Ratings and Reviews by Cerfeuil

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Rustjaw, by mathbrush
1 of 1 people found the following review helpful:
N-not that I like you or anything, baka!, November 27, 2024*
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Ectocomp 2024

Your daring foray into the abandoned industrial sector near downtown was just an experiment to see if you could catch sight of one of the new cryptids that had invaded your world just a few years past. Only a glimpse, and new respect (and possibly riches) would be yours!


Well, we all know how that's going to go for our poor protagonist...

Except we don't. Because all of a sudden, you get... ROMANCE options?! Yes, this is a bit of a dating sim. The heart on the cover might've spoiled that for you, but it didn't sink in for me until I saw the "dating" options and thought, oh.

So this is a quite bizarre game. It looks like horror on the surface, but the structure and some writing foibles scream "dating sim", even though the dating activities are less "traditional candlelight dinner" and more "run away screaming while pursued". But the mixture works better than you'd expect for a four-hour creation.

I'll be honest. I would play this if it was full-length. With great enthusiasm, even.

* This review was last edited on December 2, 2024
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Your Little Haunting, by Christina Nordlander
1 of 1 people found the following review helpful:
A classic haunted house tale, November 27, 2024*
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Ectocomp 2024

A bit underimplemented, as all parser SpeedIF tends to be, but charming in its own right. That last message is chilling. I'd like to complain about the stove and sink being a red herring, since I spent a while flicking them on and off fruitlessly while wondering if I was supposed to set things on fire or put them out. I did figure it out eventually, though.

Hm... on second thought, I do wonder if the (Spoiler - click to show)flashlight was real at all, or some kind of hallucination? It seemed real enough while I had it, but, well.

Anyway, haunted house stories are a favorite of mine. I liked this one. The atmosphere is great and the abandoned house is well-described. I've never been one for exploring abandoned buildings, but this game makes me want to do that (ideally without the fate that befalls this main character in particular!). A good game for rainy autumn afternoons.

Walkthrough in case someone needs it: (Spoiler - click to show)Go all the way up to the attic, turn on the fusebox, and touch the wires. Then take the flashlight to the east and try to leave the house.

* This review was last edited on December 2, 2024
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YARRY, by Zachary Dillon
Who are you?, November 27, 2024
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Ectocomp 2024

A man's son starts calling him by a different name; soon he finds everyone calling him by that name, and begins to question his identity. Unsettling and presents no clear answers as to why this is happening or what the root cause is. Several possible theories: is this another entity named Yarry, pulling strings? Trying to replace him? Or is he just paranoid and a bad father? The lack of clarity on the true cause makes it great.

Thoughts on endings:

(Spoiler - click to show)The ending where you reject the name is enigmatic and ambiguous. The threat still exists, but it's so ill-defined that you don't know how to fight it. Is fighting it even possible?

The ending where you accept the name took the wind out of my sails a bit. This might just be me, but I wanted a more dramatic replacement scene, where the main character ends up an unwanted stranger in his own family's home. Or something like that. That's just personal opinion though.

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An Admirer, by Amanda Walker
An off-kilter love letter, November 27, 2024*
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Ectocomp 2024

A short, creepy game with a conversational interface of the kind I rarely see in Inform, much less 4-hour speed games, so that deserves praise on its own. The principal antagonist is great. Love it.

Thoughts on the story:

(Spoiler - click to show)I thought of parasites from the opening line, probably because my own Ectocomp entry was about parasites. On reading farther it seems to be a bodysnatcher situation specifically, where the entity eventually replaces you entirely. Based on those lines about "the scent of your heart" and "the sound of your blood moving", it starts off growing somewhere inside your body and eventually replaces you. Maybe it hijacks your muscles, leading to with a puppetry situation where it's controlling you while you're paralyzed inside your own body. Or maybe it grows into the tender fatty cells of your cerebellum and kills off your consciousness, so you never see yourself become a living corpse. I mean, we've got options here. Wonder which would be worse. On the one hand you might end up completely trapped, watching from within as something that isn't you commandeers your body for the rest of your life... on the other hand, if that's the case you'd at least still be alive. Maybe you could even try to negotiate. Maybe I'm making stuff up. Anyone remember Aftran from Animorphs?

