Reviews by kaemi

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You Can Only Turn Left, by Emiland Kray and Ember Chan and Mary Kray
Spring Thing 2024: You Can Only Turn Left, April 14, 2024
by kaemi
Related reviews: Spring Thing 2024

When I first learned what REM actually meant, I struggled to sleep for a week. I’d start to drift off, then I’d shiverfreak up to tense and subterrified. The thought of your body paralyzing as some writhing nocturnal regime hallucinated you at random through blendered consciousness while your heartrate slipped closer to the totality of that unable to rise…

You Can Only Turn Left nods, pats me on the back, wordlessly passes me a cigarette (it offers me a light, but I politely decline, just like, holding the cigarette in my mouth, naïve goodfaith belief in this talisman of the vibes). At one point it just verbatim describes sleep paralysis. But mostly it tries to capture that half semilucid half semidreamy state that emerges not so much from liminal overlap as from waves sinusoidal.

The rangebound nausea uses it propulsive repetition to create a dizzy bedsickness where “Your gaze focuses on the world around you as you snap back from your daydream. Your eyes are sore and the skin on your face feels heavy. / There’s a dull hum in the room that’s not quite silence. The physical sensations of being awake are sharper than those experienced while dozing.” Before these aches can congeal into coffeegrounds morning grittiness, the tactility oozes away until “The world around you is grey and blue and everything is the texture of construction paper.” Back and forth we spill, asked again and again if we are sleeping or waking, less and less able to distinguish.

Through this hazebounce flutters memory fragments. Some of these lean towards the specificity of real recalled events, even as they threaten phantasmagoric details: “In the third grade, you raised and released tadpoles in your class. You remember standing shoulder to shoulder with your classmates as you surrounded the fish tank that previously was an incubator for the frog eggs. When they developed in the egg, their spine grew fused together in a ‘C’ shape.” In the reverse oscillation, we get fantastical episodes that mutter in concrete details that threaten to resolve the dangers lucid: “Stumbling forward in the dark, you see a snake made of composite board. You walk around the snake and you see that you can climb it! / It’s white and mustard yellow. It glitches between being serpentine to pixellated. Blocks seamlessly transform to scales before your eyes.” This glitchy indeterminacy underpins the core flinch of the germinating fear, which is the uncertainty that what you see will not resolve into something other. “Is this real” begs a pixelflickering line; in some sleepunwalking state the narrator startles awake having fainted on their face, chipping teeth, spewing blood. Sleep’s silky non veils you from the scarring permanencies that plash against your cuddled ups, anxiety of are you asleep at the wheel as absolutes race towards you. Loss of control threatens deeply uncomfortable gulfs below your step, through an unsettling caress from a serpent, through “Your arms and legs are pinned to the surface beneath you and your neck and head are cradled by something warm.” Several times the story threatens this starkening twist to the depths, but each time it oscillates back into the easy grays of twilight terrain, butterfly stomach beneath a blank mind: “Lined up in front of you was your grandfather, your father, your ex, your uncle, your aunt. / They stood in silence, untouching, unmoving but not frozen. They still drew breath through petrified lips.” This image, so ready to morph into a memory and its mental fractures, remains for the moment merely a black and white photograph, expressions as quiet as the object of things lost. How to resolve? Is something horrible going to happen? You descend a staircase towards a strange figure, stake in hand. Is it just your mind playing tricks on you? A crash jumps you awake: “Your cat has knocked over your nightstand and the lamp on top of it had shattered on the wooden floor. She ran away fast enough that you were confident she didn’t hurt herself.”

Perhaps in the yanking yet away from an answer, the trickling malaise muddies, bones the harrow: “Your nights generally consist of laying motionless in bed watching strange shapes grow and morph on the insides of your eyelids. You doze mostly, and hallucinate often. During the quiet night your mind tangles your dreams and memories together. Familiar mundaneity is combined with the fantastic. Sometimes it is charming, and sometimes it is horrifying.” So it goes, hinting at horror you’re increasingly too tired to dread. Even this statement of fact, so literal of intent that it makes the smallness of the aesthetic even more claustrophobic, seems to have run out of the energy to make you intuit it, simply printing the recipe for you to make it at home. Whenceforth from the nadir? There are several endings that tepid out the requisite hallucinatory annihilates, but they’re harder to reach then perhaps they need to be, so you loop through, back into the yawn in lieu of a scream.

This is where You Can Only Turn Left demonstrates a lack of direction that undermines its effect. Being performatively exhausted rarely makes you lively company, and the few noire flourishes, like using a physics check to test the dream level as if we’re in some Inception caper, instigate little intrigue beyond the requisite sigh back to tone. “To get to your 6:30 a.m. shift, you’d have to wake up around 5:30 a.m.” the game gestures with furtive intensity, forgetting that most of us, speaking of mundanity, wake up early and hate it.

If the ambition runs aground, at least this is credit to its taste, which refuses to settle into the creepypasta copypastes it sometimes mucks through. At its best, the half awake phantasms clayclump into Yves Tanguy drabscapes, making dream enough from drubs of color: “You woke up in the upstairs bedroom of the house that you grew up in. / There was no furniture in the room, and you even noted that there was no bed. Only the cold orange floor.” In this teasing of pure sight, we discover the work’s best line: “Rolling your skin off of your body, you are hot pink. The dead skin suit becomes a pile on the floor. / Your entire body emanates hot pink light. / You are fabulous and you are infinite.” Perhaps, with a few more loops through the enchantments of the inchoate, the author may guide us to a vision so frameable.

