Ratings and Reviews by SarahTheEntwife

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Whom The Telling Changed, by Aaron A. Reed

4 of 7 people found the following review helpful:
Very good, small flaws in setup, July 7, 2010

Overall, this game is excellent. The storytelling mechanic is effective and original...it's far more subtle than a hackneyed chose-your-own-adventure story; you simply affect which points are emphasized and give commentary to the tale. The choice of a real-world epic and collaboration by the author with a storyteller give a very authentic feel to the telling. It's about 10-15 minutes long (though I read fast!) -- short enough to play as a quick break, but long enough to get a good feel for the setting and establish some rapport with the story and characters.

I did, however, have some quibbles with the setup and mechanics. It isn't clear when you select the tools of your trade and the identity of your lover that this will affect your character; a few words of explanation would have cleared it up entirely. I do like the gender-neutrality of your character and choice of gender in your lover. Sometimes turning the story or audience to your side was effectively challenging, but other times it was just cryptic and frustrating. It isn't always clear when you pick a word what exactly you are going to have to say about it, and there were many moments of "Wait, that wasn't what I wanted my character to say at all!", and only repeated playthroughs will help that. In some playthroughs I was scolded for not participating despite having commented on many words; again, just a little more introduction or assistance would give you a better motivation to participate more rather than just sitting in silent agreement when other characters make comments you like and there isn't anything obvious you want to comment on.

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9:05, by Adam Cadre
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Violet, by Jeremy Freese

9 of 9 people found the following review helpful:
Romantic? Comedy?, July 6, 2010

This is a surreal, funny little one-room game. You are a doctoral student having trouble concentrating on your dissertation. Your girlfriend has threatened to break up with you and move back to Australia if you do not write 1000 words by the end of the day. She narrates the entire game -- for example, if you "get" something, she quips "Yours, plucky wombat!" or whatever nickname she picks that time. There are quite a lot of amusing easter eggs to discover.

Violet's sense of humor is...sardonic to say the least. I would not want her as my girlfriend, but as a character, she's hilarious and the relationship is very believable. The puzzles, with one exception that I found frustratingly non-intuitive, are fun and just challenging enough to be interesting. There's often this marvelous sense of "Oh, I can't possibly be supposed to do that, can I?" Yes, whatever action you were contemplating with looming dread is exactly what you are supposed to do. The plot skirts the line between tragic and comedic, but stays on the "comedic" side, at least for me. However, I wouldn't recommend playing this while getting over a bad breakup unless you have a rather dark sense of humor ;-)

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Suveh Nux, by David Fisher
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Bronze, by Emily Short
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Photopia, by Adam Cadre
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Glass, by Emily Short
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Alabaster, by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, Ziv Wities
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