It's hard to write a review of The Baron using conventional computer game metrics. Did I like the game? No, not really, but then I wasn't really intended to. The game deals with a very difficult real-life subject and manages to handle it with maturity and even a certain degree of understanding, to the extent such a thing can be understood. I was nevertheless left with conflicting emotions toward the person you play in the game. His crime is SO monstrous that even understanding cannot bring forgiveness.
There is at least one notable formal innovations in the game. In keeping with the focus on ethics, responsibility, and morality, you will occasionally be asked not just WHAT you wish to do but WHY you have done so. The game does a reasonably good job of keeping track of your choices and bringing them to your attention later, although there is only one fairly linear path through the game, and the only real global player agency over the outcome comes with your final choices.
The game is unfortunately plagued by a constant trickle of typos, and in various places its author chooses awkward phrasings that no native English speaker would ever employ. It's by no means a perfect work, but it is a very brave and important one. I don't expect you to enjoy it, but I do highly recommend that you play it. (I should note in closing, in case the above hints were not enough, that the game deals with a VERY sensitive, difficult subject. This is definitely one for adults only.)
Fate initially appears to be a somewhat typical text adventure. As you play, though, more layers begin to appear as you decide just what you are willing to do to protect yourself, your unborn child, and your country. Your first couple of choices are quite morally unambiguous, but later choices are not so easy at all. Are you willing to sacrifice an innocent life to save a country? Does a man who committed a murder decades ago and sincerely repented still deserve to be punished for it? These are the sorts of questions you find yourself grappling with. You always have the choice to say no, to say that the end does not justify the means. However, the stakes are high for you and yours as well.
One might argue that the game is a bit manipulative. At several points when faced with what the game obviously wanted me to regard as a stark binary decision I thought of a more morally acceptable third way, but was refused the freedom to act on my idea. Nevertheless, Fate dares to ask the sort of big questions that conventional IF seldom gets near. A must-play for everyone.