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PROSPER.0, by groggydog

3 of 3 people found the following review helpful:
Spring Thing 2024: PROSPER.0, April 6, 2024
by kaemi
Related reviews: Spring Thing 2024

The setting, in which you are a number-named drone for CORPOTech “requested to identify and fully purge any instance of poetry from the system. / This has come as a mandate from the Board Room. There is unfortunately no room for art of any kind in the Database of Subsumed Cultures”, lays it on so thick that I was buried for weeks, forced to learn the languages of the dark, burgeoning my pupils to cope until they covered each skullhalf and electrified my brain with every glint of silica or silver, crawling with the olm into underglows where the depths deepened into new understandings of themselves…

So though I did blinkrecoil reemerging into hypersurface aesthetics of “you are an efficient cog in the machinery of CORPO blight” versus a Shakespeare-quoting rogue AI promising to “bring the color back” through revolution, the allure here lies in the central mechanic of how you save the poetry from deletion. You’re given a chance to read a poem, peruse some data that thinly contextualizes the culture, then race to preserve individual words by clicking on them as the text is backspaced into oblivion. Holding the tatters, you’re given the chance to reweave the original meaning through remembrance of its impact upon you, painting with echoes to reimagine the song. These poems, themselves historical artworks which been crunchgrungled through several rounds of autotranslate, leave you grasping at their pixellated je ne sais quoi for almost the accident of meaning, syrupy saliences where “If the items don't match, search To destroy what God in his mercy saves, The struggle is equally futile and weak Rather than receding waves.” In that struggle between destroying and saving, your click click curations of buried empires capture epicene crepuscula, scintillas of the loss of the whole: “moon climate eternal beauty feel the deception rapture stylized reality”.

Although the game gives you the opportunity to reconstruct entire poems from the salvaged words, I actually rather preferred the fragmentary ellipsicals that form as you tear out the words you could not live without, a la the complete works of a Greek, some Sappho voice choppy through the void: “Sometimes I can not say. / immortal / Sometimes lilies / All Peaceful”. Prosper.0 shrugs the same conclusion, this mixture of reverence and resignation, when the narrator complains about the difficulty of the task of encapsulating everything that is being lost in just a few words felt together: “Do you think that, if you had an unlimited amount of time and skill, you could truly write a poem that faithfully captured the spirit of an entire race? / Do you think that these poems, created by the races themselves, truly encapsulate the entirety of the spirit of their own people? / We're all simply doing our best to reflect back the most miniscule portion of existence in a way that rings true, aren't we?” In this tender tension, making patchworks of works you don’t understand to enshrine something, anything, against the nothing, “a complex and twisting horror” elegances the interplay of reading and forgetting, ghost whispers which will one day no longer haunt us is the sleeplessing fear.

The game forces you to confront how little of a text you can preserve in just the words, each poem you create a testament to the ones you could not, so naturally there’s an arcade mode. If poetry tetris feels a little flippant, then it harmonizes with the whole, the game gesturing at a frustration but delighting in the pure freeplay of its kintsugi.

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Barcarolle in Yellow, by Víctor Ojuel

1 of 1 people found the following review helpful:
IFComp 2023: Barcarolle in Yellow, November 18, 2023
by kaemi
Related reviews: IFComp 2023

In Federico Fellini’s 8 ½, a director, mistresser of actresses, has a vision of some thespian Beatrice that will elevate his existence into a purified dedication to the Art she can safely symbolize for him, angelically neuter of her own content, so like an apparition, she comes to him from the night, offers him a ride home, and he explains an idea of a film, barely pretensed as fictional, of a man’s degraded existence melting like snow before the woman of the spring, a salvation, and she listens with 60s prettiness flair that curlicues the banter, considering whether such a person is capable of love, of redemption, of art, never failing the perfect smile and tone that mercifies the despair, except once, when the car comes to a stop, and he tells her to turn the headlights off: the tension, the stare, the pretending neither.

This tension typifies much of 60s/70s cinema’s aestheticized verselust, perhaps most explicitly in the giallo genre, with its sensuous dissociations starkening in lightning strikes an ultraviolence predation: "I love your work,” a fan enthuses, to which the actress ripostes: “You mean, you love to watch me die.” In the giallo, we drink in absinthe aesthetics, neon sharps equally of glamor and sleaze that pairs “the shadowy interior … a palette of brown wood, blue jeans and purple silk” with the “mingling with the cooing tones of the can-can girls on a break.” Although the game initially feints into a spaghetti western, a telegram summons us into a train chugging through the storm, where we hear the first whispery incantations of a Goblin soundtrack: “You open your hand, and let the storm claim the piece of red silk, as it disappears carried by the wind a second later. (Why? Was that in the script, or was it your idea?) / Outside the gates, rain falls on the canals in silvery splatters.” The police, languid cigarette smoke, credits in italics: “Starring Eva Chantry as Herself….”