I'm a fan of this one because I'm biased towards parasites. You can hardly get more intimate or deadly than having a "something" living inside you, squirming around in your guts, knotting up your neurons... Didn't someone say love is also a parasitism? Growing in your brain, a disease with a possibly-unwilling carrier? Am I making stuff up again? The parasite in this case resembles an abusive or jilted lover, demanding more than you can give, resenting that you can't give it all, always wanting more. An all-consuming love interlaced with a love of consumption. Devouring someone from the inside out.

You don't want that to happen to you. Obviously.

* This review was last edited on December 2, 2024
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You promise, by Aster Fialla and Jake Gardner
2 of 2 people found the following review helpful:
Deal with the devil. What could go wrong?, November 27, 2024*
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Ectocomp 2024

Funny game. You invite a fey/demon/eldritch abomination over to your house to make a deal with it, and as you can expect, there are a number of ways the deal can end badly for you. I've seen a lot of stories with this exact concept, yet somehow it never gets old. The variety of ways you can get screwed over by tiny differences in wording are thououghly entertaining (though maybe not for our poor sop of a protagonist). I failed the first time because (Spoiler - click to show)I made the mistake of telling it that the winning lottery numbers were "all I wanted", and then it got me when I exchanged them for the prize money, because of course I didn't just want the numbers. I succeeded in not ruining my life the second time, but had a lot of fun going through the other paths to see how many bad ends there were. Answer: a lot. There's a level of black humor/schadenfreude involved in trying to rack up all the fates worse than death you can.

I do think the long wait on the ending screen could be slowed down a bit, or maybe replaced with an immediate link to the main menu, because I was sitting there for a while trying to figure out what to do.

* This review was last edited on December 2, 2024
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Blue, by Marius Müller
Parasites!, November 27, 2024
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)

I was recommended this game because it has parasites in it. I love parasites. Now, the implementation is a bit finicky because it's a SpeedIF, and I got stuck early on and had to use David Welbourn's walkthrough. (Where would we be without him?) Similarly, there's a few grammatical/spelling errors floating around. But the main draw of !parasites! is still there.

She has become thin this past weeks, as the parasites ate her brain. Her skin is shimmering light blue, and sometimes you can see hints of their movements under her skin. You barely see the woman whose touch once made you shudder, whom you held and whose breathing you learnt to listen to when you couldn't sleep. Monsters are eating her, and she has become one herself.


Look at that. Beautiful, right?

I would heartily recommend this game for parasite fans.

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The Parallax Tomb, by Carter Lovelace
Unfinished game with a very cool Twine interface, November 9, 2024
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Obscure Browser Games

Don't remember how I got this in my bookmarks. Maybe Twitter. Anyway, this can barely be called a game, since it's unfinished. There's only two things you can really interact with, and one NPC, the door, who doesn't even have all its dialogue written out. Some of it is just "DIALOG".

Why bother rating it and putting it on IFDB, then? Because this has one of the most spectacular interfaces of any Twine game I've ever played. Period. The person who made it is a professional web designer, and it shows. This is a three-dimensional escape room, IN TWINE, where you can choose which direction you face at any given moment (north/south/east/west) and the room will rotate as you face that direction. I imagine it's all done with CSS effects behind the scenes, and the end result is unbelievably cool. The flashing GIFs are cool too. Shame there's no substance to it. Not even an ending. You tell the door you'll fight it if it doesn't let you out of the room, and you get an unfinished COMBAT prompt, and that's all there is.

Fine, I lied, there's also a dev page that lets you access unfinished parts of other locations. Some interesting ideas there, but nothing much. Most of the paths kick you out to a placeholder featureless room.

In its current state, the game is just a tech demo. It seems like the creator lost motivation to work on it, which is why it was published in this state. Unfortunate.

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Terminal 00, by Angus Edandrake Nicneven
Weird website with an incomprehensible storyline, November 9, 2024
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Obscure Browser Games

This game had a cult following at some point, which is how I heard about it. Nowadays the subreddit is pretty dead. I blame this on the game, which is really a website with hundreds of pages to explore, being difficult to parse and therefore inaccessible to newcomers.

