Reviews by End Master

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Frankenstein, by Rod Pike
8 of 8 people found the following review helpful:
Tales of Terror 2: It's Alive!, January 2, 2021*
by End Master (The Outer Reaches Of Your Mind)

Moving on to the next game in the Terror box, Frankenstein has the same lay out as Dracula in that it’s divided into three parts, however unlike Dracula, you can’t just immediately jump to part three until you beat the first two parts. You basically have to learn the monster’s name in order to proceed at the start of the third chapter.

The first two parts involve you playing as Dr. Frankenstein. In these you’re basically involved in creating the monster and then later on hunting it down to destroy it. The third part has you playing as the monster, which is a nice change of pace. Starts you off when you are first created and the goal in that one is to raise your IQ and do the whole self discovery thing. This is probably the best part of the game.

Like Dracula there’s pictures from time to time, but nothing really that bad. This one feels a bit more polished with the puzzles and slightly less confining than Dracula did, but you’ll still be fighting with the parser more than necessary.

Other than the third part though, this one is just sort of meh. Something about playing as Dr. Frankenstein just wasn’t really engaging to me. Still, I spent more time with it than I did Dracula.

* This review was last edited on January 3, 2021
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Dracula, by Rod Pike
8 of 8 people found the following review helpful:
Tales of Terror 1: Enter The Impaler!, January 2, 2021*
by End Master (The Outer Reaches Of Your Mind)

Okay, so this review is going to be done like part of a greater series. One reason is because I bought this game packaged with three other horror related games.

This boxed compilation was just called “Terror” in white text and came in a jet black box with no picture and more white text on the back saying how these games had been restricted or outright banned in other countries (UK, Australia and Germany I believe were the three mentioned) due to all the graphic bloody content.

Well sounded pretty metal to me and combined with ominous black box, there was no reason to not add these to the C64 collection.

I’m guessing these games came out seperately in those countries and eventually were repackaged in the Terror box for US release. All of the games were originally from the company CRL. Dracula, Frankenstein, Wolfman and Jack the Ripper. I’m guessing they specialized in horror games because I don’t think they did anything else. I’ll be doing reviews on those as well, but for this one I’ll focus on Dracula.

Though I’m not sure what more I can add given the one very thorough review of it already up here! I guess I’ll just add some general thoughts.

One thing I’ll agree with is the font isn’t fun to look at. I mean sure it’s fitting for the setting, but it’s hard to read at times.

Also this is yet another case of the sensation being much greater than the actual content. Sure there’s some bloody pictures at times, but really nothing worse than your average Friday the 13th movie. Much tamer in fact. Hell, the old Cosmi game Forbidden Forest would have been considered a torture porn blood bath in comparison to this one. I guess all the shock warnings might have improved sales though so can’t fault them for that. The extended music that plays for these pictures though gets old.

The game is divided into three parts. First two parts you’re playing as Harker and your travels to the castle and what you do when you get there. The third part has you playing as Dr. Seward. You don’t even need to play these parts in sequence if you don’t like being a slave to order.

There’s more fighting with the parser than there needed to be, timed actions are annoying, but it’s pretty descriptive with the rooms and atmosphere overall. It’s obvious it was going more for trying to capture the feel of literally “playing the book.”

I still didn’t care for it that much, just wasn’t really that into playing as Harker or Seward. However, I can see if you were a big fan of the book, you might get into this game a bit more.

* This review was last edited on January 3, 2021
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Amnesia, by Thomas M. Disch and Kevin Bentley
10 of 10 people found the following review helpful:
I certainly didn’t forget this one, January 1, 2021
by End Master (The Outer Reaches Of Your Mind)

I sometimes wonder if I missed out on a lot of IFs that actually use an amnesia suffering protagonist in their game as a plot device. I know there’s a whole amnesia cliche trope that people tend to groan about whenever it comes up, but it’s just never come up enough in anything I’ve played for me to rage about.