As herself? Yes, asserts the giallo’s brazen delirium, oohing oozing into lurid voyeurism where the camera’s gaze surfeits nakedly male desire in its intrusive omnipresence, to entwine the reel with the reel: “Trembling, you peel off your soaked dress. If this was a scene, the camera would be sliding down as you do, catching the goosebumps in your soft skin to emphasize your vulnerability, and ending with the wet heap on the floor … You run a hot bath, waiting until it’s half full to slide in, with a sensual moan of pleasure. Again, if this was a scene, the camera would catch you from behind, lingering on your nakedness as you raise one leg, then the other, and ease into the steaming water. / Does it matter that it’s a scene or not? Only if you’re acting for the audience, as your old teacher used to use. If you’re doing it for yourself, then the camera is always on.” Luxuriating in the bath, but only insofar as the faceless yet ever more pressing audience insists, dictatorial demands flooding in, as whenever you struggle to know what to do next, the hint screen slips you the next bit of script (in)((sin)uating) sensuous headiness invoked into dreamspace: “You close your eyes and listen to the patter of the rain on the windows. Fury and violence without, softness and beauty within. A metaphor for something or the other…” This pane of glass, the barrier between you and the camera, the screen and the audience, is precisely the illusion the metafictional directness of the giallo threatens, suddenly breaking in a torrent of shards, inviting in peacock preens of patriarchal brutality as readily in the fictional layer, “You run anxiously, trying to find a hotel or shelter from the rain, cold and miserable in your sodden clothes. Suddenly, a flash of lighting stops your dead on your tracks. There’s someone right in front of you … Then the light is out, and so is the knife. You fall on your knees, looking at the blood flowing into the drenched cobblestones. The next stab is through your eye, and then you see no more” as in the metafictional layer: “You’re drifting off, when a noise awakens you. Someone is knocking on your door. Again. It’s a firm, masculine way of knocking. Here comes the outside world, wanting in. You get out of the bath and towel yourself dry quickly. Who the hell could it be?” Tension of the masculinized violence of desire latent in the camera’s slow pans equivocates the film, the filmmaker. The constant terror of the indeterminacy of the demon.

That this veers haphazardly into very uncomfortable spaces accords to the unsubtlety horrors of the giallo, where the stylized tropes run so blatantly rampant that the aesthetic judgment lies largely in whether the work’s directness rips its paperthin premise to reveal a certain grinning stupidity that fails to say anything but the obvious or, in the more successful exemplar Suspiria, the semisupernatural dizziness spins itself so wildly that it dissociates into a witches’ sabbath of suggestions that let light in like stained glass. Barcarolle in Yellow threatens both outcomes through its fracturing metafictional pane. In some scenes, like the confrontation with Leona in her apartment, the game revels in its stylish semantic porousness to achieve an apropos phantasmagoric slipperiness: “Before you can touch the door, it swings open by itself. Behind it is… nobody, and nothing. Taking a deep breath, you go in, and climb the spiral staircase, ascending as it coils upon itself, tighter, higher, until you reach the high place you seem to remember like a dream … Your ideas melt in Leona’s presence like wax in the sun. … “Tell me, Eva, how have you been feeling? Do you sometimes think… things are not quite real? As if you were reading a piece of fiction and suspending your disbelief for the sake of being a part of it… or, in other words, acting?”” In others, however, the unsubtleties run crude, which nauseates when handling such intense subject matter: “You open the door a crack, as you often do when you’re about to be murdered luridly. Or raped. Often both: occupational hazard. / Through the crack, dramatically lighted, you can see a vertical slice of face: that of the director! The slice includes a brown, intense eye, an aquiline nose, a bit of smiling lip and some seriously square jawline … His eyes go wide as they follow every curve of your naked body, his voice sounds a little raspier. “Oh my God, Eva… do you always open the door in the nude? You’re amazing. Let me in, baby, I can’t wait to have you…”” It’s hard to recover any of the tensed stylized mood in the wake of such winces, so we’ll simply slip out of the cinema into the pouring rain, where we might regain the shivery extravagance.

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Out of Scope, by Drew Castalia

1 of 1 people found the following review helpful:
IFComp 2023: Out of Scope, November 9, 2023
by kaemi
Related reviews: IFComp 2023

By the time an old servant slash formerly the imperial admiral patriarch’s mistress slash secret agent from some fractious Balkan manipulates an empire and its dissident into a war that culminates in a sniper duel between supersoldier aristocrat siblings who are potentially lovers in their crumbling mansion over a feud that consists as much of domestic relations as it does international relations, not much lies out of scope. At its core, Out of Scope wants to tell a suffocating story about how two siblings are torn apart by the different social expectations of gender, but in its attempt to amp the tension to world historical importance, it loses its message somewhere in its reams of political exposition.

With its guns blazing stagesetter, Out of Scope charges no holds barred to flourish a first impression with moody grandeur prose, where the “ceiling rises precipitously, all the way to the soffit of the second floor, letting in a huge amount of light and spiders” to narrow corridors haunted by “Statues. Family members, genuine and appropriated. All stained by a slightly ironic shade of soot.” The rich imagery glimmers in stained glass moonlight to echo through the space a moody nocturne, elegantly composing into phantasmagorical allure with its sudden piu forte into violence: “Bubbles in the glass pane swim before the scene … Seaweed rustles on the hillside and froth floats in the sky. / A gleam of treasure winks at you from a shipwreck … Her eyes are on you … You feel the collision in your memories, then in the constriction of your heart, then going through your side as the window shatters against you and you plunge down against its thick, gouging shards.” Although sometimes the opulence inelegances into the gaudiness of trying too hard, like when “You approach, unsteadily on the igneous plane”, the writing still crackles when the moody veneer is asserted selfsufficient.

