A charming tale of love and memory, told through personal musings. I’m pretty mixed on the art style, however. On one hand, the handwritten font and the parchment background does a good job on conveying the vibe. On the other hand, the cursive font can get hard to read.
You pick a name for the person you are thinking of, with reflections on dating a mortal person as an immortal and how it affected the relationship dynamics. I’m not sure if the text changes, as I got the same outcome each time. Interestingly, if you leave the name field blank, the game plays as if you had forgotten your lover’s name (nice touch!) and the following text was more positive.
It’s worth it for the short read, I suppose. Don’t forget to try the blank name trick if you do.
A chair!? This is my Grade A Starfighter. I’m the pilot. Aliens are coming. Fire missiles.
When mom goes out, the world turns into a battlefield. You need to figure out what you need to do to save your friend. In this short game, you have a small number of choices, with branching outcomes. It’s not overly complicated, and it wouldn’t take too long to try out all the options. Be careful. There’s lava everywhere.
Okay, fine, it’s just my childish imagination. Sheesh, what a wet blanket.
It’s a quick puzzle. You will need to solve a series of riddles, each representing a different color of the rainbow. Failure seems impossible here has selecting the wrong answer will simply bring you back to the riddle again. That said, the riddles aren’t hard and you only have to choose between two options.
It’s simple and straightforward entertainment. You could take a look.
Nothing complicated here. Just a short choicegame where you make your way to your cottage to relax and take it slow. The writing has a lighthearted and relaxed feel. You have a few choices, with some impact on the text, but nothing major.
It’s a good short story with the relaxing vibes.
This is a very cute game, with some interactivity and plenty of little pop up pictures as the writer talks about their favorite color and the little things which were a part of that experience. There’s a little bit of sound when you tap the buttons, but nothing major in that department.
That said, I played this on my phone, and some of the text was pretty small, making it hard to read especially with the monochrome color scheme. Still, otherwise, this game played fairly well on a phone. (Anyway, that was my decision.)
It should take too long to clear all the options and finish, but it was a sweet read.
This is a very simple but still entertaining idea. This isn’t the first time I’ve played a game like this… I remember playing a video game for kids with a minigame like this a really long long time ago.
You’ll have to put in a list of words (nouns, verbs, adjectives, whatever). Be warned, that list is pretty long. Once you are done, the game will generate your nonsense letter for you.
It’s one very creative way to deal with the 500 word limit, and might entertain you for a bit.
Ok, second book from this writer. The first one had a ton of sexual content. As for this one, vore isn't my kink. AT ALL. I had to rinse my brain after reading this. With the industrial-grade stuff. Nevertheless, to give my review in a neutral manner...
The writing is strong in description and style, even if the subject matter wasn't for me. The game is entirely linear, without any choices. At less than 500 words, this linear tale ends quickly. If this type of content is your thing, go ahead.
I'm not sure how many stars I should give for this one, so I won't. Now that this is done, I'm off to run and hide somewhere.
I'm no expert on demon summoning. Maybe there are actually some clues in the text which tell you the right options. Unfortunately, I was pretty much just guessing every step of the way.
You need to summon a demon fast. So lay the materials, do something I won't mention here, then recite the incantation. For the first part, you need to pick from three of six materials, but as far as I can tell, you can't unselect anything, and if you pick more than three items, the game gets stuck and you'll have to start over.
I played a few times by picking at random (since I had no idea what to pick.) I managed to find two endings in the game, although neither were quite positive. (One was 'better' than the other.) Still, after about five or so replays, I was no longer in the mood to try again.
It was somewhat entertaining. Within the context of a 500 word limit jam, I suppose I could still give four stars.
The duck is the ultimate animal, capable of traversing air, land and water. Meanwhile, there is a really annoying duck to get rid of. I mean, normally, I'd make loud noises or something, but this one is a really tough cookie. You might find yourself in a fight to the death.
Despite the word count limit, this game has plenty of options, with plenty of play needed to see them all. The dumb humor made me laugh a bit, though it might not be for everyone. If you play hard enough, you might be able to find the 'good' ending, though whether it is really a good ending or not is open to interpretation. Still, there's also dumb fun in seeing one of those bad endings.
It's a short and open ended story which leaves quite a bit of detail and outcomes to speculation. You are tasked with painting a pair of mysterious figures. There are a few choices in the game, with some impact on the text, but mostly for the scenes which come just next. Still, I think this title managed to do a good bit with the tight word limit of the jam.
The art style and colors are nice and fit the setting. I'm a little more mixed on the sound, though.