Ratings and Reviews by Michael R. Bacon

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Coke Is It!, by Lucian P. Smith, Adam Thornton, J. Robinson Wheeler, Michael Fessler, Dan Shiovitz, David Dyte
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Glowgrass, by Nate Cull
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The Fire Tower, by Jacqueline A. Lott
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9:05, by Adam Cadre
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Pick Up The Phone Booth And Die, by Rob Noyes
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Aisle, by Sam Barlow
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Pick Up the Phone Booth and Aisle, by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, Liza Daly, John Cater, Ola Sverre Bauge, J. Robinson Wheeler, Jon Blask, Dan Schmidt, Stephen Granade, Rob Noyes, and Emily Short
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I-0, by Anonymous
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Photopia, by Adam Cadre
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Galatea, by Emily Short
8 of 13 people found the following review helpful:
Extensive interaction and characterization, October 20, 2007*
by Michael R. Bacon (New Mexico)

This is the work I recommend most highly of all interactive fiction.

Galatea exemplifies wonderful characterization, character interaction, and open-ended (within a very small framework, granted) gameplay. The entirety of the game takes place in one room and is made up of interactions (primarly conversation) with the statue-character named Galatea. Reaching an ending is not hard, but making the choices to find every ending that one wants is a challenging endeavor.

Facade (known as a landmark in character interaction and AI) is very derivative of this system of gameplay, though it is far less interesting or involving.

* This review was last edited on October 21, 2007
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