But then the story balloons expository, bloating to explain who the Colibrians are and what treaties they’ve made and not upheld, thus this sharpness disappears into somewhat wooden banter, with aristocrats hmmph hmming how you might think they would, with soldiers more concerned with who hazes who than whether the war engulfs them, with your various relations being bores. To accompany this broadening, the cast of characters also widens, most of whom are hastily sketched in with broad strokes: “Uncle Graham, or Great Ham, as you call him, is inevitably at the long dining table, his mouth ingesting from a plate and his ears from the inexhaustible anecdote of Lavinia … Grandfather is accepting tribute from a fug of officers, while Aunt Marion, or Marry On, as you call her, is pointedly ignoring it all”. This flatness saps your investment in any of their subsequent shenanigans, and although there are attempts to provide twists, Aunt Marion is revealed as a skilled sculptor of previous lovers, none of these twists really broaden their remit beyond the eyeroll by which they are initially invoked.

Rather than complexifying the family dynamics through a wider canvas, the intermixing of the political with the personal proves artificial, rendering the latter vague through the interventions of the former. Take this dry bit of banter after Zoe’s mother, the editor of a national newspaper, approves of Zoe’s boyfriend: “”You’re the kingmaker,” you say, citing her nickname in this morning’s edition of Clarion Call, ostensibly in reference to your father’s conquests.” Turbulent emotions between family members loses intimate intensity when printed in the morning paper. Similarly, the supersoldier intrigue between the siblings simply dilutes their conflicted immediacy, as when a heated emotional exchange causes Zoe to remember her “psyops training” before responding. Naturlich, any successful family gathering requires a certain amount of psyops. Most frustratingly, the critical brother sister bond at the heart of Out of Scope zooms out too abstract as its spy thriller inclinations take over, leaving us with salacious descriptions of soldiery rather than their initial impactful solidarity. In the few breaths the story spares for the pair unimpacted by national security, we get more telling than showing, gesturing airily at letters rather than the roiling writings within, which is a shame, because perhaps some of its strongest sparkles exist in their tempestuous multifacets: “Remorse and the thrill of your own power electrifies you, and then together you burst into tears.” There’s a section in the sprawling labyrinths of the unfinished The Man Without Qualities by Robert Musil where Ulrich and his sister Agathe dialogue into a heady and equally unsettling intimacy, and some echo of that would I think massively improve the reader’s engagement in the central themes of this work.

When it adheres to its fastest flowing currents, Out of Scope compels, especially with its excellently imperial diffidence to the moral difficulty of much of its subject matter, which allows its complications space to breathe. Indeed, there is a strong attention to preserving point of view, like a great line that translates its scenic lyricisms into a child’s voice with “fireflies playing freeze tag”. But the clean shot this style could take through the story blurs, and we get waylaid by brambling bumbles that add no hues to the bloom. Even the story’s presentation, a spatially exacting Prezi, overthinks the premise, adding little beyond Twine beyond dizzying clicksickness. The author displays much promise, but in this iteration, alas, the wayward breezes stray us from the target.

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Xanthippe's Last Night with Socrates, by Victor Gijsbers

2 of 2 people found the following review helpful:
IFComp 2023: Xanthippe's Last Night with Socrates, November 2, 2023
by kaemi
Related reviews: IFComp 2023

If I had to rank genres by personal interest, then “sex comedy” would rank pretty near the bottom, a fact which has proved surprisingly relevant this comp. As a resident Gijsbers scholar, however, I am dutybound to report on this newest addition to the oeuvre. Although lines like “He tries to escape from your hug, but you’re not going to let him. “Come on, mister So-Crabby-Tes,” you say. “I know what you want. You want to feel your little Xanita real close to you, don’t you? Real close.”” tested my resolve, sapping my will to click buttons, with a little assistance from my friend Pouilly-Fuissé, I performed my scholarly duties.

Beneath exhaustingly thorough banter about cows and infidelities, the dominating tension in Xanthippe’s Last Night with Socrates is between the Person Who Will Die and the people who tried to live. Socrates’ world historical commitment to persona, the totalizing symbol of his perfectly poetic election of death, clashes with his mundane obligations to those who shared his world: “He becomes animated. “A great joke! A joke for the ages! People will still be talking about it when…” / “When my name is forgotten and my bones turned to dust?” / He sighs. “Okay, look.” His tone is apologetic. “You have a point. But, see, it just went with the role.”” The disconnect between person and Purpose doubles the underlying gender disparity, that Socrates’ memory is built from His liberty of bickering round the town, while Xanthippe is remembered as any femalifying stereotype one might like to attach to the Socrates story. Of course, given he must bear it for only a few more hours, he’s perfectly willing to commit to the burdens of his role: “He raises his moist eyes to find yours. “No,” he says. “No. Even though I know I’m losing you, and you’re losing me, and although I know you don’t want me to go – see, I had to do it. I had to stand there and show the world what philosophy is. What it is to choose truth over everything else. It’s not some role that I played. This is who I am.” But this gesture, alchemizing an authenticity worthy to adopt, brutalizes Xanthippe’s grief, substituting the loss of her husband with this preening simulacrum. Her desperate attempt, in this last night, to beg from him some true connection, not with the Socrates who will die, but with the husband who once loved her, listened to her, pledged a life to her, draws out the embarrassing facticity of his humanness, gross and inadequate before the stylized portrait so soon he could assume. The silence between you grows; the philosopher doesn’t know what to say. “Your husband eats little, but he drinks all the more. Perhaps it will help him face the hemlock. But it definitely won’t help him face you.”

