I believe this game is made in ink, and it looks good… but it looks utterly different depending on whether I play it in Chrome on my Android phone, or in Firefox on my Windows computer. In my phone, the type is a very curly handwriting, beautiful, although it does not match well with the blocky sans serif type of the choices. On my computer, the main font looks more like Comic Sans. I wonder how this is possible?
The game itself is not at all what I was expecting based on the blurb. The basic premise is indeed that you want to save a bunch of cats. But we are thrown into a world of unexpected aesthetics – everything is grey, the unit of exchange is coals – and unexpected possibilities – there are sell-your-soul type corporate agents at work, and you can enlist a sort of semi-scientific environmental resistance to rescue all the cats. This means that it’s a lot more interesting that I had originally expected, and I found myself reaching most of the endings as I was investigating the different paths opened up to the different characters. For the Cats is not a moralistic exhortation to take care of your pets, as I had feared. Rather, it is an almost poetic short story about humanity in the midst of bleakness.
Well done, would play again.
I decided to gamble and have the IFDB generate a list of ten random games for me. Appropriately, the first of those was this little Speed-IF that asks you to gamble -- sort of. You can choose to cross the road or not, and if you don't, new prizes become available that might be either better or worse than the original. Given the slightness of the piece, you won't care either way.
Most notable, I would say, for being a game in which you can win the phone number of Stiffy Makane. Alas, said number cannot then be called.