That "slice of life" tag is to be interpreted loosely. We have here a game possessed by misrule, and a protagonist whose actions are ideally suited for Twine. The inevitable action is marked by the inevitable hyperlink. Parser implementation would be irrelevantly fiddly.
Recommended for: a engrossing distraction, while tentative and nervous about a large impending Life Event of Quite Dramatic Impact. (You may or may not be less nervous when you finish.)
(Spoiler - click to show)...how much do you like windows?
Came the day when I required the correct rule formatting for pouring tea from a teapot, and lo! there was this game for me to steal code from.
I have deleted my previous uncomplimentary review and given this five stars. It seems only fair.
The idea of adapting old stories into interactive fiction is one with great appeal to me - "Bronze" remains one of my favourites to this day - and "The Griffin and the Minor Canon" is a beautifully rendered example. I played it first, then read the short story, and was impressed with how elegant the rendering was. The translation into second person adds a layer of - shall we say humanity? - to the protagonist that is left rather more implicit in the original, while benefiting from Stockton's rhythmatic prose (perfect for Twine). It's also pleasing to look at as well.
(I'm grading generously with four stars, but it is worth playing, and I wouldn't want anyone to be put off by a low IFDB average. It is the sort of exercise in which less is more.)
Note: Itch doesn't seem to play well with Chrome. Use another browser, it's worth it.
Recommended for: when you crave a faerie tale with genuine depth.