But is that really what you want, from the end of all things, to be some daunting reckoning which he must face as steely and certain as the one that comes with dawn? Isn’t there room, before all the lonely nights, for one last togetherness? Just the desire to be desired, is all, nothing so momentous, why should it have to be, isn’t the simplicity of your existence enough? Not before the one who chooses Death… wasn’t always like this, “he made you feel wanted. / And not just your body, but you, really you, with your desires and fantasies … And now that will all come to an end. He’s sitting before you, his face badly lit by the flickering oil lamp, and for the first time he looks vulnerable.” What can you rectify in a single night that took so many to wallow here? Is there any peace you can make stronger than utterly the grief, the end of things, the end of all your trying? Perhaps you have to accept fate, the fine ghost he will make. “I have a task, Xanthippe, and I was never free to desist from it.” You watch his resolve dissolve him, and you’re not sure that it wasn’t always this way: his path wherever it leads, your privilege merely the chance to follow behind. “He seems more than a little dead already, that husband of yours, huddled in a corner and neither moving nor speaking. Only soft, inarticulate grunts escape from his throat. His breathing comes heavily. He keeps his eyes closed. / You smile tenderly.” At least it was a journey, that’s more than most get.

Defeated, but refusing despair, you accept your husband for who he was regardless of you. “No more thoughts about death, then. We’ll celebrate life.” And, if it’s any consolation, some residue of your existence can endure in his carefully crafted immortality, the human remains of where he will not admit you: ““Don’t be sorry.” Socrates takes your face in his hands. “I’ve always loved you. I’ve loved you more than I thought I could love anyone. And, you know, maybe I shouldn’t say this… but without you, Xanthippe, without your love, your support… I wouldn’t have had the courage to walk the path that I did. To stand up to the people of Athens. To choose death.”” So your vow ends, an us merely a part.

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Assembly, by Ben Kirwin

2 of 2 people found the following review helpful:
IFComp 2023: Assembly, October 30, 2023
by kaemi
Related reviews: IFComp 2023

So I was always bad at arts and crafts. As a kid, the things I made were noticeably worse than what the rest of the class made. Let’s make a little pencil case, they’d say, walking everyone through the first step, then encouraging us to start onto the second step ourselves, usually it was simple enough, but the third step, written so succinctly on the page, would balloon into multiple connective actions, all of which need to be operated in a sequence obdurately abstracted from the mishmash jamming of your increasingly desperate attempts to approximate what you’ve been told, until by the fourth step you’re forced to admit the irreconcilable gulf between the instructions and the wreckage in your hands. Step five: start crying until the bemused teacher rushes over to placate you by doing it all themselves as if it were the easiest thing in the world.

Finally someone recognizes the existential terror of the alienation between your consciousness and the world that DIY assembly inevitably entails. This game gives you an instruction booklet that seems simple enough, but slowly seeps in the terror as you notice “it does look a bit wrong upside down, like a turtle stuck on its back”, but you carry on until suddenly you realize something is terribly wrong, and the object becomes unstuck in fixed space, a sprawling ungainly realization of the ineffable Object that your hands could never construct, and as, desperately, “you reach towards the DÖLMEN, something shifts and settles in your mind, and you understand — it’s not a table, but a doorway. And the door is opening — / There are no words in your language for what happens next. There are no words for the way the world seems to come unstuck and peel away, though later it will remind you of the way an opening door shifts from a solid face to an insubstantial line.” Through the blur, probably of tears, possibly of tearing spacetime, you recognize that what whispers from the page is impossible for your representative comprehension to approach, an infinity of void which may as well be eldritch.

Assembly runs with this insight or joke or shocked dawning of a shivering fear or whatever you want to call it, throwing us into a hazy IKEA nightmare replete with cultists and noneuclidian geometries. With an inspired bit of banter, the narration rapidly unspools a cheeky backstory that resonates between its comedy and its subject matter so harmoniously that the result is postsatirical twilight of the gods panache: “In the beginning, the barrier between your world and the world of the gods is thin. You can’t quite tell who first learns to shape stone into the sacred forms that open the doorway between the worlds, or to perform the rituals that give the gods the power to step through: only that it happens in the northern corners of your world. And since humans are so quick to worship power, these rituals spread quickly… and the gods grow strong, then stronger still, until their hold over your world is absolute. / An age passes, and then another, and the faith of the people begins to wane; the rituals fall into disuse, the sacred monuments into disrepair, and the gods weaken and vanish from the earth. Some go peacefully, but others rage against their loss — and swear that, if that doorway were ever to reopen, humanity would not escape their control again. / Then, finally, a new age: an age of infinite repetition, of unbounded mechanical reproduction, of forms iterated out beyond imagination. These gods, and the few who remember them, have found their chance — for a ritual copied blindly from an instruction booklet, or a sacred ratio embodied in fibreboard instead of stone, still holds the same power.” You could build an entire Cragne Manor on this gag.

