Ratings and Reviews by verityvirtue

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View this member's reviews by tag: 2018 choleric ECTOCOMP ECTOCOMP 2016 IFComp 2015 IFComp 2016 IFComp 2017 IFComp 2018 IFComp 2022 IFComp 2023 Introcomp Ludum Dare melancholic melancholy parser phlegmatic religion Ren'Py sanguine Spring Thing 2015 Spring Thing 2016 sub-Q Tiny Utopias
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Best of Three, by Emily Short
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Afflicted, by Doug Egan
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Bronze, by Emily Short
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Sherlock Holmes and the Boyle Murder(Trial), by thedovahkiin
4 of 4 people found the following review helpful:
Needs editing., January 24, 2013*
by verityvirtue (London)

Ooh-er. This game could probably do with a whole lot of beta-testing.

The writing has a few too many punctuation errors and awkward sentences and capitalisation. Many objects were also implemented with very bare descriptions. It gives the impression of hasty writing and sloppy editing.

Gameplay was somewhat hindered by what are is either a coding problem or a lack of subtlety:
• The laundry list-style listing of room descriptions is quite disconcerting. Logically, one would not list potentially important NPCs (e.g. Watson) along with the debris in the room.

• it is nigh impossible to zoom in into details on individual objects (Spoiler - click to show)-- the scratch markings on the table, for example. Given that this is a mystery, and set in a Sherlock Holmes-esque setting, this makes no sense.

One hopes that in future revisions, the author scrutinizes his writing carefully and plays it through a few times himself. Even cosmetic things like introductory text at the start of the game wouldn't hurt- instead of just dropping the player in with the dead body.

* This review was last edited on June 25, 2014
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Birth of Mind, by Justin de Vesine
2 of 2 people found the following review helpful:
Frustrating!, January 15, 2013
by verityvirtue (London)

Based on a fairytale, it starts out with the promise of good writing. It doesn't last.

It took me a while to find out how to get somewhere- anywhere. The help menu helpfully suggests that one reads carefully. It may be just me, but there were barely any textual hints, making the solutions to the puzzles presented feel unfair.

There isn’t much of a plot, and even when a quest comes up, it isn’t clear what to do to achieve it. In the end, I only managed to complete the game by reading a transcript and blindly taking things.

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IFDB Spelunking, by Joey Jones
6 of 6 people found the following review helpful:
Enjoyable metaIF, January 15, 2013
by verityvirtue (London)

Join the author, Joey Jones, on his romp through a list of 10 random games, which IFDB spits out if you’re really bored. It’s an extremely entertaining metafictional game- a game within a game, if you like- and the author’s footnotes add satiric remarks to the sometimes badly written games.

In contrast to some of the games featured, this game is, in fact, well written. No need to worry about illiterate parsers or clunky grammar! At least the author will point them out, say something to make you laugh and carry on. There’s also a helpful ‘hint’ feature to help you out if you’re stuck in one of the ‘games in the game’.

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Mercy, by Chris Klimas
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De Baron, by Victor Gijsbers
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The Magic Toyshop, by Gareth Rees
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The Garlic Cage, Episode I, by Taro for writing , NOM3RCY for programing
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