The website has an odd and intentionally cryptic storyline, where you are a Probe exploring Terminal 00, part of a network of Terminals whose goal is to "Open the Gate". This goal is stymied by attacks from something called the CoS. If that doesn't make much sense to you, it doesn't make much sense to me, either. There are several pages that explain the lore farther, most of which can be accessed from the Assistance page, but don't expect clarity.

I think surreal and cryptic storylines definitely can work under certain circumstances, but the writing here just isn't very good, and there's too much nonsense being thrown around for me to really understand any part of it. Combine this with the fact that some webpages are locked behind cryptographic puzzles and I really don't know what's going on. Not only that, but I'm not motivated to find out what's going on. I'd explore a bit, dig deeper if it interests you, and leave if it doesn't.

Why three stars despite this? Because the website looks mind-bogglingly cool. Awesome glitchy aesthetic and a lot of unique visuals. Also music. Downside is that the music and visuals take a while to load, but they're worth looking at for a few minutes.

I voted playtime to be half an hour, but it depends on how much time you're willing to spend on this. I can see someone using hours of their life to decode the messages. I can also see someone looking around, getting bored, and leaving within a few minutes. It depends. I personally can't imagine spending too much time here, though.

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goodbye.monster, by Eugene An, Rook Liu, Beckett Rowan, Matt Wang
Wander a strange world until its novelty wears out, November 9, 2024*
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Obscure Browser Games

When the world ended, life became an unpleasant costume. You have only ever wanted to gift it to something else, but it is not so easy now.

Instead you lie here, reduced to nothing.

I heard about this game because it was entered into the 2024 Independent Games Festival, and there were a few mentions of that on social media. It's a relatively short browser text adventure with excellent aesthetics and an intriguing setting. The beginning is a purposeful riff on A Dark Room, a short melancholic prologue, but it soon opens up in spectacular fashion. The rest is an exploration game that reminded me of Porpentine and other surreal IF I've played.

The music, sparse visuals and sleek CSS/JS create a fascinating UI. One log in the middle shows everything you've done, while objects to the side can be clicked on and interacted with. Connections, also hovering to the side, will take you to a new location when clicked. Everything is strategically placed to make it feel like you're truly walking around this decaying world while you scroll up and down.

The writing style has the same conservation of detail you find in games like their angelical understanding. Stark, minimalist sentences sketching out a surreal landscape, mentioning strange facts and never elaborating upon them. You get the sense of a far larger world beyond the game's confines, whose full history will never be explained.

Setting also gives me that Dark Souls/Porpentine feeling. It's a post-apocalyptic world defined by ruin: we've got a poison swamp and abandoned buildings and wind blowing through endless wastelands, outlined in neon pink and green against a dark background. The randomly-generated names for the protagonist and their monsters have Dark Souls boss vibes. Hallowed Exile, anyone? Weeping Knight? But what really makes the writing tick is a pervasive melancholy and isolation that comes across with each location, a longing for a world so long gone it's been forgotten in every way that matters. But it must have been better than this.

Individually, the sentences are just okay (there are a few comma splices). But combined with the music and gameplay, they shine.

There's also the monsters, part of the game's core conceit. They're represented as collections of squares that float around the screen, following you wherever you go. Clicking one opens an interface that lets you feed and further interact with it. I found myself not directly focused on them, more interested in exploring the setting, but I was attached to their little sound effects and the occasional notifications you get about them sleeping and releasing waste and so on. You can feed them, which is the primary purpose of the items you collect as you wander around. They are companions in the vast solitude of post-apocalyptic life. And they are supposed to, eventually, die.

I'd like to emphasize "supposed to". My main problem with this game is long before that happens, you run out of things to do. The description says "Travel with and care for small creatures, exploring an alienating, nostalgic world until the inevitable end of those creatures’ lives", and you do travel with and care for the creatures, but before any of them died I had already discovered everything there was to discover in the world. The process of discovery was great, and it's not a small game, so it took me about twenty minutes and maybe forty (?) locations to see everything. But nothing really changes in a location after you go there the first time.

