Another kinetic VN. Well... this one was made in ren'py.
Unlike most other VNs, the text box is somewhere on the top right of the screen, rather than the traditional location on the bottom of the screen. The text has a tendency to spill out of the black box at times, and it can get hard to read against the background.
This game does remind me a lot of "i hate trains", down to the kinetic VN style and the non-capitalized letters. It's also a melancholy and gloomy tale of meeting someone before things break apart. The art is simple, but nice and fits the vibe. (Minus the parts where it made the spilled text hard to read.)
It's a short choice based IF, but you really only get one choice here with just a mild impact on the story. You encounter the faeries, and the story draws you in with that mystical vibe before throwing a twist at you. It's a short story which doesn't go into that much detail and leaves a lot to speculation and guessing.
Anyway, you could always try it for a short read. I think I still prefer the other entries in the Neo Twiny Jam by this writer.
Woah. I'm not against nsfw content in general... but this is... I'm not sure what to say.
You're in a toilet. You can either do the small stuff or the big stuff. You can stand or sit. If you do it standing up, you make a mess. If you keep doing it, bad things happen. At one point, the smell is said to be 'palatable'. At this point, I'm unsure if it's a typo or not.
This sort of toilet humor might entertain someone else, but it's probably not for me. I'm planning to beat a hasty retreat now... and perhaps find someplace to sit that's not a toilet.
You're slowly laying bricks. It's not just an ordinary choice. The choices in the bricklaying process are shown in the form of concrete (heh heh) poetry. Still, after a while, frustration starts to build, as shown in the concrete poem you are slowly writing through your choices. The idea and overall effect is pretty cool.
I played this game on mobile, so I might have missed that last surprise mentioned in the description. Anyway, as per recommendation, I played on landscape mode.
Coins of Gold is more of a 2D puzzle than Interactive Fiction. In fact, it would be difficult for me to class this as an IF game even by very liberal standards. I have played some RPGmaker games on IFDB which COULD be argued to be IF, but it's harder to argue the point for this item finding puzzle game.
You head round a maze, picking up gold coins. There is some dialogue in the game, but just a bit. Graphics are pretty simple. Anyway, this is more a proof of concept, so it's not quite finished yet.
Another short story. This one has a bit more interactivity than the writer's other entry in the Neo-Twiny jam, with a few choices with mild impact on the story. The story is largely told in script form, and (given the word count limit) also ends pretty quickly.
I guess we never really found out for sure who the culprit was. I have my suspicions.
A short game about missing someone, with a nice color scheme and art. It's more of a linear short story than an IF, but that works for me. Given the 500 word limit, this one ends quickly despite the linearity, but all in all, still a nice short read.
Go on and take a look.
You are locked in a deadly battle with yourself. I mean "yourself". All mentions of your other self are put in quotes. There are a small number of options here between a violent and peaceful approach. The peaceful approach doesn't prompt you to restart the game, so I suppose that's "the" good ending.
I think this was supposed to a a metaphor for battling with oneself? Honestly, I'm not entirely sure.
This game is sort of like a kinetic VN. No choices, images with dialogue-based text. The protagonist recounts his experiences with trains, how he met someone... and I won't spoil the rest. It's a gloomy and melancholy tale.
Interestingly, 'i' isn't capatalized here. I'm guessing it's a style thing? The black and white color scheme for the art, along with the text sounds, are pretty good, conveying the overall mood of the game and the writing.
Meanwhile, if you like trains, there is a mouse train game in the Neo-Twiny Jam.
This game is pretty short in terms of wordcount, even by the standards of the Neo Twiny Jam.
There's nothing complicated here. It's just a scene about making coffee. You put in the ingredients and you're done. Nothing fancy to go along with it, but the game does what it says on the tin. So pick your choices and enjoy your coffee.