Of course maybe I have played a lot of such games and just forgot about them.(Planescape Torment and Sanitarium come to mind, but I greatly enjoyed those games and those weren't text adventure anyway)

Well like the review title says, I certainly didn’t forget this game. It is literally called Amnesia, so it would be pretty strange if it didn’t have it as the main focus.

This one was written by science fiction writer Thomas Disch and published by EA (Back when they published cool and unique games as opposed to the mess they churn out for profit now). Can’t say I’m too familiar with Thomas’ writing in general, but the game really showed the high quality of writing that a professional in that field would produce. Especially during the time it came out when only Infocom was really doing the bigger text adventures.

From some of what I read about the author and his involvement in the game besides the writing, it was sort of his idea to have practically minute details of the entirety of freaking Manhattan. I can just imagine the programmers tearing their hair out at his demands. Sort of impressive they could even fit all of that on 5 1/4 floppies, but it was probably a waste of space that could have been spent on better things like other characters to interact with and less but much better detailed locations you could visit and actually interact with as opposed to “Oh you can’t go in there.”

The parser is pretty complex and understands a lot of commands though you just can’t do a lot of things without something bad happening. It’s an illusion of freedom I suppose, but it’s at least somewhat better implemented than most games today where you get four choices worded slightly differently and picking one just leads to the same result anyway.

Again, this wouldn’t have needed to be the case though if all of Manhattan hadn’t been shoved into it. Speaking of which the game came with a map which you definitely needed because you were going to get hopelessly lost. Descriptions of the hundreds of boring streets and buildings were practically all the same.

There was also a survival element involved later on in the game when you had access to Manhattan. You had to eat and sleep regularly. So now you’re wandering around a huge map with streets that all look the same AND now you have to eat and sleep too.

Failing to do either resulted in collapsing and bad things happening.
You can only sleep in certain areas or else bad things happen.
You get caught outside after midnight, bad things happen.

Oh and how exactly are getting this food? You’ll need money. Except you don’t exactly have a job in this game and you’re just literally bumming around town. You can beg, but if you get caught by the cops (Which is a roll of the dice at anytime) doing that twice? You guessed it. Bad things happen.

Now I’m all for survival elements in a lot of games. I actually enjoy the survival genre, but in this regard it just really gets in the way of things. I don’t think the survival aspect really works well in text games or at least it didn’t in this one.

One of the descriptions at the top is “surreal” and that’s an understatement at times. The game might be set in the real world 80s era, but there is a lot of weirdness going on. Which was a point in its favor since it kept me coming back to it despite all the other things that would have made me shut it off. (Like most of the stuff I just mentioned above)

This game was one of the few text adventures back then that allowed a degree of character appearance. In the beginning the game asks you what your eye color is, facial hair, hair color, etc. After you answer though, the game basically gives you the exact opposite of what your character in the game looks like in the mirror. Gotta love how it’s trolling you right from the start.

And that’s how it starts, you waking up naked in a hotel room. Honestly the beginning part sort of lures you into thinking about “Wow, I have so much freedom of what to do!” at first. You can do quite a bit of things. Of course it doesn’t mention you’re on a timer. Linger about too long enjoying your hotel room and bad things happen.

I’m not going to get into too much about the actual game since it is supposed to be a mystery. So going on about anything at great length is going to give away stuff, however I’m going to say there’s a pretty early way to “win” which after everything else you have had to deal with so far at that point in the game, I’m not sure why you just wouldn’t go with it and call it a day.

I’ll also mention some of the other odd bits that stuck out that gave me more reason to like it.

First off, there are interactive “death scenes.” I mean in one instance after a series of long trial descriptions (due to bad things happening) you actually get the option to choose how to die, your last meal and later on last words. In another instance, you go on some odd trip to the underworld.

It’s completely meaningless, but I like it. I’ve always felt more games in general should do stuff like this. I’ve often said about how much cooler it would have been in a game like Dragon Age to have your character turn down the Wardens and then rather than railroading you into becoming one anyway, it just continued on with your character inevitably getting killed in an impossible battle later on. (Or whatever your origin character’s fate was at the time)

I do also remember encountering a very strange bit involving entering a church. It doesn’t happen right away to you, but you can get a non-standard ending this way as well (not death) and it’s very weird and unexpected.