Yeah, there's (Spoiler - click to show)a robed figure who can give you extra pets if you talk to them in the town and then swamp, but I could only find them once and never again. After that, it was just wandering around places I'd already been, looking for other new things and not finding them. Possibly I missed some important location or other, but I spent a while double-checking places I'd already been, and going through all the connections between places, so I don't think so.

I don't know how long creatures are supposed to live. Each of mine had a number slowly counting down from 100, which I assume is lifespan. Here's the thing: by the time I got bored and decided to end my game, the lowest lifespan counter I could see was still at, what, 70? The lifespan needs to be greatly reduced, or the number of things to do in the game greatly increased. Probably both. Alternatively, I would appreciate some kind of proper ending that could be discovered by exploring the game world and raising your monsters right, since I was looking for one but never found anything that felt satisfying. A part of me expected them to evolve based on how you feed them, but that never happens.

To the game's benefit, it does include one ending, which is how I terminated my playthrough. I wouldn't call it the satisfying ending I want, because (Spoiler - click to show)there is no resolution. Just ran out of things to do and decided to enter the wasteland and "forget myself", i.e. die, with my two creatures still around me. I could've beelined to that location and done that from the start, and it wouldn't have changed anything. It felt unsatisfactory to me. In some ways it's consistent with the themes of decay and a longing for something so far gone it can never be restored, but it didn't tie into anything I had done. And the prelude to that ending, wandering a world devoid of secrets because you've already discovered them all, wasn't fun and really took away from the joy of earlier gameplay. It doesn't help that some items in certain places respawn when I think they shouldn't, such as (Spoiler - click to show)the bones in the decaying hut. That feels like a genuine bug.

Despite the game's flaws, I'd still recommend it to people who like the aesthetics of Dark Souls and post-apocalyptic ruins. See the sights, you know?

One final note. The game has an account creation feature, and according to the itch.io page, apparently server-based multiplayer support. I didn't notice anything multiplayer when I was playing, but it's likely that nobody was playing at the same time as me, since this game is basically unknown. I don't know what effect multiple people playing at the same time would have, if any. It's possible that the server-based multiplayer support is just a way to easily save your progress. I made an account, but played through the game in one sitting so there was ultimately no need for it, and the ending I chose deleted my account anyway.

The itch.io page also says the game will get future updates, so maybe the game will be improved in the future. It'd be nice if we got more endings and more ways to interact with the monsters.

Quotes:

THE SHADOW UNDER THE LONG BRIDGE: A small cove rests in the shadow of the bridge. Discarded things gather here.

A weeping beast crouches on the edge of the rocks with what limbs he has to spare.

> CLOSE YOUR EYES

Faint chatter, steps, wheels. The bridge remembers those who came before. Their imprints echo quietly from above.


---

Wind unhindered by life.

It cuts your hands more kindly than any blade.


---

The little creature approaches the water’s edge. The tide ebbs and flows, the shallower parts of the ocean lack its signature opaque darkness. Instead filled with a quiet radiance.

> WALK INTO THE WATER

It’s cold. If you were an older thing it would hunger for you, but alas. You are not ready yet.

* This review was last edited on November 10, 2024
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A Better World, by FibreTigre
1 of 1 people found the following review helpful:
Alternate history game that's more silly than factually accurate, November 9, 2024
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Obscure Browser Games

Here's another game I found online at random and thought would be a good fit for this site. It takes the form of a timeline, where you can click a specific event to change its outcome, and by doing so change the course of world history. You only have a few events that can be changed to start with, but things butterfly pretty fast.

It's interesting to click around and see the alternate futures you can come up with, but the game has several major issues. The biggest is that it needs some way to make certain events incompatible with each other, so you don't get something like "1930: Sealand takes over the entire world. All other countries become colonies of Sealand. 1947: The Cold War begins between the US and USSR." I also really wish you could change events that are themselves the results of other changed events. That would lead to more in-depth and interesting gameplay.

It's still kind of fun to see how much you can change, though.

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