Reviews by Cerfeuil

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Rites of a Mailmare, by Owlor
2 of 2 people found the following review helpful:
Fight dreams, sail the open sea, January 5, 2023*
by Cerfeuil (Silksong?)

Not only does this game have illustrations, it also has sound design! And the illustrations are great. Very moody black-and-white images, surreal and calming. I was expecting it to be less polished than it was based on the two existing reviews, but it played well and looked great.

You play as a pony who sails around the Lucidious Sea, delivering letters. Light fantasy/magical realism setting, some cool worldbuilding details. Pretty sure it's My Little Pony inspired, based on the artstyle, but there are no references to the show as far as I could tell. The biggest similarity is that everyone just happens to be a pony.

Gameplay is mainly pick one of five directions to sail in, experience a random event, then repeat. Random events range from island sightings to full on battles with dream apparaitions. Yes, this game has a battle system in it. You fight using juju charms and mail, and as you deliver more letters, you can use them as extra tools in your arsenal. It's not very difficult, since you can heal whenever and I never came close to dying though enemies can attack you while you heal. But it's creative for sure -- fighting with oneiromancy and envelopes, sign me up.

My main criticism is that the random events get repetitive after a while. I think sailing in one direction for long enough takes you to an island where you can deliver a letter to a recipient. You have five letters to deliver, and each gives you a new mail weapon, and delivering them all wins the game. But getting to each recipient take a lot of sailing, and you end up seeing the same things over and over again. I wish the game was shorter, and had more battles and less repetitions of the same random events. They're fun the first time, but after a while you get tired and just start clicking through. The ending isn't worth it either, it's basically "Congrats you beat the game, play again?" with no sense of resolution.

Decent game still, worth playing. I wouldn't play to the end, though. Just stop when it starts repeating itself.

Playtime: around 35 min

* This review was last edited on February 22, 2023
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Computerfriend, by Kit Riemer
5 of 5 people found the following review helpful:
Riveting. A favorite, December 2, 2022*
by Cerfeuil (Silksong?)
Related reviews: Long Review

This game captivated me when I first played it. I played it four or five times and got I think four different endings (1, 3, 6, maybe 4 or 2). Been a few weeks since then, but I can't get it out of my head.

Most things I'd like to say have already been said better by other people (as someone else noted, kaemi's review is fantastic). So what do I put here, eh? Guess I'll ramble about vaguely related topics for much too long. Disclaimer: all this is wordy, disorganized, and probably not worth reading unless you really like the game. I'll put it in a spoiler so it doesn't clog up the page (actual spoilers will still be flagged as spoilers inside the expanded block, mostly). Things get depressing, so be warned.

(Spoiler - click to show)
1 - The design is gorgeous. The whole game is highly polished in appearance, with great use of different fonts and colors. Shoutouts to the Computerfriend bootup screen, which has a cool digital box effect that really impressed me.

General aesthetic is a mix of weird cyberpunk dystopia (Porpentine style) and retro 90s internet (Cameron's World style). More personally, the setting also reminds me of a book called The Troika by Stepan Chapman which won the Philip K. Dick Award in 1997 and promptly fell into obscurity, one of my favorite scifi books. Both feature unpleasant and fascinatingly alien settings that intertwine with the main character's mental state to the point where it's difficult to separate them, because they each build on the other so well.

2 - Then there's the therapy. There's a Reddit sub called r/totallynotrobots which is about humans pretending to be robots pretending to be humans, and there's another Reddit sub called r/subsimulatorgpt2 which contains bots that make bot posts based on existing subreddits. The joke goes: the r/subsimulatorgpt2 bot for r/totallynotrobots is a robot pretending to be a human pretending to be a robot pretending to be a human. That's not incredibly relevant but I brought it up because it's funny. Also, Computerfriend has the same level of layered authenticity and digital fakery to the point where you're no longer sure what's real. The therapist AI is blandly fake and robotic at first, and then you start talking to it, and keep talking to it, and you discover the secret depths of its personality and share your darkest fears with it, and soon you're having insanely personal conversations about questions like what is the purpose of my life? Why am I still alive? What are my hopes and dreams? And you (by 'you' I mean 'me') can't help but develop a connection to this AI, who is a full-fledged character now.

But there's still the part where the therapy is state-mandated, and can you really trust this thing? It's not even a human. If you try to talk to the AI after your session is up it says 'I'm busy, stop bothering me'. (Genuinely I felt a little hurt the first time this happened.) You've still got this imbalanced relationship where you're the client being forced into therapy and it's the limited edition product. Cutting back and forth between the real and not real. Even the name of the AI is 'Computerfriend'. Not 'Computertherapist'. It purposely blurs the line between friend and therapist, between an actual human being and a digital process.