Later on as you’re making progress in the game, you’ll see Thomas’ scifi writing background coming a bit into play. As I’ve seen some other say, I do agree that the plot is pretty convoluted. The situation could have been solved a lot easier.

The game has a lot of problems, but it’s mainly due to ambition that couldn’t be reached with the level of technology at the time. It’s definitely still worth a look.

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Corruption, by Rob Steggles, Hugh Steers
8 of 8 people found the following review helpful:
Not sure why I got this one, January 1, 2021
by End Master (The Outer Reaches Of Your Mind)

In my ongoing quest to collect more C64 games to play, I’m almost certain that getting this one was not my idea. Probably was my parents that thought it looked a little unusual from the typical selection of game themes and so got it for me. It worked many times before (Like with Tass Times) after all.

Yeah, didn’t really work this time, though this really isn’t the game’s fault. The theme and setting is what it is. I just learned early that I typically preferred less realistic settings.

The game actually came with a cassette tape which had some of the characters having a conversation on it. This provided a little more back story I suppose if you were interested in listening to it. Also contained a blue chip which I believe had a number on it. Not sure what that was for. Just a feelie they threw in I guess. Old games in general were good for those.

So the setting was going for that Wall Street style crime thriller what with all the double dealing, set ups, and well corruption going on. Only difference was this was taking it was place in the UK rather than having the usual US background.

I should point out that this game was technically a graphic adventure, but you could turn off the pictures and if you actually wanted to play a few turns without wasting an hour, I’d highly suggest doing so because the load times were horrible. If the game had to load up a new area with a different picture, you were in for a long wait. Even back in those days when we were more patient about that sort of thing, it made the whole process unfun.

As for the graphics themselves, they were certainly a much higher caliber than most graphic text adventures had back then, but weren’t really necessary in the first place. Honestly I found even with the graphics turned off, the game’s load times could still be on the long side.

Okay so that’s another thing that isn’t really the game’s fault. That’s a software/hardware issue that just happened back then, what about the actual game itself?

Well yeah, I didn’t care for that either. I kept dying a lot and not really knowing what the hell I was supposed to be doing. Someone mentioned that the game is pretty unforgiving and that would be a correct statement. The timer on this one of the more ruthless ones. You could have missed doing something obscure within the first fifteen turns of the game and lose later. You really did need to lose a lot to gather an idea of how to proceed

I could chalk some of this up to youthful impatience and not being into the setting, but there’s other games where the setting wasn’t really grabbing me (and dying just as much) and I still stuck with them longer.

The version I got even came with a mini hint book complete with solutions. (Don’t know if this book came with all of them) The book had questions to certain things and an alphabetical code. You had to type in a code and after a long load time, you got an answer to the question.

Guess what? Even with all the answers readily available to me, I still couldn’t be motivated to finish this one. The load time, the setting, just everything bored the hell out of me about it.

Still, it would be unfair to just give the game one star and throw it in the trash. Obviously by other ratings other people liked it quite a bit, and the one good thing I can say is you can type in a lot of different commands in the parser and the game understands which is probably one of the most important things for the IF genre.

I can see why others liked it, but it just wasn't for me.

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Ulysses and the Golden Fleece, by Bob Davis and Ken Williams
9 of 9 people found the following review helpful:
Early Sierra On Line Graphic Text Adventure, January 1, 2021
by End Master (The Outer Reaches Of Your Mind)

While Sierra was a major player in the late 80s to mid 90s with their adventure games (along with a few traditional action video games) everyone has to start somewhere and this game was an example of one of their first attempts in the genre.

Like with all these old games I played this on the C64 and got it because hey it was about Greek mythology and I liked Greek mythology and it was pretty cheap. Never realized it was part of a series of these adventure games, not that it matters since they look like they were self contained.

