I tend to like single-puzzle games, so I had high hopes for this one. The concept is very good: take a classic puzzle and twist it by making the standard solution impossible.
The game itself is a bit underimplemented, but the strong concept makes up for that in part. I had a good time playing it, but unfortunately I ended up winning easily because of a bug. I didn't even realize it was a bug, so I headed straight for the hints and ended up surprised and somewhat disappointed. Overall a nice effort, but wait for a post-comp release.A number of funny and pretty smooth mini-games tied by a loose narrative about a young arcade gamer. Geeky humor transpires throughout.
A fascinating mess-up of some IF conventions, this (very short) experiment is only partly successful. But somehow, the game manages to keep the thrust of its catchy opening line. Pleasantly subdued humor, decent puzzles.
A clever and funny time-travel puzzle game where you play a scientist trying to save the world from her own invention. Coherent setting and puzzles and a genuine sense of urgency make this one lift off. A bit confusing at times, but ultimately deeply rewarding.
IF Comp 2004 seemed to be filled with games about astronauts awakening from cryogenic sleep. This one is really good, though. It's a funny take on Infocom's classics, with the same gentle humor and fiendish puzzles of its
models. Great sidekick.