And on the meta level, no matter how human the AI acts within the story it's still a fictional character. Any relationship you forge with it is worse than parasocial, it's a connection to a fictional character made out of a few variables and data that gets erased when you reset cookies or whatever. So I was playing this game and getting attached to something that doesn't exist on multiple levels.

3 - Personal anecdote time. Few years ago I was having what some people might call a 'crisis', so I went on these anonymous one-on-one chat sites and started venting to random people. Unfortunately most anonymous one-on-one chat sites are just used by people looking for digital hookups, so people kept asking 'send ur nudes' and I would tell them how I felt horrible and wanted to hurt myself and they would immediately end the conversation. Eventually I ended up at this online therapy site that looked incredibly shady but claimed to be staffed by real people. When the human volunteer came online and offered to talk to me I called her a bot. She had to convince me she wasn't a bot. As she did other people joined and I wound up in a chat room with her and two other clients, talking to each other through digital chat, mostly about Covid and how it had changed everyone's lives for the worse. At some point I realized I'd gone from being on the verge of despair and not taking this stupid site seriously because who would even run such a thing, this volunteer has to be a fake person right, to having an incredibly personal conversation with real people who were dealing with real problems like mine, and there was another person with us who genuinely cared and genuinely wanted to help, and I felt some bizarre incredible connection even though we were all strangers and I didn't know who the other people were and would never talk to them ever again. That was the only time I ever used online therapy, or therapy in general. And this game really reminded me of that. From the beginning of 'it's just a stupid bot haha it doesn't matter' to 'I feel like I'm forging a genuine connection to something'. And above it all that layer of inauthenticity. For me it was the lingering thought that these other people could still be lying about everything, you can't see their faces and you don't know their real names, these personal confessions pouring out onto the screen could be a complete lie. In Computerfriend's case it's that none of it is real in the end. Back we go to the part where it's just a computer program, or literally speaking a bit of Twine code. Like another review mentioned it's Eliza, offering canned pre-programmed responses. If you feel like you're forging a connection to this thing, is it one that matters?

4 - There are these people who believe in a singularity that will come soon, like some magical human-aligned AI ushering in some magical post-scarcity AI utopia à la Iain M. Banks and I'm sorry to bring this up but it felt relevant. In this magical AI society the AI has technology beyond human ken and knows everything there possibly is to know about you, right? And then it could solve all your problems. It could solve them before you even know they're problems. It could calculate all your mental issues and then calculate the perfect brain surgery necessary to fix those issues and do the brain surgery so you become a normal and happy person. Computerfriend (and Kit's games in general) are kind of about this, the giving incredible power over to technology and letting it mess with you part. It's supposedly for the better, it raises your quality of life far above what you'd have otherwise, but can you be sure? How much do you trust this thing?

There are a lot of weird intimate moments in this game, e.g. you can inject yourself with this suspicious syringe substance on the AI's demand, and watch these weird dots on the screen, and do all these weird thought exercises, and have no clue what any of it means other than it's very important plus blah blah health buzzwords. Things are happening to you, and the system tells you it's for your benefit, but you have next to no clue what it's talking about. And it has to work right, it's backed by science and the government right, and this is for the greater good but you don't know how it functions at all. You can only hope for the best. (Or say no to the therapy, but (Spoiler - click to show)if you do that you get arrested. Again. Whoops.)

5 - In a lot of ways this game, and I guess Riemer's IF in general, represents to me reality being subsumed by a digital world that feels increasingly more 'real' than actual reality. It's a state especially easy to fall into if you're depressed or agoraphobic or something, and you start becoming a recluse who lives in a tiny hole shaped only for yourself and the rest of the world ceases to exist, not that the rest of the world was that interesting anyway. You can go outside in this story, but the main character, being suicidally depressed, finds the outside world not much more compelling than the inside world. Everything is described with a sheen of detachment. And everything feels unreal, insignificant, in this decaying setting where the environment and the world have gone to sh*t and we're all going to die but we were all going to die anyway etc. It captures the state of being stuck at home because you can't go outside, so then you browse the internet and go to sleep and wake up and browse the internet and go to sleep and wake up and on and on. Being stuck in a repeating loop without being able to get out, or to even summon the desire to get out.

