I find myself reviewing this game as a consequence of a series of somewhat stupid events. 
 
There aren't a lot of horror games in the IFDB, and I had pulled up the meagre list of those that there are by searching for the word "horror". From there, I clicked on the link for the game The House of Horrors, thinking, "This will certainly be a horror game. Why, it even has the word 'horror' in its title." The game's homepage revealed it to be an Apple II Eamon Adventure (number 146) from 1987. I am well au fait with Eamon, so I downloaded the game and fired up my emulator, ready to take horror in the face. 
 
I was bemused to discover that The House of Horrors is not a horror game, but actually a satiric sequel to the crappy but infamous (in Eamon circles) porn adventure called The House of Ill Repute, which was the thirty-second Eamon. Ill Repute was set in a brothel, but as per the majority of Eamon adventures, was otherwise about killing everything in sight and then returning to the Main Hall with the loot. The House of Horrors is not pornographic, and has the player re-entering the House of Ill Repute to recover funds stolen from the K.E.C. (Keep Eamon Clean) committee, clearing assorted bats and rats from the premises en route. In other words, your goal is to kill everything in sight and then return to the Main Hall with the loot. 
 
The House of Horrors has a lot of poor spelling, grammar and punctuation, but is still written with gusto, and is also filled with in-jokes at the expense of dungeoncrawling in general and other Eamon adventures in particular. It even manages to demonstrate the nifty features of the Eamon parser by having a poem which appears to be part of a room description turn out to be a series of monsters, each one with the name of one line of the poem. In turn, the appearance of the four corpses (once you've killed the monsters) creates a new paragraph. There are a couple of neat trap surprises as well, and the overall mood is one of non-complex fun. 
 
The House of Horrors didn't have any of the horror I was after, but playing it did turn out to be a happy accident. Still, I'm certainly not recommending that non-Eamonites contemplating visiting old Eamon for the first time start here. You should go with something more renowned or 'normal' first. And probably without all the weird spelling.
If this short horror adventure had been more tightly programmed, I'd praise it as being very good. As it stands, it manages to be both pretty good and pretty annoying. 
 
The player is determined to apprehend the wonders of the St Cafasso Lighthouse on Buwch Island, and not even a torrential storm is going to put them off. This is a brisk and atmospheric set up with a lot of possibilities, and the game quickly makes good on them, confronting the player with a corpse, violence and secrets. 
 
Where it doesn't make good is in fielding the majority of commands which are slightly off course. Perhaps it is only the fate of good writing to be seriously injured by the unvarying tone of default parser messages. There's nothing more obnoxious than being in the throes of trying to stave off another character's attempt on your life and having to wade through a sea of the old chestnuts like, 'That seems to belong to Mr X', 'That's hardly portable,' or 'That would achieve nothing.' The (quite good) mood of this game was ruined for me on countless occasions by such oversights. 
 
The game has several endings that I could find, and the fact that they are not immediately adjacent to each other, but aren't miles apart from each other, either, is a plus in my book. Yet there is also a a terrible bug along the lines of: characters who are alive shouldn't suddenly be dead, and vice versa. 
 
This is the kind of short piece which, if its holes were plugged, I would probably elevate into my totally underpopulated horror top 10. (There is a sore shortage of non-Lovecraft horror text adventures out there.) But bugs and oversights really work against the Lighthouse's quality content.
It's probably hard for anyone to tell a really convincing story about a small lion pride stalking an innocent man through the suburbs one evening at the behest of a psychopath, but this is the subject matter of Cattus Atrox. Some of Cattus is pulse quickening, much of it is inexplicable, and a lot of it is very funny. Some folks would say that hilarity (either intentional or unintentional) has no place in a horror game, but I think horror and humour are weird emotional cousins, and there is something about this game that I found both intense (sometimes) and hysterical. 
 
For half Cattus's length, I fled cleverly through the foggy night streets while killer lions and 'Karl' harassed me. Then I typed 'wait' about ten times while a beautiful lady conveyed me to safety, or at least to another location. (This is one of those games where you have to type 'wait' an awful lot.) During this gust of confidence, I found myself thinking, "The reviews of this game are wrong. It's totally playable and solveable." Then I found myself dying repeatedly in a drug induced (in the game!) stupor, which seemed inescapable. Then I turned to the walk-through, and then I realised that the other reviews were right. I don't think anyone could divine the series of actions leading to the solution of this game. Some crucial objects aren't mentioned in the room descriptions and tons of objects which would seem to be of help to you are just never implemented. The playing area may be large, but it's also samey and mostly painted-on. 
 
I also discovered I was about 50 moves too late to even be trying to get off my fatal path. I don't mind learning from being killed, in fact sometimes I quite enjoy it, but it was galling in Cattus because of everything about the game that was revealed in one fell swoop when I had to turn to the walk-through -- at which point I just typed in the walk-through. 
 
Still, there are a lot of weird little delights in Cattus. I don't think anyone expects a threatening stranger to suddenly reveal that he has a car full of lions. There's preposterous dialogue, leonine gore, crazy plot twists, and silly episodes of violence which animal-loving players will find completely objectionable. Some of these elements seem to belong in the world of the game, others have been added without care. This makes the whole a bit of a mess, and while Cattus is not a good game by conventional standards, the particular concoction which is Cattus Atrox is certainly that – particular. In terms of its playability, though, I'd say it's guaranteed to aggravate any player cocky enough to persist with it in the belief they can solve it off their own back.
The Zuni Doll is a short horror adventure in which you have to fend off the eponymous and cursed African doll when it starts trying to kill you. Your goal in purchasing the thing was to add it to your collection of curios, but one stupid action by your pet cat has reactivated the doll's evil. 
 
The game is set in the few rooms of your house and doesn't beat around the bush, quickly getting you into the business of finding a succession of methods to stave off the doll's attacks. It has some exciting moments, but the programming is entirely bare bones. The included background information says that The Zuni Doll was written in four days as a programming demonstration, and this shows. There are no synonyms, no alternate ways of doing things, and Undo isn't even mentioned in the game over menu, though it's the most common command you'll need in response to the frequent snuffing out of your life that occurs. There are also random typos, and objects aren't necessarily described through the filter of the life and death events which frame the action. 
 
In spite of these weaknesses, the game is so short and linear that you won't feel like you've wrecked your experience by consulting the equally short walk through, which you'll probably have to do. There's also a bit of humour in the writing (and the whole idea), and some interesting gore. Overall, the game offers brief fun with a good idea, but scattershot delivery. It's certainly a candidate for a tune up which it will probably never get.