Ooh-er. This game could probably do with a whole lot of beta-testing.
The writing has a few too many punctuation errors and awkward sentences and capitalisation. Many objects were also implemented with very bare descriptions. It gives the impression of hasty writing and sloppy editing.
Gameplay was somewhat hindered by what are is either a coding problem or a lack of subtlety:
• The laundry list-style listing of room descriptions is quite disconcerting. Logically, one would not list potentially important NPCs (e.g. Watson) along with the debris in the room.
• it is nigh impossible to zoom in into details on individual objects (Spoiler - click to show)-- the scratch markings on the table, for example. Given that this is a mystery, and set in a Sherlock Holmes-esque setting, this makes no sense.
One hopes that in future revisions, the author scrutinizes his writing carefully and plays it through a few times himself. Even cosmetic things like introductory text at the start of the game wouldn't hurt- instead of just dropping the player in with the dead body.
Based on a fairytale, it starts out with the promise of good writing. It doesn't last.
It took me a while to find out how to get somewhere- anywhere. The help menu helpfully suggests that one reads carefully. It may be just me, but there were barely any textual hints, making the solutions to the puzzles presented feel unfair.
There isn’t much of a plot, and even when a quest comes up, it isn’t clear what to do to achieve it. In the end, I only managed to complete the game by reading a transcript and blindly taking things.