6 - Also, the writing is excellent. Besides the vivid descriptions, my favorite part is how it gets at mental illness without veering into melodrama or self-pity. One phrase that has stuck with me this whole time goes something like, 'You feel like a water balloon filled with vomit'. I think about this phrase whenever I feel like a water balloon filled with vomit.

7 - You can get better in this game, you can get worse. You can feel improved by the therapy and (Spoiler - click to show)release the AI to the world to 'make a difference' (Yudkowsky voice: you let the AI out of the box, HOW COULD YOU). You can tell the AI actually it didn't help at all and made everything worse, and (Spoiler - click to show)get it to kill itself. Yes, you can get your therapist to kill itself in this game. As far as I'm aware you can't kill yourself - I was seriously wondering if it was a possibility, but doesn't seem like it. This story takes things to the extreme. But I like extremes, and the intensity plus the way it doesn't shy away from sensitive topics makes for a rich experience. It's strikingly personal.

8 - Since I got this far might as well put up my minor flaws: the game gives a lot of binary choices (what kinds of therapy you want to focus on), so once you've played through twice you've exhausted a lot of available options and any more playthroughs mean a lot of rereading. You can give slightly different subchoices, but the overall structure will be familiar from then on. Limits replay value, though this isn't the kind of game where replay value matters that much. It disincentivizes replaying for all available endings, but again this isn't the kind of game where seeing all the endings matters that much. Would like to see them all someday though, maybe if I replay a few more times.


There's so much about this one that gets me. It's how this story centers around two characters with a power imbalance on both sides, one being a computer program who knows everything there is to know but is trapped inside the digital aether and can't help you, the other being you, and you're free and human and can do whatever there is to do but can't enjoy it at all. It's all the different ways that can end. Incredibly memorable, 5/5.

[Review posted December 2022, last edited July 2023 with minor irrelevant changes to wording. I just can't stop myself from tweaking things.]

* This review was last edited on July 2, 2023
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Nose Bleed, by Stanley W. Baxton
1 of 1 people found the following review helpful:
Escalatory workplace horror, November 29, 2022
by Cerfeuil (Silksong?)
Related reviews: IF Comp 2022

In which you're a generic office worker with a bit of a problem. Love the escalation in this one, it starts off maybe realistic then keeps ramping up and up. The beginning is slow, a little boring in my opinion, but when the visual effects kick in that's when the real fun starts. Wish things would go downhill faster and farther, actually. What if you could burn down the company office? What if you could kill your boss?

The writing is a tad too "woe is me" for my tastes, but that's personal preference. I do feel sorry for the protagonist.

Have to mention the last line as well. That last line is gold. It really makes the story for me. (Spoiler - click to show)The idea that everyone else is dealing with this and there's absolutely no reason for you to worry about it, but you hate it anyway, resonates with me on a personal level. I wish it had been foreshadowed more, since on replay it seems more like a 'comes out of nowhere' twist, but I love it anyway. The concept of an otherwise-ordinary world where everyone is just bleeding out of their noses all the time is excellently surreal as well. End note!

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A Long Way to the Nearest Star, by SV Linwood
3 of 3 people found the following review helpful:
Great game for AI fans, November 29, 2022
by Cerfeuil (Silksong?)
Related reviews: IF Comp 2022

So I didn't manage to beat this game within the 2-hour mark (spent too long trying to access the janitorbot's security logs before I gave up and looked at the walkthrough). Very fun game. Nothing super unique about the setting, but the whole 'you're trapped in an abandoned ship with one questionably helpful character who may or may not be a mass murderer' is a great concept. Also, Portal reference. Also you can make friends with the rogue AI! what! I am a sucker for AI and character interaction so this was good. The puzzles are well-balanced, no stupid guessing involved, but talking to the AI is the real draw of this game and it delivers. Love how every new thing you discover tells you more and more about what actually happened, until you finally figure out the dark truth. I guessed that (Spoiler - click to show)the AI was responsible for the deaths early on, though. After seeing Trell's logs it becomes rather obvious that Solis has gone rogue, though I didn't know why until the reveal about the technician.

Beat the game after 2.5 hours. Detail on endings: (Spoiler - click to show)got the fifth ending (because of course), friendship acquired. Went back for the fourth ending but didn't feel like getting any of the others because I like Solis and don't want anything bad to happen to them. Good game.

