Ratings and Reviews by Simon Deimel

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Fingertips: I Found a New Friend, by Adri
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Critical Breach, by Grey
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Moquette, by Alex Warren
4 of 4 people found the following review helpful:
Choices, December 3, 2013
by Simon Deimel (Germany)

I understand that opinions will differ on MOQUETTE.
The prose is exellent. I enjoyed reading it, despite some vulgar elements (I usually reject verbal abuse). As some critics already pointed out, I can just say the same: The beginning was a bit aimless, I did not understand what to do, and when the main encounter finally happened, I had the feeling that my choices actually had not made any difference. The author gets an extra praise for implementing each of the mentioned passengers in detail and rendering thoughts about them. The text effects were interesting.
All in all this is a well-crafted piece of interactive fiction, which put a focus on fiction rather than interactivity. Nevertheless I must say that the first part was somehow tedious and I wondered "when is something gonna happen?" too many times.
Note: I posted a similar review on the webpage of the game.

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Interview with a Rock Star, by Molly G.
2 of 2 people found the following review helpful:
A short diversion, December 3, 2013
by Simon Deimel (Germany)

This is a short game with no apparent deep plot. It describes just a single scene, and there is not much else. There should have been more implementations maybe. I did not find much interesting about the dialogue, but it is my opinion that there is some potential in a situation of this fiction, which could have been developed. All in all it is worth a try anyway.

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Quest of 9s, by DavidH
2 of 2 people found the following review helpful:
Buggy and unplayable, December 2, 2013
by Simon Deimel (Germany)

I started the game and found a test and opening it produced the first error message. Not a fatal one, so I continued. The text said I needed a GDC for the test, so I went and found the GDC -- whatever it was, examining it only produced a standard reply -- and returned to the test, and again it replied with an error message.
None of the things mentioned in the room descriptions were implemented. There was a hint that you needed a rope to reach a different part, but when I found the rope I could not take it without getting a reason for being incapable.
I do not question the good intentions of the author, but this is a half-baked attempt and needs to be revised.

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Win an Election, by BenjaminGoldberg
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Shade, by Andrew Plotkin
4 of 4 people found the following review helpful:
A reference, December 2, 2013
by Simon Deimel (Germany)

SHADE is not a long game. It is not an extensive game in the sense of locations. It has a quite linear course. It is not very difficult, once you get the hang of it. SHADE is simply awesome, just because of the story that is tells.
After a long time, remembering the old text adventures that I played on my old Amstrad machine, I decided to look for something similar nowadays, and I started with SHADE. Now the game is surely much shorter than commercial games were 20 years ago, but the atmosphere was overwhelming. After a while it was easy to find out what to do next, and each action is rewarded with another disturbing reaction of the environment. I felt drawn into the story and could hardly stop until the end, which can be interpreted in various ways. The game takes place in a single location, but the many implementations create a true-to-life experience, even as things start to change.
All in all SHADE is a reference how interactive fiction has to be composed. It is a delightful treat for both beginners and veterans of text-based games.

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O, by Marco Bakera
1 of 1 people found the following review helpful:
Ein kleiner Ausflug in surreale Gefilde, December 2, 2013
by Simon Deimel (Germany)
Related reviews: german

Let me write a review in the language of the game.
Es handelt sich bei "O" (der Titel spielt vermutlich auf die Form eines Kreises an) um ein sehr kurzes Abenteuer mit surrealistischem Hintergrund. Ich habe mir auch den Film dazu angesehen und muß sagen, daß die Atmosphäre gut eingefangen wird. Ein paar wenige Rechtschreibfehler, aber die Story ist sehr solide.
Leider ist sie nur etwas zu kurz, um eine höhere Bewertung zu geben.

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Vicious Cycles, by Simon Mark
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Dad vs. Unicorn, by PaperBlurt
4 of 4 people found the following review helpful:
Wrong expectations, November 29, 2013
by Simon Deimel (Germany)

The first two parts of the story were quite well written. A father neglecting his son, a son feeling misunderstood by his father, both parts ending in a surreal moment. So I expected a solution to the appearance of the unicorn -- was it a metaphor? But I was disappointed. (Spoiler - click to show)The third part describes the unicorn embarking upon a destructive romp, maybe the author wants to show how air-built castles can crash when the truth is revealed, but this approach will not work for everyone. These passages make use of a vulgar language, which was way too extreme for my taste. Conclusively there is not much time wasted if you check it out, but do not expect a philosophical statement.

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