Though, alas, Assembly doesn’t. Outside of its occasional storybeats, Assembly stays pretty terse, focusing on its puzzling, which consists largely of hunting down gizmos to graft to your gadgets. You gotta mix and match parts from multiple construction sets like a frustrated Lego builder. Rather tellingly, there’s a section where you need to enter the darkness to teleport, which surely must be a reference to Andrew Plotkin’s So Far? So that kind of evocative setting as an excuse for tinkery inventory management seems to hit pretty much at par. There’s still some nice touches, like this line that plays nicely on the game’s core humorous recontextualization: “Some experts consider the term “henge” to only properly apply to an earthwork with an inner ditch, or apply it only to specific monuments in the British Isles… but your language supplies no better word for this wide, circular bank. The henge is piled up to about waist height with a colourful array of goods and other remnants of the market hall.” But most of your time will be spent looking at booklets, fiddling with screws, and wandering nauseously across a deliberately unintuitive map, all of which sounds quite thematic, but in practice proves mildly boring. There’s also a few elements that don’t add up to all that they could: like the first thing we need to build is called a DOLMEN, or a megalithic tomb, so you might think there’s going to be this sort of double entendre where the furniture we’re building is actually terrifying Lovecraftian whatevers, but by the end of the game we’re just building a WILLIAM? Poor little Billy, who’s going to tell him that he’s a cosmic demon altar?

So a lot of the richness of the concept lies tossed to the side like spare parts. But when it does push hard on its core idea, the results can be compelling. There’s probably no better description of the futility that I felt in those arts and crafts classes than this perceptive despair: “One by one, you dovetail each of the wardrobe’s side panels with the base. As you reattach the second panel, the space between them seems to twist away, as though rotating on some higher-dimensional axis, and the void fills with a profound darkness.”

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How Prince Quisborne the Feckless Shook His Title, by John Ziegler

2 of 4 people found the following review helpful:
IFComp 2023: How Prince Quisborne the Feckless Shook His Title, October 24, 2023
by kaemi
Related reviews: IFComp 2023

Usually at IFComp there are several entries that laugh off the time limit and refuse to apologize for the scale of their ambitions. I like these entries! I wish there were more! How Prince Quisborne the Feckless Shook His Title partially qualifies as a representative of this trend: it certainly has laughed off the time limit with its ambitious scope, but it does take a moment to apologize, offering a two hour intro sequence to the judges as a sampler of things to come.

This ends up being a mistake, because much of what makes the larger game shine fizzles under pressure. In its opening setting, the game opts for the low road in its brow, stakes, and fantasy. In the rush to build rapport, each of these qualities gives off a poor first impression. The low brow humor, when it needs to come flying out of the gate for its two hour showpiece, jesters into the childish: “In times past there was Boldog the Corpulent, whose exceeding ponderousness caused the throne upon which he sat to crumple and give way under him, sending him rolling ingloriously down the steps of the dais in full view of the court and certain foreign emissaries. His retinue loudly blamed the carpenter responsible for the throne’s construction, and posited conditions of dry rot, but the people knew there was just too much man on that throne.” Likewise, the low stakes and low fantasy, which scurries us onto a fetchquest for rutabagas, charms no novelty from copypaste text adventure shenanigans. If you play this game through its first sequence, you may come away less impressed than a deeper dive affords you.

Because the size arises not out of epic bravado but rather out of a porous ludicity that overfills the playspace into a meandering creativity. When the game can sprawl out and relax, its spirit makes better use of its low aesthetics. The silly humor squiggles in many optional commands that paintbuckets color on every noun, like when we find a horse: “You perform an elegant bourée with the horse, bow to each other, exchange compliments, and resume your previous occupations.” Quisborne delights in finding little opportunities to wink at you with a same wavelength camaraderie, be it either a haystack which of course means you need to find a needle or a bucket that you just know has a quip hidden behind kicking it. The glib cartoonishness provides a reasonable peppering of jokes that keeps the mood lively when the puzzles slant too serious: “You look up at the clouds, and there is writing in them! It says: “The answers will not be written in the clouds.””

Serious puzzles which are indicative of the grounded fidelity that makes the most of the low fantasy, inviting us to engage more deeply with the process rich physicality of the medieval setting: we travel to a blacksmith to hammer a groover on a horseshoe; we woodwork a mattock on the lathe to dig up carrots for a horse. Through these craftsmanship simulators, Quisborne firms up the world you explore to prevent the silliness from loosening our engagement into superficiality. No matter what jokes lay in wait, the certainty of place is sustained through a finely textured verisimilitude: “From where you stand, a frozen lake stretches away north into the hazy distance, majestic and mournful. The lake is very narrow in proportion to its length, and steep, dark-treed slopes carpeted with snow rise to considerable heights directly from the water’s edge, making the lake into a deep and snaking valley. The lake runs upwards of two miles to the north, appearing there to make a bend to the northeast and disappear behind the rising slopes of the valley.” Combined with the low stakes, where you’re simply wandering around trying to figure out how to scavenge items that can overcome obstacles, like your horse’s low traction on the ice, Quisborne succeeds as a summery adventure that always has something else to do, somewhere else to go.

That voyaging about, however, starts to spiral the game out of its comfort zone, and before long we’ve sailed past the low fantasy to mile a minute hijinks. No longer are we trying to craft horseshoes, now we’re summoning a chimera skungaroo to stinkspray a gargontosaurus or using a hot air balloon to carry Rapunzel along far enough that you can climb up her hair. At one point, as we enter a wizard’s tower, the diegesis breaks down altogether, and the puzzles go entirely abstract, tasking us with binary arithmetic or a strange stairstep letter puzzle that even the game struggled to explain. Rather than work out how to block a cistern, now we have to solve a captcha and realize that the word it spells is a series of directions that guide us through a labyrinth. As the crossmap puzzlechains gnarl ever more elaborate, Quisborne skates off pure momentum, blowing its tone scattershot. While this can be fun, with characters like Dvakred sizzling off the page, unsurprisingly some of the pellets miss, with the characterizations of the Tuttarumbish or Azhgalothis leaving a little bit of a sour taste.