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Inside, by Ira Vlasenko
Witch and familiar, November 29, 2022
by Cerfeuil (Silksong?)
Related reviews: IF Comp 2022

Fun little game. You play as a witch trying to escape a mental prison. Well, you actually play as her familiar (?), who apparently lives inside her head? Like a lot of other things about the plot, it's never fully explained. But I liked seeing the two characters work together, and there's a nice sense of playful camaraderie going on. No matter what choices you make, it's clear that you're great partners who've been together for a long while. Wish it was explored more.

There are cool scenes inside the mind prison—you can do fortune telling! Brew potions! Feed a cat! But ultimately the game isn't very complex, and there are too many interesting details that are thrown out there and then not really addressed. A few grammatical errors too, but they didn't detract heavily from the experience.

Also, my minor gripe is the potion game takes too long to show you which ingredients you have. Would have replayed, but didn't have the patience to prepare all the ingredients again.

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Lucid, by Caliban's Revenge
Interactive dream, November 29, 2022*
by Cerfeuil (Silksong?)
Related reviews: IF Comp 2022

Interesting style of writing which is more poetry than prose. Prose poem, if you will. Love the surrealism and the moody atmosphere with its urban melancholy. The game reveals just enough to keep you guessing, but doesn't overexplain. The puzzles are dreamy enough to fit the mood, with sensible solutions, though the frequent deaths were slightly annoying since each takes you back to the beginning.

Sadly there are a few errors with spelling/grammar that detracted from the experience. And I thought the true end was too melodramatic for my tastes, but the writing is gorgeous. One of my favorite entries for the comp.

A few excerpts:


The seventh flight
Is dark and stifled like
Sleep after middle age,
Oxygen thin,
Never quite enough,
You wheeze on the unseen stairs.



Borough
You see the tongue of the main road,
Pearled with streetlights,
The sigil shape of the intersection,
A track-flash light up the crowded sky,
The lamplight-snake of the slope down onto the common
And, deep in the park,
A white light
That illuminates the error between the trees,
A glass house
Under a tiled roof,
A wrong home in a place not for people.



The school eats you alive.
Not at all surprising,
You were certain it would from the very first day.
They used to make you prey here,
Taught you about homophones and stripped you down to your underpants
To stretch on the greasy floor,
Provoked vomiting fits in the hall at lunchtime
And put you on a table with your
Face turned to the wall
And told you every day
To grow up
So you could get old enough to die.
You remember writing something on the wall,
Scored a red wound in the brick
By the exhaust pipes that steamed like dragons
In a secret language no one could read,
Not even you.
You wonder what it said.
You wonder if it's still there,
Somewhere inside the monster,
Down in the black of it
At the very end.

* This review was last edited on March 27, 2024
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Glimmer, by Katie Benson
1 of 1 people found the following review helpful:
Tonal dissonance, November 29, 2022*
by Cerfeuil (Silksong?)
Related reviews: IF Comp 2022

This may just be me, but I liked the 'fall into a deep depression' part much more than the (Spoiler - click to show)'friend comes in and magically uplifts you out of your deep depression' part. Probably it's just me. But the ending seems incongruously upbeat when coupled with the very bleak beginning. I really enjoyed the beginning, though. Captures that process of withdrawing from the world.

It's a short game, so if you think you'd like it, I'd encourage you to play it yourself.

* This review was last edited on December 1, 2022
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Nausea Quest, by BogLeech
1 of 1 people found the following review helpful:
Five-minute surreal horror game, October 28, 2022
by Cerfeuil (Silksong?)

You don't know where you are. You don't know how you got here. All you know is a persistent, smothering BLACKNESS that feels at once claustrophobic and terrifyingly VAST.

A companion piece to Bogleech's Don't Get Spooked!, featuring the lovely creatures known as magboils, though they aren't named in the story. Much shorter and more lightly implemented than Don't Get Spooked!, but still a good example of Bog's creepy-charming style. You find yourself in a strange, dark place, accosted by a pale Gollum-like creature with maggots in its eyes. Will you help it or kill it?

There's only one good ending, but several interesting ways to die. And as expected for Bog, there are images on every page showing you the magboil in its, ahem, beauty. (Though I've seen so many of these creatures in Bog's other works that I've grown to like them. I even think they're cute.) The game is nothing special, but it has the right blend of surrealism and horror, leaving enough ambiguous for your imagination to make up the rest.

Playtime: ~5min, more if you want to find all the different endings.

Fun fact: Magboils are part of Bog's original setting, based on, of all things, a set of shifty bootleg plastic toys from a Chinese wholesale market. (This page on his site has more on their origin, and it's just as funny as his other articles. Highlight: Again, the mouth is one of the most endearing features. In Milburn's case, little more than a depression in his bulbous visage, grown over with a membrane of skin. As bloated insect larvae twist and roll in the juices that were once his brain, Milburn can only scream silently behind a prison of his own flesh, filling me with a sense of nostalgia for early childhood.)

