to convey the game's endearing vibe. The writing is rough in some places, but that's the only complaint I have.

It's not your traditional choice-based IF, but I think it certainly meets the definition.

You can log in to rate this review, mute this user, or add a comment.

Meiosis, by Maliface
1 of 1 people found the following review helpful:
A true page-turner, May 28, 2025

Playing this horror game kept me at the edge of my seat. Line by line, the dialogue starts off fairly innocently in the first scene but quickly starts ramping up on the next. It rapidly grows in intensity as you find out more about a certain other character with a mysterious condition, and experience a story which raises strong questions about perspective and morality.

There are two sets of fonts, and one does a good job of introducing the nature of another character. I did get mixed up with who was talking at times, but it wasn't a big issue.

Still, be warned, this can be a difficult read if you're not used to horror, especially as the story really ramps up later with potential violence and terror. The story and suspense was something which kept me tapping the screen, trying to see what comes next, but reader discretion is still advised.

You can log in to rate this review, mute this user, or add a comment.

In our final moments..., by Lex Fezler
Before the zombies come in, May 28, 2025

Short and simple, you have a final conversation moments before what seems to be the end. Usually, in zombie IF games I've played, my job is to fight the zombies. Here, I'm enjoying a few final words with a partner before the our likely demise at their rotted hands.

The conversation branches for a bit during the game, where you can explore a range of responses from accepting your fate, asking the usual range of contemplative questions one asks when doom is around the corner, or deciding that you can still fight. Nevertheless, as far as I can tell, the game converges on the same point regardless of your choices, where you can say one final word before the ending screen comes. As for what happens later, that's probably up to your imagination.

It's a short read, and you can play around with the different options which take you to the end of the game. There's also an undo button for your convenience.

You can log in to rate this review, mute this user, or add a comment.

DREAM NO MORE, by KA Tan
Mysterious and dreamlike vibes, May 28, 2025

Dream No More does a good job of creating the game's atmosphere with a strong selection of art and music to accompany the writing.

In this game, a dream architect talks to you about the different types of dreams, ways they have been created and used to manipulate people for a fictional organization and how these dreams possibly affect people. The choice of audio and visual elements to accompany this really helps to convey the vibe.

This is close to being a fully linear game, with mostly one-choice options, although you get to choose one of two choices at the end. Still, the draw of the game largely comes from the atmosphere and vibes.

You can log in to rate this review, mute this user, or add a comment.


Previous | 51–60 of 137 | Next | Show All