Reviews by ChanceOfFire

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Would you like to make some tea?, by Soundwave
Can't see the tea, July 31, 2026

A charming and relaxing game. You get a choice of what tea to pick, and how you plan to enjoy it. The game might not be happy with... certain choices, and you also get the old favorite choice of choosing to decline the call to adventure. (Which is to say, not wanting tea.)

The UI is another problem. Some of the background/text combinations were plain hard to read, opting for patterned background designs against colored text. I don't want to penalize the game for this, as I do value an attempt to try something different over the standard UIs I've seen many times in the Neo Twiny Jam. Still, this was a tough read in the visual sense.

And now, I'm off to get some tea. Maybe find a place to sit down and enjoy it.

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Visions of an End, by High Garden Games
What did I see?, July 31, 2026

A battle is coming. You obtain something with prophetic properties. Something which could show you bits of the future. Unfortunately, it doesn't look all too promising.

Short and sweet, with a few simple choices on what you can see in your future and how you think things will turn out. Take a look for a short glimpse into the despair before something major.

Having the undo button is also handy, since you can try all the choices in one playthrough.

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Take What You Need, by High Garden Games
You may leave when you are ready, July 30, 2026

Alright, this one is pretty short.

You enter a mysterious hut during some trying times. The sole inhabitant offers to let you take some things from the hut if it could help. He does indicate that much of it is your choice, that you can take (or not take) anything offered, and leave when you wish to. There are some themes of being at peace, reflection and self care as you inspect the items one by one, before heading out when you're ready.

An easy feeling and enjoyable read.

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Take Them Home, by Lawrence Marable
My favorite part of the date, July 30, 2026

Anothe linear IF entry. You have a pleasant date and are now making the trip home. Always my favorite part of the date.

That said, the UI was an issue. You get a large picture in the background, with a tiny scrollable text box on it to read the text. Every time you continue with the story, the text isn't replaced, but the next line of text appears below, meaning you will need to do plenty of scrolling to read the next part. At the end of it all, I felt like I was reading the story through the slit of a medieval knight's helmet.

Anyway, with plenty of cookie cutter Twine UIs for the Neo Twiny Jam, bonus points for trying something different, even if it didn't entirely work out. It was a short and pleasant read too. Just bear in mind that the tiny text box could make things tricky.

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A Sweet Embrace, by JoshuaRonayne
No escaping death, July 30, 2026

You wake up amongst the dead. Someone calls out to you. What is happening?

The story wasn't entirely unpredictable, but I still had some goosebumps by the time I reached the end. You do get a few choices here where you can run from your fate or embrace it, but as with Neo Twiny Jam games, this experience ends quickly. Nevertheless, it did leave me with some chilling feelings, so an extra point for that.

There are the usual undo buttons, but there isn't a restart button, so you'll need to hammer the undo buttons if you want to head back and try something else. Still, the read was good enough for me.

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Summer of '22, by High Garden Games
Begin again, July 29, 2026

A short IF where you reflect upon a past relationship which ultimately came to an end, as well as life in college. It did remind me of my own difficult memories of trying to keep my own grades up back in college. Anyway, you remininse about the good times, before things slowly drift to the difficulties and the eventual end. Still, the story ends with a note on feeling optimistic.

You get some choices here, with mild impacts on the story, and the undo button if you want to rewind and try something else Overall, this was pretty short game, but I had some fun with the read.

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Student Driver, by Reese Morgenstern
No honking, July 29, 2026

The story of a young person who sees a commotion, notices something about student driver stickers and figured that it could change his life. On the way, he finds love, a family and so on.

A short and charming story, apparently meant to be part of a larger story. You do get some choices here, but it's largely the illusion of choice as the game will nudge you down the one 'correct' choice if you didn't pick it. Take this IF as a story rather than a choicegame.

Still, best of luck with the full film!

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The Stolen Page, by DrOctothorpe
1 of 1 people found the following review helpful:
KEEP ME SAFE, July 29, 2026

It's definitely unique idea. You get a passage of words. You can click on the words to form a short phrase, and the game gives you a response based on what you picked.

Unfortunately, this game is a script and not a human, so it is limited specifically to what its creator taught it. I played for a bit, and KEEP ME SAFE was literally the only phrase I could come up with which got me a response. Eventually, I went to the game's GitHub page to see the other phrases which had been coded in, but I do think there is no shortage of valid sentences and phrases which the game didn't account for.

Still, it's an interesting and creative toy, if nothing else, and the hints page also advises you to treat this as a toy rather than a puzzle with a fixed answer. Give it a shot, and try to tinker.

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Silent Treatment, by SnakeWinter
She can't hear me, July 29, 2026

First things first, won't take off any stars for this, but the font color choice on the game's itch page was pretty hard to read.

Anyway, you wake up next to your wife. She's being cold to you and ignoring you. It's not quite clear why. Still, as the morning goes on, the game slowly reveals the morbid truth to you.

That said, a short and entertaining read, with a couple of choices which (as far as I can tell) don't change the story significantly. The reveal is a bit cliche and might be a bit predictable to some, but that still works for me.

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a signal from Saturn, by Fancy Bird
Time to start fixing, July 29, 2026

Interesting... a mini-puzzle game in a Neo Twiny Jam entry.

You're flying past Saturn when you hear a distress signal. Unfortunately, your transmitter is broken (since you were too lazy to fix it) and you can't respond? What's next? Roll over and admit defeat?

There is a very short puzzle section here where you have to unlock some items at point A and bring them to point B. Nothing long or complicated, but refreshing to see in a game with a 500 word limit. As the sounds on the radio grow more desperate, you know you have to hurry. I won't spoil the ending, but I felt it was strong.

This entry did impress me a little more than most of the others. If you have time to check out a few short games from the Neo Twiny Jam, I could recommend this a little more than usual.

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