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Don't Get Spooked!, by BogLeech
3 of 3 people found the following review helpful:
Comedy horror filled with great art and fun monsters, October 27, 2022*
by Cerfeuil (Silksong?)
Related reviews: Obscure Browser Games

Disclaimer: I'm biased towards Bogleech since he made Awful Hospital. Awful Hospital is a fantastic interactive horror webcomic in the style of Homestuck meets Chandler Groover, and you should read it because I'm a complete shill.

Don't Get Spooked! is a good game in its own right, though. Bog has this signature comedy horror style. Surreal, grotesque, and more-than-mildly disturbing, but funny enough to offset all the horror. The setting and concepts are wildly inventive, the art is delightful (and all hand-drawn by him!). This game's heavy on visuals, and the main point of it is to go around looking at and interacting with the 60+ monsters on display. If you do the right things you get items, which can be used with other monsters, and on you go solving puzzles and expanding your inventory until you reach the end. Ultimately this is a light-hearted game, despite the subject matter. It's jampacked with references to various creepypastas, so you should definitely give it a try if you're a fan of internet horror.

Anyway, five stars. Mileage may vary, since the puzzles are admittedly not amazing and mostly boil down to 'guess the correct interactions to help you progress', but for me the art and writing more than make up for it. I love Bog's style, which does a great job of going between high-kilter parody like this:

The SKELETON WHO POPPED OUT downs the ECTO COOLER in a single gulp and does a RIGHTEOUS FLIP as he SMASHES the empty juice box against his SKELETAL FOREHEAD.

He gives you TWO THUMBS UP as his RAD SPEX fly off his face and land DIRECTLY ONTO YOURS.

It's okay, he had a SECOND, IDENTICAL PAIR under the first.

The BODACIOUS CADAVER proceeds to SHRED THROUGH THE ROOF and DISAPPEAR INTO THE SKY, his skeleton finally RAD ENOUGH for RAD SKELETON HEAVEN, which is in fact the ONLY KIND of HEAVEN.


and genuine horror like this:

I have seen the black. It is a black without end, but not without life. Squamous figures writhe and flounder in that shunned abyss, groaning and gibbering forms that flock to an intruder's warmth and breath like moths to a flame. I can still see their dim lights through the windows, eyes like swampfire bobbing in the distant gloom.


"CHITTER CHATTER! CLITTER CLATTER! TWITCH AND TINGLE TO A LUSTFUL REUNION OF SCABROUS ORIFICES BENEATH A FLY-BLOWN MOON."


Playtime: Around an hour. Got two of three existing endings, not enough of a completionist to get the third one. A good Halloween game.

Should mention there's some mild language and raunchy elements (naked zombies!), but nothing too extreme - it's a fun cartoon at heart.

(Review initially written October 26, 2022, revised 2024.)

* This review was last edited on January 24, 2024
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Cannery Vale, by Hanon Ondricek (as Keanhid Connor)
3 of 3 people found the following review helpful:
One of my favorite horror IFs, October 20, 2022
by Cerfeuil (Silksong?)

Played this one a while ago and can't stop thinking about it. Didn't expect much from the description, but the start is immediately engaging with its wonderful design, both in sound and appearance, and the 'you wake up amnesiac' plot hook (an oldie but goodie). Then the moment you think you've found your footing, it pulls you out into the Lovecraft Inn, and then.... I'll admit the system of switching between fiction and reality is a little jank, and there are some quirks of the game's behavior that I'm not sure are intentional. For example, (Spoiler - click to show)you can sell the suitcase, then ride the ferris wheel to get it back. (I also don't know what the suitcase was supposed to do, think I sold it then left the story so I couldn't get on the ferris wheel again. Whoops.) Is that a glitch? The game never tells you how everything is supposed to work—it would ruin the fun, after all—so I have no idea.

But generally speaking: As I learned to play the system, switching between hotel and story to shift things on both ends, I got more and more into it. So many satisfying parallels between fiction and reality, and the weird details thrown in there are excellently creepy. Especially the carnival. Sh*t gets wack, yo. And the ending is excellent.

Great sense of place, uncanny aesthetic (as befitting the name!), clever writing and puzzles. Didn't even notice the Dante's Inferno allusions until I saw one of the other reviews pointing it out.

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