Reviews by Jacqueline A. Lott

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Snowémon Ho Ho Ho!, by David Welbourn
3 of 3 people found the following review helpful:
Cozy Holiday Cheer, January 1, 2026

I played Snowémon Ho Ho Ho! with ClubFloyd. It’s a cozy, seasonal game that encourages exploration and curiosity rather than pressure or difficulty.

The writing is playful and delivered with a blizzard of puns. The puzzles are light and approachable. Overall, the experience is warm, festive, and charming. It's a fun holiday piece to enjoy at a relaxed pace, especially if you’re looking for whimsy, kindness, and a bit of seasonal cheer.

On a final note, this was written as a kind of “Speed IF,” inspired by a recent ClubFloyd conversation where we lamented that we no longer do New Year’s Speed IFs. The game was written in a couple of days. You’ll find some rough edges, as is to be expected for a game crafted in such a short time frame.

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Alchemist's Gold, by Garry Francis
A Light Puzzle Game, July 17, 2022

If you are looking for a light puzzle game for the sake of light puzzles, this is a relatively short game that is solidly coded, intuitive, and we (ClubFloyd) got through it quickly but not too quickly. The title and plot seemed intriguing, but are ultimately a thin veneer for the puzzles. Our (spoiler-filled) transcript is at this link.

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Of Their Shadows Deep, by Amanda Walker
3 of 3 people found the following review helpful:
Simple, elegant, beautiful, and touching, July 3, 2022

This is a simple game, beautifully written, forgiving and elegant in its execution. It is a relatively short but very memorable experience, and definitely recommended.

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Micropuzzle, by Les Howarth, Gavin Lambert
3 of 3 people found the following review helpful:
Come for the Puzzles, Stay for the History, August 1, 2021

This game is interesting in a couple of key ways, so I'm glad to have experienced it, even if I didn't necessarily love the game itself. This is a 2020 Inform port of a BASIC game from 1984. Aside from one fun narrative twist near the beginning, it's mostly a game of "puzzles for puzzles' sake." The backstory (if any) is not explained, you solve a few puzzles leading to The Final Puzzle, then the game ends suddenly with no epilogue. Essentially, there's no story. But afterward, Gavin Lambert provides some lovely background, including his own very plausible head cannon of the prologue/plot, history of the game, and background on this period of text gaming. I enjoyed the post-game commentary more than the game itself, though you have to have played the game to make the post-game commentary worthwhile.

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Catventure, by Sleepy Macaw
3 of 3 people found the following review helpful:
Silly stupid fun, January 17, 2021

This game is just fun and kind of (very) dumb, but it has many clever little touches from the author. It could have been a little bit more deeply implemented, but then there are a variety of hilarious (or horrifying) things that the author DID implement that will surprise you. If you're looking for a weird, fun, short game, this is recommended.

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Once upon a winter night, the ragman came singing under your window, by Expio
4 of 4 people found the following review helpful:
Unforgettable, January 3, 2021*

Some will find this game disturbing, but I definitely recommend it if you're looking for a surreal game that evokes images of an older, darker time, and deals in the sort of monsters seen in woodcut-illustrated books from the nineteenth century, when fairytales were far more sinister.

The game can be a bit frustrating due to under-implementation... but it was written for Rapidocomp, so that comes with the territory.

I may never have found the ending if I hadn't been playing as part of a group. There are clues to what you're meant to do, contained in text you are 100% likely to encounter in the game. Part of the reason you may struggle to find the solution is that it's ... counterintuitive. But the author definitely gives you the clue or two that you need. If you can hang in there until you figure out the solution on your own, you're more likely to get the full impact of the ending.

If you really can't figure it out, the command you're looking for is (Spoiler - click to show)FEED RAGMAN.

If, after you play the game, you'd like to see the moment when ClubFloyd figured it out, and our reaction, here's the ending, which I feel is worth reading all the way down to the jokes and puns at the end.

It's not the most polished game in the world, but I will always remember the writing and the experience, which is why it gets a 5 from me.

* This review was last edited on January 4, 2021
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Under the Sea, by Heike Borchers
2 of 2 people found the following review helpful:
Delightful, September 13, 2020*

While there are a couple of spots where precise wording in commands can be a little frustrating, this game on the whole is absolutely lovely. It's a small game with straight-forward puzzles that are fun to solve. It contains adorable NPCs, amusing writing, and cute hidden touches. It is clear that it was written by someone who loves nature and the ocean and being in the ocean.

* This review was last edited on September 14, 2020
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The Garden of Verging Paths, by Quinn Spence
A Weird, Lovely Little Thing, January 26, 2020

I loved this, but it will not be for everyone (or likely, for many). It is novel, unlike any other game I can recall playing, and had a core dynamic that had an immediate effect on my emotional state, which is always worthy of note. I played it as part of ClubFloyd, and the transcript of our session can be found here.

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The Role of Music in Your Life, by Five Dials
2 of 3 people found the following review helpful:
Surprising, July 2, 2017*

Had I not played this through to the end, I might have given it a two.

I got through it and from a technical standpoint I'd at best give it a three.

But given how it left me feeling afterward, it definitely gets a 4. Well done.

* This review was last edited on July 3, 2017
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Haunted House, by Pedro Fernández
3 of 4 people found the following review helpful:
A Trippy Fun Ride, May 21, 2017

It was unexpected and very cool to see this game materialize years after the Indigo New Language Speed-IF. It takes less than an hour to play, and is slightly on rails, but it's a fun ride.

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