The graphics in this are sort of amusing due to their REALLY bad kindergarten quality to them. This isn’t like the “simple” graphics like say found in Transylvania. It really looks like a grade school kid drew everything. (The “hurricane” looks like pre-school scribble) I’d have to say even their minimalist vector like graphics for their Mystery House game look better.

Again though, I’m looking at it now with today’s eyes. Back then… well I still thought the graphics were goofy, but it didn’t matter too much since back then you played the game you bought and you liked it (Or didn’t, but played it anyway)

Start of the game involves a lot of running about the first town and nearby wilderness to get the stuff you need for the journey. Eventually when you get everything you think you’ll need, you have to get sailing where upon you will have to deal with various challenges involving sirens, skeletons, cyclops, y’know all the usual Greek mythology stuff.

Besides the usual fighting with the parser of this era, the game really liked screwing you over to create walking dead scenarios. Such as going to certain areas with certain items and losing them, making it impossible to complete the game. In one instance if you buy a certain item, you won’t be able to complete the game.

It wasn’t one that really kept my attention for too long, but I did come back to it every now and then.

I suppose one main question is, wasn’t Jason the hero that got the Fleece? Whoops, guess with the mixed up mythology, this one could have been a predecessor to Sierra’s Mixed Up Fairy Tales game.

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Transylvania, by Antonio Antiochia
8 of 8 people found the following review helpful:
It had its moments, December 31, 2020*
by End Master (The Outer Reaches Of Your Mind)

Another graphic text adventure I played on the C64 back in the day. I remember just picking it up out of a sake of not really finding anything else that caught my attention in the store that day and something about an adventure in Transylvania seemed as good as any setting to waste time in.

As far as the plot of the game is concerned, you have to save a princess, which is pretty common in video games in general and even more common in this era. It’s a simple game with a simple parser so it really doesn’t need to be complex in terms of plot anyway. The game came with a newspaper mentioning Princess Sabrina and some other related things about Transylvania.

While the graphics at the time probably helped in keeping my attention since there isn’t much in the way of text description, but the game also kept me alert in the sense that it’s actively trying to kill you nearly right from the start.

I don’t mean in the sense of “Go left and die.” but as you’re traveling around outside, you’re going to inevitably bump into a werewolf from time to time and unless you’ve got the right weapon (Take a guess) you need to immediately get the hell out of the location or he kills you.

Something similar happens when you enter a castle. You’re safe from the werewolf, but now you’ve got a vampire running around trying to kill you, unless you’ve got the right item to fend him off.

To top it all off, the game has a timer on it, (A note says: “Sabrina dies at Dawn!”) so you only have so many turns to find the princess or you lose.

There’s other monsters besides the vampire and werewolf too, but not quite as pro-active in doing you in.

Apparently this was the first in a series, but I never got around to playing the other two. I don’t remember ever seeing them for the C64, though I probably wouldn’t have bothered since the first one didn’t exactly wow me enough to buy the other two.

Still I do remember coming back to it more than a few times so it wasn’t a complete waste.

* This review was last edited on January 1, 2021
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I-0, by Anonymous
11 of 11 people found the following review helpful:
I think I played this wrong, December 31, 2020
by End Master (The Outer Reaches Of Your Mind)

So I actually stumbled on this game by pure random chance years after it had long been out already. I remember when I played it, it was in a browser and it was called by the whole name, “I-0 Jailbait on the Interstate.”

Seems like I-69 Jailbait on the Interstate would have been an even better name, but I guess Adam, erm, I mean Anonymous wanted to keep it subtle.

Anyway as I said in the title, I’m fairly certain I played this “wrong” the first time around in the sense that I was playing it like I would a “normal” IF of just trying to get home without getting killed or worse. It never even occurred to me to do anything sexual like say take off my top to get a ride or something similar. So I missed out on all the sexual stuff during my first attempts at beating the game.

