I liked the lyricality of this, the fact that the author didn't have to use overly-flowery words and phrases to effectively convey the scenes. The journey at the center of this game; a hike, feels very personal, makes it feel very personal to the reader. For me, at least, the first reaction I had to the story after spending some time getting to a certain level of acquaintance with its text was this: familiarity. The scenes and experiences described in this game were somehow very familiar to me. I'm most definitely not an experienced hiker, though I do have the memories of going on long walks with my family whenever we could in my childhood; on trails, through neighborhoods and suburban blocks. But I think, mostly, it's the love of nature in this that attracts me; I experience nature in perhaps much the same way that the protagonist of this work does, and it is always deeply gratifying to have your experiences written down on paper (or, in this case, on the screen), to have a sudden epiphany of, oh, so there are other people out there who think like me too, and to not feel so alone or lost or strange about yourself and your beliefs for a little bit after.
Rarely do I find games that are like this, games that are purely about exploring a space without the additional baggage of puzzles/plot being incorporated somewhere, that don't end up just being boring. In fact I read the reviews by the other reviewers on this game and was astounded to see some of the things that I had missed in my playthrough; (Spoiler - click to show)a bear?! a bear, of all things? and you could stay in the woods 'til evening and see fireflies and even get a search party sent for you??? I had no idea, not a single clue. Just goes to show how expansive this work is, or could be, if you let it.
Sweet. Sticky. Surprisingly refreshing.
This game is different from the ones I usually peruse. A Twine work with parser elements (typed commands transformed into clickable links), JELLY is a lively adventure-quest through the sweets-filled lands of Lonely Valley. The puzzles never felt too hard or finicky, which was a breath of fresh air from my usual experience (read: struggles) with puzzle games. The style of prose, again, diverts from the archaic, word-leaden types describing nature or manmade settings that I often enjoy, but was exactly what drew me into the text with this particular game. There were a lot of places you had to repeatedly visit throughout the game to get to the final objective — and because the writing was so good, it wasn't boring at all, having to do that. I happily reread most of the writing as I played and returned to each location, submerging myself over and over again in the sugary, gelatinous, and sometimes gory experiences of the young jelly.
A minor improvement perhaps might be the addition of a light mode version of the game. Though that's mostly just personal taste, given that I generally don't like dark themes very much. It also would've been nice to see more illustrations, mostly because the writing was so rich and evocative that I badly wanted some visual representations of what we were seeing. Furthermore, I wish that some of the storylines (there were several; adjacent, parallel, overlapping) were explored more; for example, (Spoiler - click to show)that of the brigadier general, the Captain - jealous brother and suitor, apparently, and the unnamed love interest they both fought over, or the one about the two *other* brothers, the merry droll-teller and the ginger-root man — why did they keep crystallizing?, for example, as well as some of the story concepts (Spoiler - click to show)— the monoliths, the channels/network, the tree, the constellations —; they seem to be a big part of the exciting lore of the place, and it would've been really nice to get a clearer picture of the history and entire canon of folklore we were exposed to of Lonely Valley. Oh well. For future games, maybe? ;)
But I can't complain. I loved this one a lot. Oh, how nice it was to be a red jelly, wandering through the wastes of an arcanic world!
Here, a song I had on in the background as I worked my way through JELLY: L'anima balla, by Olly, and which I found surprisingly, rather fitting both musically and lyrically for this interactive fiction!
A subversive set of seven poems on the subject of UFOs. I liked it for its themes of cosmic worldliness ... which could be construed as abandonment, if we were to head the other direction. The prose and game functions were good, but not stellar — not enough for a fully immersive experience, though rather enough to simply stand back and appreciate. UFOs, on the other hand, are always an interesting subject matter to read about. The simplicity of the background image and the sparse, but neat formatting, design, and spacing of the text furthered its appeal. Good content with inventive execution.
My favorite was the first poem.