Perhaps unsurprisingly for a game this long, Quisborne manages to reverse the impression it makes on you several times. Does it manage to bring it all together in the end? Alas, it is not for me to say. My game broke down just after clearing the passage west across the landbridge, prompting this error message on every command: “We are truly sorry… we try our hardest to comply with your every wish, but sometimes we just find ourselves getting mixed up or confused. It’s highly unlikely that what’s happening is of critical importance to your mission; nonetheless, we must confess that the last turn may or may not have been fully carried out as intended.” At this point, my dominant impression was just tired, so I left it at that. One hopes, though, for Quisborne’s sake, that everything ends up more feckful.

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Antony & Cleopatra: Case IV: The Murder of Marlon Brando, by Travis Moy

2 of 2 people found the following review helpful:
IFComp 2023: Antony & Cleopatra: Case IV: The Murder of Marlon Brando, October 14, 2023
by kaemi
Related reviews: IFComp 2023

So on one hand, this game gestures wildly at everything: our dramatis personae draws from history a la carte with random appearances from whomever seems like they could plausibly fill the role – there’s a French ambassador, may as well be Napoleon – so you get a strange eclecticism where Cleopatra chats with Rasputin about Audrey Hepburn; the plot sizzles with international intrigue, as multiple nations potentially engage in espionage over a Raytheon-led military project shrouded in secrecy, all the while snarled up with tawdry DC gossip a la the Petraeus scandal; there’s a multitude of meta levels that enjamb each other, like Antony and Cleopatra solve cases but then there’s also a TV show with the exact same premise as the real life duo, or how every historical character is both themselves and not quite themselves; and bizarre little details constantly unsettle the flow, like an offhand reference to a character wearing a Noh mask or the deliberately loose way that a foreign head of state seems interwoven with a classified state investigation.

On the other hand, however, rather than slosh chaotically between competing stylistic pressures, the game’s flat affect smooths over these discontinuities to make a mild matter-of-factness that equalizes every left turn into a neutral paste. Madcap juxtapositions merely provide the pretense for straight-as-you-go transcripts laying out a series of facts, not really building up to anything you could call a testimony, which you judge against the others. Characterization consists largely of wikiskim vibe approxies, though many interactions do not attempt at all to summon the historical person, using their name rather as a de facto placeholder, including our protagonist duo, who make little impression. The metonymy of the tone occurs when we visit a suspect in Alexandria, and there isn’t some grand attempt to capitalize on presumably-a-golden-reason-this-bizarre-combination-would-even-exist pun between the Virginian and Egyptian cities. The resulting flatness, beyond making you thirst a little pizzazz, also undercuts the two-player conceit, because neither perspective really accomplishes much that the other doesn’t, and the only real variable, a few moments where you can change the tone of a question based on who asks it, could easily have been achieved in a single player design.

Mostly the game persists with the weightless superficiality of a madlibs murder mystery, listing resinous references without their manifesting narrative consequences, although a few witticisms are peppered in to make some use of the setting, like this great line: “While you don’t necessarily have any issues with buying diamonds or gems with blood, as blood is an essential part of statecraft and a Queen cannot avoid it, Antony kindly explained the implications to an American audience.” Additionally, a few strong characterization lines help you parse the lineup, like this bit which purposefully ignites your suspicions: “His handshake is laser built to convey trustworthiness, vital energy, and a good-natured affect.” So electricity does carry down the line, even if it never sparks the story to life.

As the game ought, being so well engineered. The experience runs seamlessly, with live updates between clients, and a few interaction-rich collaboration points. The one bug we did encounter, a momentary disconnection from the server, ended up providing a positive moment of appreciation for the underlying systems, as we just clicked a button and were instantly right back in the thick of things. Presumably a lot of hard craft went into making the play experience so effortlessly smooth, and it’s hard not to be impressed with Twine as a platform in the wake of innovations like this.

There’s so much potential here, and the technical accomplishments of this game go a great deal towards establishing a solid foundation. As it is, though, the narrative on top doesn’t quite justify its expensive chassis.

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Bali B&B, by Felicity Banks

3 of 3 people found the following review helpful:
IFComp 2023: Bali B&B, October 9, 2023
by kaemi
Related reviews: IFComp 2023

The last several days have been upsetting, so I was attracted to this game’s “cosy” tag. The vibes were, as advertised, lovely. It manages to make a high stakes situation (I personally would be very anxious getting thrown into running my grandparents’ small business) feel, well, manageable. Felicity Banks deftly mixes in enough uncertainty and spice to keep the sunny pleasantries from glazing over into saccharine kitsch without overflowing into frustrations that might upset the mood, and the purling stream of minicrises keeps you flitting about ever so slightly frenetically to disappear the time as swiftly as a week in paradise. Add in a cute but not overpowering backdrop of romance, and you’ve got enough here that, when I reached the finishline, I wished I was only at the halfway point.