About the only time I actually encountered something to that degree during my first play through was when I got in the car with the creepy dude. I figured attempts at aggressive breeding strategies with my character were going to occur given the name of game. In fact I figured most of the game was going to be me trying to actually keep my virtue while trying to get home rather than acting like a common thot. (Guess I succeed in staying pure in that first playthrough)

Later, I went back and played through a couple times and appreciated that there were multiple paths to victory even if they weren’t readily apparent. Fighting with the parser on some things was a bit annoying (I’m just trying to leave the damn car and the game is already putting up a fight with the wording, sheesh!), but such is the way with these games.

I didn’t mind the game, but it’s no Farmer’s Daughter.

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The Farmer's Daughter, by R. W. Fisher and D. W. J. Sarhan
8 of 8 people found the following review helpful:
Inspirational!, December 29, 2020*
by End Master (The Outer Reaches Of Your Mind)

I played the original game on the C64. Got it from some dude that mentioned it in passing at middle school and he ended up lending it to me along with some other pirated games on disk and I just sort of wound up in permanent possession of it. While the giggles of playing some “dirty” game were there, I was playing a lot of text adventure games by this point anyway, so I was probably more focused on fighting with the parser and trying to figure out the puzzles to win.

The goal of course is obvious. You’re trying to sex up the Farmer’s Daughter, but of course it isn’t as simple as all that. You have to find her and of course a fine lady like this you have to woo properly first, so you have to find out how to do that, gather the appropriate items before you can get to it.

Naturally you have dangers to avoid like her father, the pet guard dog and her two brothers. (You REALLY want to avoid bumping into her brothers.) There’s a few other ways to lose besides these dangers too.

Also there is a timer on this game. You have to achieve your goal in so many turns before the tow truck guy gets to the house or else you lose. There IS a way to get more time which was a nice hidden feature.

The puzzles aren’t really difficult, but as usual with games of this era, sometimes things aren’t readily apparent due to the parser not recognizing some words. Nothing really troublesome though. Descriptions of things range from being amusing to being functional. Usually if something is somehow sex related it tends to be a little more detailed and humorous.

Honestly, the game is really only porn in the Andrew Dice Clay stand up routine sense (An 80s reference for an 80s era game). The game isn’t excessively descriptive with any particular sex act and when it bothers to be, it always goes for the comedic tone more than anything else. Even when you manage to achieve the main goal, you basically just get told “You won!” as opposed to any long drawn out sexual description of intercourse between you and the daughter.

However, there was an alternate winning ending if you were the sort to think outside the “box” a bit. It wasn’t any more descriptive, but you did get a different amusing bit of text before you won. Not sure if this is in the modified version since I didn’t play that one, but it was in the original C64 one.

The game was obviously more designed with the laughs in mind first and foremost rather than a true attempt at porn which was fine by me since that was going to keep my attention longer.

Which brings me to the title of this review. While I hadn’t played this game in years by the time I was actually writing CYOAs, this one probably inspired more than a few of my earlier stories in places at least as far as tone is concerned.

The fact that you play as a traveling lightning rod salesman is perhaps the funniest thing to me in the whole game. So much so that I’ve directly referenced it a few times in my writing.

It’s not the best IF, but it’s definitely one that inspired me more than most.

* This review was last edited on December 30, 2020
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Mindshadow, by Brian Fargo
7 of 7 people found the following review helpful:
It was okay, December 29, 2020
by End Master (The Outer Reaches Of Your Mind)

One of Mindshadow’s major advantages is it had pictures to accompany the text at the time it came out. It probably wouldn’t have gotten as much attention had that not been the case.

Waking up on a deserted island and trying to figure out who you are and how you got there is the main goal of the game. This bit plays out sort of as a normal short wilderness adventure would.

After getting off the island, the game in general is a bit strange. In fact I’m surprised whenever I see write ups of this game, nobody bothers to point out this obvious characteristic of the game, which is the game is a complete anachronistic stew.

Seriously, you’ve got 17th century style pirate ships being chased by the royal navy and modern planes (Or least 80s era planes) right next to each other. There’s a few other examples of this time warp weirdness as well. I really don’t know anything about the novel it was based on, but the game feels like it wasn’t sure which time period it was supposed to be set in. However, this was sort of what made the game stand out a bit more for me.

