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A mostly-faithful (and hence somewhat dated) recreation of the 1984 type-in BASIC game Micro Puzzle, originally published in Weird Computer Games by Usborne.
The locations and puzzles are the same, but some of the writing has been fleshed out, some bugs from the original have been fixed, and some options are expanded due to the improved parser. But it is still a small story of less than 30 rooms and puzzles.
You find yourself in a familiar yet different place with no immediate recollection of exactly how you got there, and need to determine both where you are and how to return to normality.
| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
This game is interesting in a couple of key ways, so I'm glad to have experienced it, even if I didn't necessarily love the game itself. This is a 2020 Inform port of a BASIC game from 1984. Aside from one fun narrative twist near the beginning, it's mostly a game of "puzzles for puzzles' sake." The backstory (if any) is not explained, you solve a few puzzles leading to The Final Puzzle, then the game ends suddenly with no epilogue. Essentially, there's no story. But afterward, Gavin Lambert provides some lovely background, including his own very plausible head cannon of the prologue/plot, history of the game, and background on this period of text gaming. I enjoyed the post-game commentary more than the game itself, though you have to have played the game to make the post-game commentary worthwhile.