Given how swiftly the time escapes you, the game is well served by its fleetness in characterization. A small choice, like how you make your way through a crowd, leads naturally into a bit of insight into a character whose importance exceeds their screentime: “Granny nods in approval as you make your own path through the scrum. Going against the flow is certainly a family trait.” An easy economy that evinces the tightness of the design without drawing attention to itself. Our player character also comes across as having a distinct personality, even though they are largely a composite of our choices, because your choices always feel conveyed through the character, such that they can undertake your impulse but fail to embody the choice in a grounding way: “You spin around, almost falling over in the process, and half-scream, “What a beautiful morning!” / Sharon Dazzler rears back as if you’ve thrown Machupa at her. She gathers herself with a visible effort. “Hello?” / “Sorry,” you say. “It’s my first full day.”” The chagrin feels earned, because the choice makes us confront the fact that we’re trying to act in a way that doesn’t come naturally to the narrator, which is a fascinating path towards resolving characterization dissonance in a Choicescript style game. Sometimes, though, the game gets a little too glib in its quickness of character, leading to stereotypes that seep in some unnecessary bitterness. Surely it is possible to typify a teenage girl more thoughtfully than this: “A teenage girl who wants to catch the best photos and videos, and will cheerfully put her body on the line to get more views.” I get the mild eyerolling natural to the staff that have to cater to richer people at a resort, but this just felt a little unfair.

Still, the characterization does work its magic to forge connections between you and the characters in a vanishingly short amount of time. Like, I felt genuinely happy when I helped the Chinese family who were nervous about the language barrier to relax and have a great time. And the whirlwind of activities are designed with similar swiftness, able to capture specific moods and then immediately move on, like the nervous dauntedness that arises when you try to recall how to videos on tasks that feel way harder now that they’re real and in front of you and this has to work out: “If you’re going to convince a team of Health Inspectors that four cats in a B&B kitchen is a good thing, then you probably need to make sure that they’re not inclined to attack humans. You vaguely recollect seeing an adorable video of a foster carer changing a visibly diseased and furious stray into a loveable house kitty in a neatly-packaged seven-second video. It mostly seemed to involve lots of towels and perfect makeup.” Why do your memories about a thing seem so much more distant when you’re suddenly right in front of it?

Thus, even though the moments rush past, they still seem to linger, like this lovely line which gives us a sleepless night even though we click immediately to the next day: “He pulls back far too soon and looks at you as if he’s seeing a starry sky for the first time.” The sadness I felt having to slip away from this world coheres very nicely with our narrator, returning to Australia after their week abroad. As tempting as it would be to demand more, perhaps it is magical precisely because it is fleeting; stay any longer, and you might start to recognize you’re working a job. Better then to “quietly fade into the background, leaving Granny to deal with them all. It’s not your responsibility. / Not yet.”

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My Brother; The Parasite, by qrowscant

1 of 1 people found the following review helpful:
IFComp 2023: My Brother; The Parasite, October 7, 2023
by kaemi
Related reviews: IFComp 2023

So easy to hate. Orients your entire world. Gives you something to hold onto as you slowly lose everything. Because it’s deserved. Because you know what it is to suffer undeserved, so you have to believe in, if not justice, simply gravity, inescapable crushing weight sucking us all down. So easy to hate, because you no longer trust love, that there is even such a thing, colorless gaze of simply decay, nothing behind it but parasites.

They found your brother, “A bloated, rotting corpse. A parasite-ridden body. A centerpiece for nightmares. I’m sure you have enough of those already, her eyes say. When was the last time you felt safe in your own skin?” How you’ve, not always, you can’t stop thinking about then, known him. How you’ve snapped pencils in your hand wishing he would see in the mirror. How you’ve shocked awake at midnight. What you’ve wanted to drown, that there may emerge some part of your soul not sunken. “I don’t have to do this. I can go home right now, call the station and tell them to cremate the body. It’s not my fault he’s gone. / And I don’t need closure. I need him scrubbed from my memory with bleach and steel wool.” Don’t need closure, don’t need closure, need to believe there is a me that can still open up…

Looking at him, no, the text corrects you, the body, “There should be nothing left but venom.” But you want to be more than venom! You were never like this, you have never liked this. What if it is true that in the revulsion there is pity, in the hate there is, there is, what it overwrote, what you want to cherish like honesty, “Because I do miss you, but not you, I miss the part of you that taught me how to tie my shoes or drive a car. I miss when you were sweet to me. When you pretended to be. / And it’s not a question of mourning. Because you’re my brother. I’ll always mourn you, there will always be a piece of me that’s missing now that you’re dead. Maybe that means you aren’t dead at all. / And it’s not a question of love. I love you more than anything and anyone in this world. It’s unconditional. It’s maddening. I wish I could rip out the love I have for you.” Because at the end of the cycle of crying, your body loosens, your breath deepens, you remember the, you’ve forgotten it felt like this, desire to embrace, to love through the.

Because everything else is buried, why must you this inclination? Why is there never a gone that hurts you less than everyone else? Just because we desperately want to go doesn’t mean we want everything to go, just like that. “Age 18. I’d gotten accepted into a big name university, scholarship and all. My chance at freedom. (Three months earlier, Mom got diagnosed with lung cancer. You argued we both needed to be there to support her. And maybe if things were normal and nice, I would’ve agreed. But they weren’t, so I didn’t.) / She died before I could visit, so I never did. If I never come back, she’s not really dead. / (Well, I’m here now. I took too long and now everyone but me is gone, but I’m here.)” You are here, and everybody else just leaves, how is it fair they keep taking part of you to the grave, yet you still remain haunted by all you cannot, will not bury.

Not closure, but a shoulder, that tears might bloodlet in the warmth, keep your blood from freezing over. Because it keeps freezing over. Because it is so easy to hate, gives you someone to hold onto as you slowly lose everything. “He is dead. I am no less alone.”

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