The game mentions how “Remember” is an important command to help you regain your memory so you have to use it from time to time involving certain items and info you’ve learned. The game sort of assumes that by the time you reach the “end” you will have remembered all the vital information you need save for the last piece, at which point you remember that bit and it leads to the game ending.

This could lead to more weirdness in the game where you might have very well completed everything you needed to do in the game and still not know who you are so you’re just doomed to wander in an amnesiac limbo. The game doesn’t actually end saying this of course, so you could just shrug your shoulders, turn the game off and come back to it later to wander looking to see if you missed something (Like I did initially)

Amusingly you could also win by “remembering” all the info you needed to right at the start of the game on the island. Presumably you might try this after you already beat it and knew what key words to remember. You get the same winning text screen, but oh wait, you’re still stuck on a deserted island! Well I guess the devs didn’t think of everything.

Oh there was also a condor that gave you hints or something. I didn’t like that feature and hated that stupid condor.

Anyway as I said in the title, it was okay.

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Tass Times in Tonetown, by Michael Berlyn and Muffy Berlyn
9 of 9 people found the following review helpful:
I smell Snarl Meat!, December 29, 2020
by End Master (The Outer Reaches Of Your Mind)

Tass Times in Tone Town was just one of the many wonderfully weird games from the 80s era. This one just happened to be a graphic text adventure. I can’t really think of another game quite like it in terms of the setting and theme, so it’s pretty unique in that regard and I played it quite a bit back in the day on my Commodore 64.

Like most text adventure based games of that era, they don’t really explain too much directly as far as what you’re exactly supposed to be doing or at least they don’t in the game itself. You sort of get most of the backstory from the instruction booklet or better yet, the Tass Times newspaper that came in the box.

Beside being sort of an enjoyable read, the newspaper provided clues to certain puzzles in the game if you paid attention. I’m reminded of the two point and click adventure games Maniac Mansion and especially Zak Mckraken which did something similar later.

First thing you have to figure out is even getting to Tonetown, but that’s fairly easy enough to figure out, then you NEED to blend in quickly when you get there otherwise it’ll end badly for you. There’s a bit of a timer on this, but more on that later.

Once you’ve blended in, you’ve got a lot more freedom to roam about to look for your lost grandpa, though not everywhere is safe when you leave the actual town and go exploring the wilderness. You’ll also have your dog Spot traveling with you, but he turns into “Ennio the Legend” when he enters Tonetown and he can talk. He can act as a warning in a few places when he says “I smell Snarl Meat!” (You also got a button in the game box with that phrase)

Which brings us to the closest thing to a villain in the game. There is an alligator type creature called Franklin Snarl who runs the pet shop. For whatever reason, he’s the only one of his kind there and nobody seems to question it too much. While a few people will mention him being a jerk, nobody is actively trying to get rid of him, but then the citizens of Town Town are vaguely hippyish and laid back in their personalities despite their punk/new wave appearance.

Since this is an early era game you’ll find the usual odd puzzles that you’ll have to figure out through just messing about with stuff. Due to this being a graphical text game, there are times when things aren’t readily described to you in the text, and you’ll need to pay close attention to what it is you’re actually seeing in the picture provided. Besides the puzzle of blending in, there is at least one other puzzle on a “timer” and the item you need isn’t readily apparent. You also only have a limited amount of time to use that item before you can’t anymore. This can lead to being trapped if you aren’t careful, with death being the only escape.

More than a few opportunities to achieve a “walking dead” situation, but that’s pretty standard for the era it came out.

For whatever reason the way the lay out of the game was set up never really bothered me, though it probably would have been a lot better without the lazy icons you could just click on for various actions and just expanded the picture and had the text at the bottom as normal.

Definitely would have liked a bit more of Tonetown and its general New Wave weirdness actually in the game, but it feels like you get a lot more of that aspect from the newspaper that came with the box. Quite a bit of area in the game is dedicated to the wilderness north of the town, most of which probably wasn’t really needed.

Still, despite all this, it certainly kept me entertained enough to keep going back to it, even after I eventually beat it.

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