Ratings and Reviews by Ruber Eaglenest

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Photopia, by Adam Cadre
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Trinity, by Brian Moriarty
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dripping with the waters of SHEOL, by Lady Isak Grozny
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Lime Ergot, by Caleb Wilson (as Rust Blight)
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The Boot-Scraper, by Caleb Wilson (as Lionel Schwob)
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Black Rock City, by Jim Munroe
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The Queen's Menagerie, by Chandler Groover
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Stone Harbor, by Liza Daly
4 of 4 people found the following review helpful:
Amazing premise in an amazing custom hypertext system, January 6, 2017*
Related reviews: IF Comp 2016

Disclaimer: (Spoiler - click to show)Hi, this are the reviews I did in the the IFComp 2016. I’m Ruber Eaglenest. Co-author of The skyscraper and the scar, and entry of that year. The review is posted without edition, and need some context about how I reviewed and rated the games. So, apart of my bad English I hope to be constructive. I will point to the things I don't like of the game, but I hope to be helpful. The structure I follow is this: Title, one line review, two to five word; Mobile friendliness, overall, score phrased based on IF comp guidelines. I had back ache and so that’s why I played most games in Android mobile, I looked closely at how games behave on mobile and review and vote based on that.

Mobile friendly: Completely! Very well done! It is custom system that just nails it. it is comfortable to play. It has even a link to switch between day mode and night reading mode. It autosaves. The system fills the scroll with text with no end, and when you resume the game you must go down all the way. It could benefit of separate chapters that clean the scroll. And maybe a dynamic link to the actual reading point (that is, all the way down) could be great. But I’m just nit-picking.

General: Great start for a game about spiritualism. The initial scene is really really great creating the mood, presenting the main characters and the main mechanic of interaction. I just loved it. However it is just not real interactive (insert my subjectivity on the matter here). If you drop the game in a book, it would work the same. It is a pity, because the story, the writing, the custom hypertext system, all have a LOT of potential.

There are some problems in the perspective of PC and the narrator in some scenes. Mainly in the scene of the doll. We don’t know who we are, if the doll, the girl, the player. Maybe it is on purpose but it just don’t work. The point of view should be more homogenise, but in this concrete scene it seems it is jumping from one view to another.

The writing is superb, however I find one lacking in the interpretation of the PC. At the beginning, when he just get out of the trance, he is quite cold about it

This was the first actual psychic experience of your life.

Come on! it should be as this, for example:

https://www.youtube.com/watch?v=du_wQIga3Uc

It should "I feel my skin like crawl" to the PC, or to the reader.

I missed a LOT of interaction, I miss free exploration, free interaction, I miss agency. It is a pity. However, I take a lot of joy of what I were reading, it is just, it wasn't interactive.

Score: Recommended with reservations. And it is a pity, this could be better just adding more interactivity in EVERY scene, for example, even in dialogues with traditional branching dialogues a-la graphic adventure or modern CYOAs.

* This review was last edited on August 3, 2017
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Letters, by Madison Evans
2 of 2 people found the following review helpful:
Interesting concept that doesn’t live to its premise., January 6, 2017
Related reviews: IF Comp 2016

Disclaimer: (Spoiler - click to show)Hi, this are the reviews I did in the the IFComp 2016. I’m Ruber Eaglenest. Co-author of The skyscraper and the scar, and entry of that year. The review is posted without edition, and need some context about how I reviewed and rated the games. So, apart of my bad English I hope to be constructive. I will point to the things I don't like of the game, but I hope to be helpful. The structure I follow is this: Title, one line review, two to five word; Mobile friendliness, overall, score phrased based on IF comp guidelines. I had back ache and so that’s why I played most games in Android mobile, I looked closely at how games behave on mobile and review and vote based on that.

Mobile friendly: almost, but comfortable to play.

General: Interesting premise. At first it feels another game of consulting a Database to learn a whole story from pieces and scraps. You are in a desk with a lot of previously undelivered letters of someone who seems have passed away. However, instead of having a semi random interesting interface where we could parse all letters bit by bit, the game has a traditional twine structure, and this just don’t fit the topic and theme and story. Eventually you reach the end of the tree and you find an irritating Start over link, to begin from the start. It is irritating the fifth time you find that. I think a premise like this requieres a somewhat simulation of the space (like in Her Story or 500 apocalypses), a way of pick always random letters, a way to sort them, a way to not to read the already read letters. That is a way to not repeat the same texts again and again, or the same loops again and again.

The content is mildy interesting. Yes it describes the life, the way, and the death of a beautiful girl. But it is somewhat on the nose. There’s nothing much to discover because the death is just there, almost at the beginning. And the contents are not so interesting.

Apart of the structure problems, there’s a big problem with the voice of the game. At first, it seems that it is just that, the letters, in the writing and voice of her, but later there are passages that has flashbacks, or sequences where the protagonist is me, I mean you, the player. It just don’t feel right, because there’s no homogeneity in the use of it. It feels random. Or improvised.

Score: In the end I didn’t like it very much, and the start over mechanic irritated me. Not recommended.

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Thaxted Havershill And the Golden Wombat, by Andrew Brown
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